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    Searched refs:totalInverse (Results 1 - 8 of 8) sorted by null

  /external/skia/src/shaders/
SkBitmapProcShader.cpp 100 SkMatrix totalInverse;
102 if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) {
107 if (!state->setup(totalInverse, *rec.fPaint)) {
SkShaderBase.h 196 SkMatrix* totalInverse) const;
SkShader.cpp 72 SkMatrix* totalInverse) const {
78 return total.invert(totalInverse);
  /external/skqp/src/shaders/
SkBitmapProcShader.cpp 100 SkMatrix totalInverse;
102 if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) {
107 if (!state->setup(totalInverse, *rec.fPaint)) {
SkShaderBase.h 196 SkMatrix* totalInverse) const;
SkShader.cpp 72 SkMatrix* totalInverse) const {
78 return total.invert(totalInverse);
  /external/skia/src/core/
SkBitmapDevice.cpp 475 SkMatrix totalInverse;
476 if (clipImage->isAlphaOnly() && totalMatrix.invert(&totalInverse)) {
481 shaderMatrix = SkMatrix::Concat(totalInverse, SkMatrix::MakeTrans(x, y));
  /external/skqp/src/core/
SkBitmapDevice.cpp 464 SkMatrix totalInverse;
465 if (clipImage->isAlphaOnly() && totalMatrix.invert(&totalInverse)) {
470 shaderMatrix = SkMatrix::Concat(totalInverse, SkMatrix::MakeTrans(x, y));

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