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    Searched refs:updateSignalTimes (Results 1 - 8 of 8) sorted by null

  /frameworks/native/libs/ui/include/ui/
FenceTime.h 156 // push() and updateSignalTimes() are safe to call simultaneously from
163 void updateSignalTimes();
  /frameworks/native/libs/gui/
FrameTimestamps.cpp 309 void ProducerFrameEventHistory::updateSignalTimes() {
310 mAcquireTimeline.updateSignalTimes();
311 mGpuCompositionDoneTimeline.updateSignalTimes();
312 mPresentTimeline.updateSignalTimes();
313 mReleaseTimeline.updateSignalTimes();
Surface.cpp 757 mFrameEventHistory->updateSignalTimes();
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  /frameworks/native/libs/gui/include/gui/
FrameTimestamps.h 146 void updateSignalTimes();
  /frameworks/native/libs/ui/
FenceTime.cpp 293 void FenceTimeline::updateSignalTimes() {
  /frameworks/native/services/surfaceflinger/
BufferLayer.cpp 369 mReleaseTimeline.updateSignalTimes();
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Layer.cpp     [all...]
SurfaceFlinger.cpp     [all...]

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