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    Searched refs:texture_units (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/glx/
indirect_vertex_array.c 146 int texture_units = 1, vertex_program_attribs = 0; local
194 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units);
203 arrays->num_texture_units = texture_units;
205 array_count += texture_units + vertex_program_attribs;
238 for (i = 0; i < texture_units; i++) {
247 i = 4 + texture_units;
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  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
t_options.h 290 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \

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