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Searched
refs:trackball
(Results
1 - 3
of
3
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
InputGameInterface.java
29
// Raw
trackball
input is filtered by this value. Increasing it will
116
// keys or
trackball
117
final InputXY
trackball
= input.getTrackball();
local
124
if (
trackball
.getLastPressedTime() > Math.max(leftPressedTime, rightPressedTime)) {
125
// The
trackball
never goes "up", so force it to turn off if it wasn't triggered in the last frame.
126
// What follows is a bunch of code to filter
trackball
events into something like a dpad event.
131
if (gameTime -
trackball
.getLastPressedTime() < ROLL_TIMEOUT) {
136
newX = mDirectionalPad.getX() + (
trackball
.getX() * ROLL_FILTER * mMovementSensitivity);
137
newY = mDirectionalPad.getY() + (
trackball
.getY() * ROLL_FILTER * mMovementSensitivity);
141
newX = oldX + (
trackball
.getX() * ROLL_FILTER * mMovementSensitivity)
[
all
...]
/compatibility/cdd/3_software/
3_10_accessibility.md
7
text-to-speech, haptic feedback, and
trackball
/d-pad navigation.
/compatibility/cdd/7_hardware-compatibility/
7_2_input-devices.md
29
Android includes support for d-pad,
trackball
, and wheel as mechanisms for
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