HomeSort by relevance Sort by last modified time
    Searched refs:to_vc4_bo (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/drivers/vc4/
vc4_simulator_validate.h 102 static inline struct drm_vc4_bo *to_vc4_bo(struct drm_gem_object *obj) function
vc4_simulator.c 256 struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base);
  /external/mesa3d/src/gallium/drivers/vc4/kernel/
vc4_validate.c 108 bo = to_vc4_bo(&obj->base);
403 list_addtail(&to_vc4_bo(&exec->tile_bo->base)->unref_head,
800 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
805 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
806 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
827 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
vc4_gem.c 110 list_addtail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
vc4_render_cl.c 320 list_addtail(&to_vc4_bo(&setup->rcl->base)->unref_head,

Completed in 92 milliseconds