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Searched
refs:vertex2
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp
215
const tcu::Vec4
vertex2
= genRandomVector(rnd);
local
216
const tcu::Vec4 vertex3 =
vertex2
+ genRandomVector(rnd) * 0.01f; // generate narrow triangles
219
triangles[triNdx*3 + 1] =
vertex2
;
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp
215
const tcu::Vec4
vertex2
= genRandomVector(rnd);
local
216
const tcu::Vec4 vertex3 =
vertex2
+ genRandomVector(rnd) * 0.01f; // generate narrow triangles
219
triangles[triNdx*3 + 1] =
vertex2
;
[
all
...]
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderIsolines.cpp
266
const float*
vertex2
= (&test_result.rendered_data[0]) + (n_vertex + 1) * 3; /* components */
local
267
float vertex2_x =
vertex2
[0];
/external/pdfium/core/fpdfapi/render/
cpdf_renderstatus.cpp
418
CPDF_MeshVertex&
vertex2
= triangle[(i + 1) % 3];
local
420
CFX_PointF& position2 =
vertex2
.position;
427
r[nIntersects] = vertex1.r + ((
vertex2
.r - vertex1.r) * y_dist);
428
g[nIntersects] = vertex1.g + ((
vertex2
.g - vertex1.g) * y_dist);
429
b[nIntersects] = vertex1.b + ((
vertex2
.b - vertex1.b) * y_dist);
[
all
...]
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