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    Searched refs:uvec (Results 1 - 6 of 6) sorted by null

  /external/icu/icu4c/source/i18n/
number_stringbuilder.cpp 419 // TODO: Set an initial capacity on uvec?
420 LocalPointer <UVector32> uvec(new UVector32(status));
431 // Add the field, followed by the start index, followed by the end index to uvec.
432 uvec->addElement(UNUM_GROUPING_SEPARATOR_FIELD, status);
433 uvec->addElement(i, status);
434 uvec->addElement(i + 1, status);
437 // Add the field, followed by the start index, followed by the end index to uvec.
438 uvec->addElement(current, status);
439 uvec->addElement(currentStart, status);
440 uvec->addElement(i, status)
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  /external/swiftshader/src/OpenGL/compiler/
Initialize.cpp 203 TType *uvec = new TType(EbtUVec); local
211 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThan, bvec, "lessThan", uvec, uvec);
214 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", uvec, uvec);
217 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThan, bvec, "greaterThan", uvec, uvec);
220 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", uvec, uvec);
223 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorEqual, bvec, "equal", uvec, uvec)
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  /external/mesa3d/src/compiler/glsl/
lower_instructions.cpp 686 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); local
702 new(ir) ir_variable(uvec, "high_words", ir_var_temporary);
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builtin_functions.cpp 5177 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); local
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  /external/mesa3d/src/compiler/
glsl_types.h 226 static const glsl_type *uvec(unsigned components);
glsl_types.cpp 497 glsl_type::uvec(unsigned components) function in class:glsl_type
536 return uvec(rows);
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