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Searched
refs:texture_units
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/src/glx/
indirect_vertex_array.c
146
int
texture_units
= 1, vertex_program_attribs = 0;
local
194
__indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &
texture_units
);
203
arrays->num_texture_units =
texture_units
;
205
array_count +=
texture_units
+ vertex_program_attribs;
238
for (i = 0; i <
texture_units
; i++) {
247
i = 4 +
texture_units
;
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
t_options.h
290
DRI_CONF_OPT_BEGIN_V(
texture_units
,int,def, # min ":" # max ) \
Completed in 144 milliseconds