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    Searched refs:vSampler (Results 1 - 6 of 6) sorted by null

  /external/autotest/client/deps/glbench/src/
yuv2rgb_3.glslf 39 uniform sampler2D vSampler;
51 float vChannel = texture2D(vSampler, uvPlane).r;
yuvtest.cc 92 int vSampler = glGetUniformLocation(program, "vSampler");
102 glUniform1i(vSampler, 4);
  /external/skia/src/gpu/effects/
GrYUVtoRGBEffect.h 32 sk_sp<GrTextureProxy> vSampler, SkMatrix44 vSamplerTransform,
35 ySampler, ySamplerTransform, uSampler, uSamplerTransform, vSampler,
45 sk_sp<GrTextureProxy> vSampler, SkMatrix44 vSamplerTransform,
52 , fVSampler(std::move(vSampler), uvSamplerParams)
GrYUVtoRGBEffect.fp 23 in uniform sampler2D vSampler;
25 @coordTransform(vSampler) {
28 @samplerParams(vSampler) {
120 texture(vSampler, sk_TransformedCoords2D[2]).r,
  /external/skqp/src/gpu/effects/
GrYUVtoRGBEffect.h 32 sk_sp<GrTextureProxy> vSampler, SkMatrix44 vSamplerTransform,
35 ySampler, ySamplerTransform, uSampler, uSamplerTransform, vSampler,
45 sk_sp<GrTextureProxy> vSampler, SkMatrix44 vSamplerTransform,
52 , fVSampler(std::move(vSampler), uvSamplerParams)
GrYUVtoRGBEffect.fp 23 in uniform sampler2D vSampler;
25 @coordTransform(vSampler) {
28 @samplerParams(vSampler) {
120 texture(vSampler, sk_TransformedCoords2D[2]).r,

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