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  /frameworks/base/libs/hwui/renderthread/
RenderThread.h 24 #include "TimeLord.h"
89 TimeLord& timeLord() { return mTimeLord; }
148 TimeLord mTimeLord;
CanvasContext.cpp 146 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
279 nsecs_t frameInterval = mRenderThread.timeLord().frameIntervalNanos();
352 nsecs_t latestVsync = mRenderThread.timeLord().latestVsync();
357 // See the logic in TimeLord#computeFrameTimeNanos or in
370 else if (vsyncDelta >= mRenderThread.timeLord().frameIntervalNanos() * 3 ||
379 mLastDropVsync = mRenderThread.timeLord().latestVsync();
413 const nsecs_t kFrameTime = mRenderThread.timeLord().frameIntervalNanos();
476 swap.vsyncTime = mRenderThread.timeLord().latestVsync();
552 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos();
DrawFrameTask.cpp 132 mRenderThread->timeLord().vsyncReceived(vsync);
RenderProxy.cpp 317 nsecs_t lastVsync = renderThread->timeLord().latestVsync();
318 nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();

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