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    Searched refs:vaoId (Results 1 - 4 of 4) sorted by null

  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.h 166 GLuint vaoId() const { return it->first; }
198 GLuint currentVertexArrayObject() const { return m_currVaoState.vaoId(); }
GLClientState.cpp 188 if (arrays[i] && m_currVaoState.vaoId() == arrays[i]) {
250 if (name && m_currVaoState.vaoId() == name) {
260 m_currVaoState.vaoId(),
    [all...]
  /external/deqp/modules/glshared/
glsVertexArrayTests.cpp 1151 deUint32 vaoId = 0;
1169 m_ctx.genVertexArrays(1, &vaoId);
1170 m_ctx.bindVertexArray(vaoId);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]

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