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  /external/deqp/external/openglcts/modules/gl/
gl4cGPUShaderFP64Tests.hpp 455 struct uniformTypeDetails
457 uniformTypeDetails(glw::GLuint n_columns, glw::GLuint n_rows);
480 glw::GLuint getRequiredComponentsNumber(const uniformTypeDetails& uniform_type) const;
481 glw::GLuint getUniformTypeMemberSize(const uniformTypeDetails& uniform_type) const;
482 glw::GLuint getAmountUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const;
485 void inspectProgram(glw::GLuint program_id, glw::GLint n_uniforms, const uniformTypeDetails& uniform_type,
492 void prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
505 void prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
508 void prepareUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
513 void prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails& uniform_type
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gl4cGPUShaderFP64Tests.cpp     [all...]

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