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Searched
refs:totalInverse
(Results
1 - 8
of
8
) sorted by null
/external/skia/src/shaders/
SkBitmapProcShader.cpp
100
SkMatrix
totalInverse
;
102
if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &
totalInverse
)) {
107
if (!state->setup(
totalInverse
, *rec.fPaint)) {
SkShaderBase.h
196
SkMatrix*
totalInverse
) const;
SkShader.cpp
72
SkMatrix*
totalInverse
) const {
78
return total.invert(
totalInverse
);
/external/skqp/src/shaders/
SkBitmapProcShader.cpp
100
SkMatrix
totalInverse
;
102
if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &
totalInverse
)) {
107
if (!state->setup(
totalInverse
, *rec.fPaint)) {
SkShaderBase.h
196
SkMatrix*
totalInverse
) const;
SkShader.cpp
72
SkMatrix*
totalInverse
) const {
78
return total.invert(
totalInverse
);
/external/skia/src/core/
SkBitmapDevice.cpp
475
SkMatrix
totalInverse
;
476
if (clipImage->isAlphaOnly() && totalMatrix.invert(&
totalInverse
)) {
481
shaderMatrix = SkMatrix::Concat(
totalInverse
, SkMatrix::MakeTrans(x, y));
/external/skqp/src/core/
SkBitmapDevice.cpp
464
SkMatrix
totalInverse
;
465
if (clipImage->isAlphaOnly() && totalMatrix.invert(&
totalInverse
)) {
470
shaderMatrix = SkMatrix::Concat(
totalInverse
, SkMatrix::MakeTrans(x, y));
Completed in 113 milliseconds