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    Searched refs:u_color (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/gallium/drivers/i915/
i915_clear.c 51 union util_color u_color; local
66 util_pack_color(color->f, cbuf->format, &u_color);
68 clear_color = u_color.ui[0];
71 clear_color = (u_color.ui[0] & 0xffff) | (u_color.ui[0] << 16);
77 util_pack_color(color->f, cbuf->format, &u_color);
79 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
80 clear_color8888 = u_color.ui[0];
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 60 const sglr::UniformSlot& u_color; member in class:deqp::gles2::Functional::DepthShader
67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
76 " gl_FragColor = u_color;\n"
78 , u_color(getUniformByName("u_color"))
85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
96 const tcu::Vec4 color(u_color.value.f4);
es2fStencilTests.cpp 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
72 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
75 " gl_FragColor = u_color;\n"
77 , u_color (getUniformByName("u_color"))
84 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr());
100 const tcu::Vec4 color(u_color.value.f4);
109 const sglr::UniformSlot& u_color; member in class:deqp::gles2::Functional::StencilShader
  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 60 const sglr::UniformSlot& u_color; member in class:deqp::gles3::Functional::DepthShader
67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
75 "uniform highp vec4 u_color;\n"
79 " o_color = u_color;\n"
81 , u_color(getUniformByName("u_color"))
88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
99 const tcu::Vec4 color(u_color.value.f4);
es3fStencilTests.cpp 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
74 "uniform highp vec4 u_color;\n"
78 " o_color = u_color;\n"
80 , u_color (getUniformByName("u_color"))
87 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr());
103 const tcu::Vec4 color(u_color.value.f4);
112 const sglr::UniformSlot& u_color; member in class:deqp::gles3::Functional::StencilShader
es3fFboTestUtil.hpp 196 const sglr::UniformSlot& u_color; member in class:deqp::gles3::Functional::FboTestUtil::DepthGradientShader
es3fFboTestUtil.cpp 82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
93 "uniform highp vec4 u_color;\n"
97 " o_color = " + glu::getDataTypeName(outputType) + "(u_color);\n"
105 deInt32 location = context.getUniformLocation(program, "u_color");
784 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
801 "uniform highp vec4 u_color;\n"
809 " o_color = " + glu::getDataTypeName(outputType) + "(u_color);\n"
814 , u_color (getUniformByName("u_color"))
823 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr())
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