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Searched
refs:vs_layered
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/mesa/state_tracker/
st_cb_clear.c
91
if (st->clear.
vs_layered
) {
92
cso_delete_vertex_shader(st->cso_context, st->clear.
vs_layered
);
93
st->clear.
vs_layered
= NULL;
154
if (!st->clear.
vs_layered
) {
158
st->clear.
vs_layered
= util_make_layered_clear_vertex_shader(pipe);
160
st->clear.
vs_layered
= util_make_layered_clear_helper_vertex_shader(pipe);
165
cso_set_vertex_shader_handle(st->cso_context, st->clear.
vs_layered
);
st_context.h
217
void *
vs_layered
;
member in struct:st_context::__anon30622
/external/mesa3d/src/gallium/auxiliary/util/
u_blitter.c
74
void *
vs_layered
; /**< Vertex shader which sets LAYER = INSTANCEID. */
member in struct:blitter_context_priv
370
if (!ctx->
vs_layered
) {
371
ctx->
vs_layered
= util_make_layered_clear_vertex_shader(pipe);
374
pipe->bind_vs_state(pipe, ctx->
vs_layered
);
446
if (ctx->
vs_layered
)
447
pipe->delete_vs_state(pipe, ctx->
vs_layered
);
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