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    Searched refs:vecLenName (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 655 const char* vecLenName = getIntUniformName(vecLen);
681 op << "uniform mediump int " << vecLenName << ";\n";
733 op << " for (int i = 0; i < " << vecLenName << "; i++)\n";
773 op << " for (int i = 0; i < " << vecLenName << "; i++)\n";
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 610 const char* vecLenName = getIntUniformName(vecLen);
640 op << "uniform mediump int " << vecLenName << ";\n";
692 op << " for (int i = 0; i < " << vecLenName << "; i++)\n";
732 op << " for (int i = 0; i < " << vecLenName << "; i++)\n";
    [all...]
  /external/deqp/external/openglcts/modules/common/
glcShaderIndexingTests.cpp 664 const char* vecLenName = getIntUniformName(vecLen);
697 op << "uniform mediump int " << vecLenName << ";\n";
758 op << " for (int i = 0; i < " << vecLenName << "; i++)\n";
807 op << " for (int i = 0; i < " << vecLenName << "; i++)\n";
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 684 const char* vecLenName = getIntUniformName(vecLen);
713 op << "layout(std140, binding = " << vecLen << ") uniform something" << vecLen << " { mediump int " << vecLenName << "; };\n";
765 op << " for (int i = 0; i < " << vecLenName << "; i++)\n";
805 op << " for (int i = 0; i < " << vecLenName << "; i++)\n";
    [all...]

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