HomeSort by relevance Sort by last modified time
    Searched refs:vertex2 (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 215 const tcu::Vec4 vertex2 = genRandomVector(rnd); local
216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles
219 triangles[triNdx*3 + 1] = vertex2;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp 215 const tcu::Vec4 vertex2 = genRandomVector(rnd); local
216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles
219 triangles[triNdx*3 + 1] = vertex2;
    [all...]
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderIsolines.cpp 266 const float* vertex2 = (&test_result.rendered_data[0]) + (n_vertex + 1) * 3; /* components */ local
267 float vertex2_x = vertex2[0];
  /external/pdfium/core/fpdfapi/render/
cpdf_renderstatus.cpp 418 CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; local
420 CFX_PointF& position2 = vertex2.position;
427 r[nIntersects] = vertex1.r + ((vertex2.r - vertex1.r) * y_dist);
428 g[nIntersects] = vertex1.g + ((vertex2.g - vertex1.g) * y_dist);
429 b[nIntersects] = vertex1.b + ((vertex2.b - vertex1.b) * y_dist);
    [all...]

Completed in 2275 milliseconds