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    Searched refs:uniformHandler (Results 1 - 25 of 86) sorted by null

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  /external/skia/src/gpu/glsl/
GrGLSLColorSpaceXformHelper.h 23 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform,
25 SkASSERT(uniformHandler);
29 fGamutXformVar = uniformHandler->addUniform(visibility,
34 fTransferFnVar = uniformHandler->addUniformArray(visibility,
GrGLSLGeometryProcessor.h 44 GrGLSLUniformHandler* uniformHandler,
47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(),
66 GrGLSLUniformHandler* uniformHandler,
GrGLSLProgramBuilder.h 48 return this->uniformHandler()->samplerVariable(handle);
52 return this->uniformHandler()->samplerSwizzle(handle);
56 return this->uniformHandler()->texelBufferVariable(handle);
77 virtual GrGLSLUniformHandler* uniformHandler() = 0;
78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
GrGLSLPrimitiveProcessor.h 72 GrGLSLUniformHandler* uniformHandler,
85 , fUniformHandler(uniformHandler)
133 GrGLSLUniformHandler* uniformHandler,
GrGLSLXferProcessor.cpp 38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
96 uniformHandler,
GrGLSLPrimitiveProcessor.cpp 40 GrGLSLUniformHandler* uniformHandler,
45 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
GrGLSLXferProcessor.h 30 GrGLSLUniformHandler* uniformHandler,
40 , fUniformHandler(uniformHandler)
GrGLSLGeometryProcessor.cpp 55 GrGLSLUniformHandler* uniformHandler,
75 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag,
125 GrGLSLUniformHandler* uniformHandler,
135 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
GrGLSLProgramBuilder.cpp 84 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(
89 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni);
110 this->uniformHandler(),
177 this->uniformHandler(),
233 this->uniformHandler(),
312 return this->uniformHandler()->addSampler(visibility, swizzle, samplerType, precision, name);
319 return this->uniformHandler()->addTexelBuffer(visibility, precision, name);
403 this->uniformHandler()->appendUniformDecls(visibility, out);
408 GrGLSLUniformHandler* uniformHandler = this->uniformHandler();
    [all...]
  /external/skqp/src/gpu/glsl/
GrGLSLColorSpaceXformHelper.h 23 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform,
25 SkASSERT(uniformHandler);
29 fGamutXformVar = uniformHandler->addUniform(visibility,
34 fTransferFnVar = uniformHandler->addUniformArray(visibility,
GrGLSLGeometryProcessor.h 44 GrGLSLUniformHandler* uniformHandler,
47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(),
66 GrGLSLUniformHandler* uniformHandler,
GrGLSLProgramBuilder.h 48 return this->uniformHandler()->samplerVariable(handle);
52 return this->uniformHandler()->samplerSwizzle(handle);
56 return this->uniformHandler()->texelBufferVariable(handle);
77 virtual GrGLSLUniformHandler* uniformHandler() = 0;
78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
GrGLSLPrimitiveProcessor.h 72 GrGLSLUniformHandler* uniformHandler,
85 , fUniformHandler(uniformHandler)
133 GrGLSLUniformHandler* uniformHandler,
GrGLSLXferProcessor.cpp 38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
96 uniformHandler,
GrGLSLPrimitiveProcessor.cpp 40 GrGLSLUniformHandler* uniformHandler,
45 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
GrGLSLXferProcessor.h 30 GrGLSLUniformHandler* uniformHandler,
40 , fUniformHandler(uniformHandler)
GrGLSLGeometryProcessor.cpp 55 GrGLSLUniformHandler* uniformHandler,
75 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag,
125 GrGLSLUniformHandler* uniformHandler,
135 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
  /external/skia/src/gpu/effects/
GrShadowGeoProc.cpp 24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
41 uniformHandler,
GrMatrixConvolutionEffect.cpp 49 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
50 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
52 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType,
55 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
57 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain");
58 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias");
60 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
61 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
62 const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
63 const char* gain = uniformHandler->getUniformCStr(fGainUni)
    [all...]
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.h 74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
  /external/skia/src/gpu/vk/
GrVkPipelineStateBuilder.h 68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
  /external/skqp/src/gpu/effects/
GrShadowGeoProc.cpp 24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
41 uniformHandler,
GrMatrixConvolutionEffect.cpp 49 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
50 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
52 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType,
55 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
57 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain");
58 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias");
60 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
61 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
62 const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
63 const char* gain = uniformHandler->getUniformCStr(fGainUni)
    [all...]
  /external/skqp/src/gpu/gl/builders/
GrGLProgramBuilder.h 74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
  /external/skqp/src/gpu/vk/
GrVkPipelineStateBuilder.h 68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }

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