/external/icu/icu4c/source/i18n/ |
number_stringbuilder.cpp | 419 // TODO: Set an initial capacity on uvec? 420 LocalPointer <UVector32> uvec(new UVector32(status)); 431 // Add the field, followed by the start index, followed by the end index to uvec. 432 uvec->addElement(UNUM_GROUPING_SEPARATOR_FIELD, status); 433 uvec->addElement(i, status); 434 uvec->addElement(i + 1, status); 437 // Add the field, followed by the start index, followed by the end index to uvec. 438 uvec->addElement(current, status); 439 uvec->addElement(currentStart, status); 440 uvec->addElement(i, status) [all...] |
/external/swiftshader/src/OpenGL/compiler/ |
Initialize.cpp | 203 TType *uvec = new TType(EbtUVec); local 211 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThan, bvec, "lessThan", uvec, uvec); 214 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", uvec, uvec); 217 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThan, bvec, "greaterThan", uvec, uvec); 220 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", uvec, uvec); 223 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorEqual, bvec, "equal", uvec, uvec) [all...] |
/external/mesa3d/src/compiler/glsl/ |
lower_instructions.cpp | 686 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); local 702 new(ir) ir_variable(uvec, "high_words", ir_var_temporary); [all...] |
builtin_functions.cpp | 5177 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); local [all...] |
/external/mesa3d/src/compiler/ |
glsl_types.h | 226 static const glsl_type *uvec(unsigned components);
|
glsl_types.cpp | 497 glsl_type::uvec(unsigned components) function in class:glsl_type 536 return uvec(rows); [all...] |