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    Searched refs:vtex (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/gallium/drivers/virgl/
virgl_texture.c 131 struct virgl_texture *vtex = virgl_texture(resource); local
138 const unsigned h = u_minify(vtex->base.u.b.height0, level);
144 doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage);
156 trans->base.stride = vtex->stride[level];
181 offset = vrend_get_tex_image_offset(vtex, level, box->z);
185 hw_res = vtex->base.hw_res;
189 readback = virgl_res_needs_readback(vctx, &vtex->base, usage);
194 vs->vws->resource_wait(vs->vws, vtex->base.hw_res);
212 struct virgl_texture *vtex = virgl_texture(transfer->resource); local
227 vtex->base.clean = FALSE
286 struct virgl_texture *vtex = virgl_texture(ptex); local
295 struct virgl_texture *vtex = virgl_texture(res); local
    [all...]
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_zscan.c 177 struct ureg_src *vtex; local
190 vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_src));
194 vtex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR);
207 * tmp.x = tex(vtex, 1)
208 * tmp.y = vtex.z
212 ureg_TEX(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_X), TGSI_TEXTURE_2D, vtex[i], samp_scan);
215 ureg_MOV(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_Y), ureg_scalar(vtex[i], TGSI_SWIZZLE_W));
219 ureg_TEX(shader, ureg_writemask(quant, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, vtex[i], samp_quant);
229 FREE(vtex);
vl_compositor.c 60 struct ureg_src vpos, vtex, color; local
70 vtex = ureg_DECL_vs_input(shader, 1);
81 * o_vtex = vtex
85 ureg_MOV(shader, o_vtex, vtex);
89 * tmp.x = vtex.w / 2
90 * tmp.y = vtex.w / 4
92 * o_vtop.x = vtex.x
93 * o_vtop.y = vtex.y * tmp.x + 0.25f
94 * o_vtop.z = vtex.y * tmp.y + 0.25f
97 * o_vbottom.x = vtex.
    [all...]
vl_bicubic_filter.c 155 struct ureg_src i_vtex, vtex; local
187 * vtex = floor(i_vtex)/i_size
204 * t_array[0..*] = vtex + offset[0..*]
209 vtex = ureg_src(t_array[22]);
212 vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y));

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