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    Searched refs:uniform_type (Results 1 - 7 of 7) sorted by null

  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleGetActiveUniformTests.cpp 326 glw::GLenum uniform_type = GL_NONE; local
330 &uniform_size, &uniform_type, uniform_name);
344 if (uniform_type != GL_SAMPLER_2D_MULTISAMPLE)
360 if (uniform_type != GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
379 if (uniform_type != GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE)
395 if (uniform_type != GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
414 if (uniform_type != GL_INT_SAMPLER_2D_MULTISAMPLE)
430 if (uniform_type != GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
449 if (uniform_type != GL_SAMPLER_2D_MULTISAMPLE)
465 if (uniform_type != GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
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es31cLayoutBindingTests.hpp 81 char const* uniform_type; // sampler2D, image2D... member in struct:glcts::LayoutBindingParameters
es31cLayoutBindingTests.cpp 599 m_uniformDeclTemplate = "${LAYOUT}${KEYWORD}${UNIFORM_TYPE}${UNIFORM_BLOCK_NAME}${UNIFORM_BLOCK}${UNIFORM_"
689 s << "precision highp " << getTestParameters().uniform_type << ";\n";
726 s << "precision highp " << getTestParameters().uniform_type << ";\n";
764 s << "precision highp " << getTestParameters().uniform_type << ";\n";
793 String buildUniformDecl(const String& keyword, const String& layout, const String& uniform_type,
801 setArg(args["UNIFORM_TYPE"], uniform_type);
803 args["UNIFORM_TYPE"] = "";
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es31cShaderAtomicCountersTests.cpp 449 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type,
500 if (type != static_cast<GLenum>(uniform_type))
503 << type << " should be " << uniform_type << tcu::TestLog::EndMessage;
509 if (param != uniform_type)
512 << param << " should be " << uniform_type << tcu::TestLog::EndMessage;
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  /external/deqp/external/openglcts/modules/gl/
gl4cGPUShaderFP64Tests.hpp 480 glw::GLuint getRequiredComponentsNumber(const uniformTypeDetails& uniform_type) const;
481 glw::GLuint getUniformTypeMemberSize(const uniformTypeDetails& uniform_type) const;
482 glw::GLuint getAmountUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const;
485 void inspectProgram(glw::GLuint program_id, glw::GLint n_uniforms, const uniformTypeDetails& uniform_type,
492 void prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
505 void prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
508 void prepareUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
513 void prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
516 bool test(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const;
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gl4cGPUShaderFP64Tests.cpp 15212 std::string uniform_type = Utils::getVariableTypeString(argument_type); local
    [all...]
gl4cShaderAtomicCountersTests.cpp 544 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type,
603 if (type != static_cast<GLenum>(uniform_type))
606 << type << " should be " << uniform_type << tcu::TestLog::EndMessage;
612 if (param != uniform_type)
615 << param << " should be " << uniform_type << tcu::TestLog::EndMessage;
    [all...]

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