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    Searched refs:varying_inputs (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/mesa/main/
state.h 42 _mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield64 varying_inputs);
state.c 512 * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) |
524 GLbitfield64 varying_inputs )
526 if (ctx->varying_vp_inputs != varying_inputs) {
527 ctx->varying_vp_inputs = varying_inputs;
539 /*printf("%s %x\n", __func__, varying_inputs);*/
ff_fragment_shader.cpp 323 GLbitfield64 varying_inputs = ctx->varying_vp_inputs; local
330 varying_inputs |= VARYING_BITS_TEX_ANY;
350 if (varying_inputs & VERT_BIT_COLOR0)
352 if (varying_inputs & VERT_BIT_COLOR1)
355 fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
    [all...]
  /external/mesa3d/src/mesa/vbo/
vbo_save_draw.c 144 GLbitfield64 varying_inputs = 0x0; local
213 varying_inputs |= VERT_BIT(attr);
217 _mesa_set_varying_vp_inputs( ctx, varying_inputs );
vbo_exec_draw.c 180 GLbitfield64 varying_inputs = 0x0; local
264 varying_inputs |= VERT_BIT(attr);
278 _mesa_set_varying_vp_inputs( ctx, varying_inputs );

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