HomeSort by relevance Sort by last modified time
    Searched refs:threadGroupId (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
tilemgr.h 154 typedef void(*PFN_DISPATCH)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer);
234 void dispatch(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer)
237 mPfnDispatch(pDC, workerId, threadGroupId, pSpillFillBuffer);
threads.cpp 701 uint32_t threadGroupId = 0;
702 while (queue.getWork(threadGroupId))
704 queue.dispatch(pDC, workerId, threadGroupId, pSpillFillBuffer);
    [all...]
backend.cpp 47 /// @param threadGroupId - the linear index for the thread group within the dispatch.
48 void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer)
67 csContext.tileCounter = threadGroupId;
85 /// @param threadGroupId - the linear index for the thread group within the dispatch.
    [all...]
backend.h 36 void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer);
    [all...]

Completed in 216 milliseconds