/external/deqp/modules/glshared/ |
glsShaderPerformanceCase.cpp | 71 int viewportH = m_renderCtx.getRenderTarget().getHeight(); 76 int numFrag = viewportW*viewportH; 99 while (viewportW*viewportH > numFrag) 101 if (viewportW > viewportH) 104 viewportH -= 1; 109 float finalRatio = (float)(viewportW*viewportH) / (float)((gridW+1)*(gridH+1)); 115 setViewportSize(viewportW, viewportH);
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glsFragOpInteractionCase.cpp | 291 const int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; 301 ctx.viewport(viewportX, viewportY, viewportW, viewportH); 462 const int viewportH = de::min<int>(m_renderCtx.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); 464 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportH); 477 m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH); 480 m_glCtx = new sglr::GLContext(m_renderCtx, m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, IVec4(viewportX, viewportY, viewportW, viewportH)); 485 m_viewportSize = tcu::IVec2(viewportW, viewportH);
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glsBufferTestUtil.cpp | 761 const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarget.getHeight()); 771 tcu::Surface indexBufferImg (viewportW, viewportH); 772 tcu::Surface referenceImg (viewportW, viewportH); 789 glViewport (0, 0, viewportW, viewportH);
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glsUniformBlockCase.cpp | [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcFragDepthTests.cpp | 147 int viewportH = de::min(128, renderTarget.getHeight()); 149 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); 150 tcu::Surface renderedFrame(viewportW, viewportH); 151 tcu::Surface referenceFrame(viewportW, viewportH); 157 gl.viewport(viewportX, viewportY, viewportW, viewportH); 300 int viewportH = de::min(128, renderTarget.getHeight()); 302 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); 303 tcu::Surface renderedFrame(viewportW, viewportH); 304 tcu::Surface referenceFrame(viewportW, viewportH); 311 gl.viewport(viewportX, viewportY, viewportW, viewportH); [all...] |
glcUniformBlockCase.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthRangeTests.cpp | 146 const int viewportH = de::min(128, renderTarget.getHeight()); 148 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); 149 tcu::Surface renderedFrame (viewportW, viewportH); 150 tcu::Surface referenceFrame (viewportW, viewportH); 169 glViewport(viewportX, viewportY, viewportW, viewportH); 295 const int viewportH = de::min(128, renderTarget.getHeight()); 297 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); 298 tcu::Surface renderedFrame (viewportW, viewportH); 299 tcu::Surface referenceFrame (viewportW, viewportH); 319 glViewport(viewportX, viewportY, viewportW, viewportH); [all...] |
es2fShaderFragDataTests.cpp | 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); 191 gl.viewport (0, 0, viewportW, viewportH); 200 tcu::Surface result (viewportW, viewportH);
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es2fBufferTestUtil.cpp | 572 const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarget.getHeight()); 582 tcu::Surface indexBufferImg (viewportW, viewportH); 583 tcu::Surface referenceImg (viewportW, viewportH); 599 glViewport (0, 0, viewportW, viewportH);
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es2fFlushFinishTests.cpp | 223 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE); 235 gl.viewport(0, 0, viewportW, viewportH);
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es2fRandomFragmentOpTests.cpp | 140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; 149 gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH);
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es2fDepthStencilTests.cpp | 564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); 565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits()); 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); 583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); 584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFragDepthTests.cpp | 130 int viewportH = de::min(128, renderTarget.getHeight()); 132 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); 133 tcu::Surface renderedFrame (viewportW, viewportH); 134 tcu::Surface referenceFrame (viewportW, viewportH); 140 gl.viewport(viewportX, viewportY, viewportW, viewportH); 301 int viewportH = de::min(128, renderTarget.getHeight()); 303 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); 304 tcu::Surface renderedFrame (viewportW, viewportH); 305 tcu::Surface referenceFrame (viewportW, viewportH); 312 gl.viewport(viewportX, viewportY, viewportW, viewportH); [all...] |
es3fShaderFragDataTests.cpp | 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); 191 gl.viewport (0, 0, viewportW, viewportH); 200 tcu::Surface result (viewportW, viewportH);
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es3fShaderBuiltinVarTests.cpp | 755 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight; 757 if (viewportH > height) 760 DE_ASSERT(viewportW <= width && viewportH <= height); 826 const float h = 2.0f * float(quadHeight)/float(viewportH); 852 m_viewportH = viewportH; 968 const int viewportH = m_viewportH; 973 tcu::Surface refImg (viewportW, viewportH); 974 tcu::Surface testImg (viewportW, viewportH); 977 const int viewportY = rnd.getInt(0, height-viewportH); 984 gl.viewport (viewportX, viewportY, viewportW, viewportH); [all...] |
es3fFlushFinishTests.cpp | 243 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE); 255 gl.viewport(0, 0, viewportW, viewportH);
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es3fRandomFragmentOpTests.cpp | 140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; 149 gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH);
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es3fDepthStencilTests.cpp | 564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); 565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits()); 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); 583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); 584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH); [all...] |
es3fTextureShadowTests.cpp | 294 const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight()); 305 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 848 const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight()); 862 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight()); [all...] |
es3fTransformFeedbackTests.cpp | [all...] |
es3fFragmentOutputTests.cpp | 566 const int viewportH = minBufSize.y(); 768 gl.viewport(0, 0, viewportW, viewportH); 858 const tcu::PixelBufferAccess viewportBuf = getSubregion(buf, 0, 0, 0, viewportW, viewportH, 1); [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cClipControlTests.cpp | 188 glw::GLuint viewportH = renderTarget.getHeight(); 196 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, viewportW, viewportH); 198 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, viewportW, viewportH); 512 glw::GLuint viewportH = renderTarget.getHeight(); 513 tcu::Surface renderedFrame(viewportW, viewportH); 514 tcu::Surface referenceFrame(viewportW, viewportH); 697 glw::GLuint viewportH = renderTarget.getHeight(); 698 tcu::Surface renderedColorFrame(viewportW, viewportH); 699 tcu::Surface referenceColorFrame(viewportW, viewportH); 701 tcu::TextureLevel renderedDepthFrame(depthFormat, viewportW, viewportH); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktTextureTestUtil.hpp | 188 void setViewport (float viewportX, float viewportY, float viewportW, float viewportH);
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/external/deqp/external/openglcts/modules/gles31/ |
es31cSeparateShaderObjsTests.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramUniformTests.cpp | [all...] |