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Searched
refs:uiIndex
(Results
1 - 10
of
10
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTArray.h
85
for(unsigned int
uiIndex
= 0;
uiIndex
< m_uiSize; ++
uiIndex
)
87
m_pArray[
uiIndex
] = val;
109
unsigned int
uiIndex
= pos;
112
uiIndex
= Append(addT);
142
uiIndex
= pos;
156
return
uiIndex
;
167
unsigned int
uiIndex
= Append();
168
m_pArray[
uiIndex
] = addT
[
all
...]
PVRTMap.h
85
@param[in]
uiIndex
Index number
88
const DataType* GetDataAtIndex(const PVRTuint32
uiIndex
) const
90
if (
uiIndex
>=m_uiSize)
93
return &(m_Data[
uiIndex
]);
106
PVRTuint32
uiIndex
= GetIndexOf(key);
109
if (
uiIndex
!= m_uiSize)
112
return m_Data[
uiIndex
];
142
PVRTuint32
uiIndex
=GetIndexOf(key);
145
if (
uiIndex
==m_uiSize)
156
m_Keys[
uiIndex
]=m_Keys[m_uiSize-1]
[
all
...]
PVRTUnicode.cpp
112
unsigned int uiTailLen,
uiIndex
;
139
uiIndex
= 0;
140
while(
uiIndex
< uiTailLen)
142
if((pC[
uiIndex
] & 0xC0) != 0x80)
145
c32 = (c32 << BYTES_PER_TAIL) + (pC[
uiIndex
] & TAIL_MASK);
146
uiIndex
++;
149
pC +=
uiIndex
;
304
unsigned int uiTailLen,
uiIndex
;
324
uiIndex
= 0;
325
while(
uiIndex
< uiTailLen
[
all
...]
PVRTPFXParser.cpp
[
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...]
PVRTPFXParser.h
373
@param[in]
uiIndex
The render pass index.
376
const SPVRTPFXRenderPass& GetRenderPass(unsigned int
uiIndex
) const;
387
@param[in]
uiIndex
The index of this shader.
391
SPVRTPFXParserShader& GetFragmentShader(unsigned int
uiIndex
);
402
@param[in]
uiIndex
The index of this shader.
406
SPVRTPFXParserShader& GetVertexShader(unsigned int
uiIndex
);
417
@param[in]
uiIndex
The index of this effect.
421
const SPVRTPFXParserEffect& GetEffect(unsigned int
uiIndex
) const;
448
@param[in]
uiIndex
The index of this texture
452
const SPVRTPFXParserTexture* GetTexture(unsigned int
uiIndex
) const
[
all
...]
PVRTPrint3D.cpp
730
for(PVRTuint32
uiIndex
= 0;
uiIndex
< utf32.GetSize();
uiIndex
++)
732
if(utf32[
uiIndex
] == 0x0D || utf32[
uiIndex
] == 0x0A)
740
uiIdx = FindCharacter(utf32[
uiIndex
]);
747
txNextChar = utf32[
uiIndex
+ 1];
749
ApplyKerning(utf32[
uiIndex
], txNextChar, fKernOffset);
868
for(unsigned int
uiIndex
= 0;
uiIndex
< uiNumCharsInString; uiIndex++
[
all
...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
objectarray.h
54
UINT
uiIndex
,
85
UINT
uiIndex
,
103
#define IObjectArray_GetAt(This,
uiIndex
,riid,ppv) (This)->lpVtbl->GetAt(This,
uiIndex
,riid,ppv)
119
static FORCEINLINE HRESULT IObjectArray_GetAt(IObjectArray* This,UINT
uiIndex
,REFIID riid,void **ppv) {
120
return This->lpVtbl->GetAt(This,
uiIndex
,riid,ppv);
137
UINT
uiIndex
,
166
UINT
uiIndex
) = 0;
198
UINT
uiIndex
,
213
UINT
uiIndex
);
[
all
...]
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTPFXParserAPI.cpp
62
for(unsigned int
uiIndex
= ePVRTPFX_NumSemantics;
uiIndex
< m_Semantics.GetSize(); ++
uiIndex
)
64
delete [] m_Semantics[
uiIndex
].p;
65
m_Semantics[
uiIndex
].p = NULL;
607
for(unsigned int
uiIndex
= 0;
uiIndex
< uiNumUniforms; ++
uiIndex
)
610
if(m_Semantics.Contains(psUniforms[
uiIndex
]))
612
*pReturnError += PVRTStringFromFormattedStr("ERROR: Uniform semantic with ID '%u' already exists.\n", psUniforms[
uiIndex
].n)
[
all
...]
PVRTPrint3DAPI.cpp
280
unsigned int
uiIndex
= m_eFilterMethod[eFilterProc_Min] + (m_eFilterMethod[eFilterProc_Mip]*2);
282
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_eMinTable[
uiIndex
]);
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/uimodel/
UiElementNode.java
[
all
...]
Completed in 1187 milliseconds