HomeSort by relevance Sort by last modified time
    Searched refs:vs_layered (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/mesa/state_tracker/
st_cb_clear.c 91 if (st->clear.vs_layered) {
92 cso_delete_vertex_shader(st->cso_context, st->clear.vs_layered);
93 st->clear.vs_layered = NULL;
154 if (!st->clear.vs_layered) {
158 st->clear.vs_layered = util_make_layered_clear_vertex_shader(pipe);
160 st->clear.vs_layered = util_make_layered_clear_helper_vertex_shader(pipe);
165 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered);
st_context.h 217 void *vs_layered; member in struct:st_context::__anon30622
  /external/mesa3d/src/gallium/auxiliary/util/
u_blitter.c 74 void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */ member in struct:blitter_context_priv
370 if (!ctx->vs_layered) {
371 ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
374 pipe->bind_vs_state(pipe, ctx->vs_layered);
446 if (ctx->vs_layered)
447 pipe->delete_vs_state(pipe, ctx->vs_layered);
    [all...]

Completed in 105 milliseconds