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    Searched refs:validate_status (Results 1 - 6 of 6) sorted by null

  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderXFB.cpp 699 glw::GLint validate_status = GL_FALSE; local
701 gl.getProgramPipelineiv(m_pipeline_id, GL_VALIDATE_STATUS, &validate_status);
704 if (validate_status == GL_FALSE && !test.should_draw_call_fail)
esextcTessellationShaderTCTE.cpp 2826 glw::GLint validate_status = GL_FALSE; local
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  /external/deqp/external/openglcts/modules/gl/
gl3cCommonBugsTests.cpp 2569 glw::GLint validate_status; local
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gl4cShaderSubroutineTests.cpp 7178 glw::GLint validate_status = GL_FALSE; local
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  /external/vulkan-validation-layers/layers/
core_validation.cpp 695 static bool validate_status(layer_data *dev_data, GLOBAL_CB_NODE *pNode, CBStatusFlags status_mask, VkFlags msg_flags, function in namespace:core_validation
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  /prebuilts/ndk/r16/sources/third_party/vulkan/src/layers/
core_validation.cpp 2205 static bool validate_status(layer_data *my_data, GLOBAL_CB_NODE *pNode, CBStatusFlags status_mask, VkFlags msg_flags, function in struct:core_validation::spirv_inst_iter
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