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Searched
refs:timeLord
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/renderthread/
RenderThread.h
24
#include "
TimeLord
.h"
89
TimeLord
&
timeLord
() { return mTimeLord; }
148
TimeLord
mTimeLord;
CanvasContext.cpp
146
, mAnimationContext(contextFactory->createAnimationContext(mRenderThread.
timeLord
()))
279
nsecs_t frameInterval = mRenderThread.
timeLord
().frameIntervalNanos();
352
nsecs_t latestVsync = mRenderThread.
timeLord
().latestVsync();
357
// See the logic in
TimeLord
#computeFrameTimeNanos or in
370
else if (vsyncDelta >= mRenderThread.
timeLord
().frameIntervalNanos() * 3 ||
379
mLastDropVsync = mRenderThread.
timeLord
().latestVsync();
413
const nsecs_t kFrameTime = mRenderThread.
timeLord
().frameIntervalNanos();
476
swap.vsyncTime = mRenderThread.
timeLord
().latestVsync();
552
nsecs_t vsync = mRenderThread.
timeLord
().computeFrameTimeNanos();
DrawFrameTask.cpp
132
mRenderThread->
timeLord
().vsyncReceived(vsync);
RenderProxy.cpp
317
nsecs_t lastVsync = renderThread->
timeLord
().latestVsync();
318
nsecs_t estimatedNextVsync = lastVsync + renderThread->
timeLord
().frameIntervalNanos();
Completed in 6934 milliseconds