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  /external/replicaisland/src/com/replica/replicaisland/
InputGameInterface.java 29 // Raw trackball input is filtered by this value. Increasing it will
116 // keys or trackball
117 final InputXY trackball = input.getTrackball(); local
124 if (trackball.getLastPressedTime() > Math.max(leftPressedTime, rightPressedTime)) {
125 // The trackball never goes "up", so force it to turn off if it wasn't triggered in the last frame.
126 // What follows is a bunch of code to filter trackball events into something like a dpad event.
131 if (gameTime - trackball.getLastPressedTime() < ROLL_TIMEOUT) {
136 newX = mDirectionalPad.getX() + (trackball.getX() * ROLL_FILTER * mMovementSensitivity);
137 newY = mDirectionalPad.getY() + (trackball.getY() * ROLL_FILTER * mMovementSensitivity);
141 newX = oldX + (trackball.getX() * ROLL_FILTER * mMovementSensitivity)
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  /compatibility/cdd/3_software/
3_10_accessibility.md 7 text-to-speech, haptic feedback, and trackball/d-pad navigation.
  /compatibility/cdd/7_hardware-compatibility/
7_2_input-devices.md 29 Android includes support for d-pad, trackball, and wheel as mechanisms for

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