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    Searched refs:wE1 (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTShadowVol.cpp 213 unsigned int wE0, wE1, wE2;
216 wE1 = FindOrCreateEdge(psMesh, pv1, pv2);
219 if(wE0 == wE1 || wE1 == wE2 || wE2 == wE0) {
230 (psMesh->pT[nCurr].wE0 == wE0 || psMesh->pT[nCurr].wE0 == wE1 || psMesh->pT[nCurr].wE0 == wE2) &&
231 (psMesh->pT[nCurr].wE1 == wE0 || psMesh->pT[nCurr].wE1 == wE1 || psMesh->pT[nCurr].wE1 == wE2) &&
232 (psMesh->pT[nCurr].wE2 == wE0 || psMesh->pT[nCurr].wE2 == wE1 || psMesh->pT[nCurr].wE2 == wE2)
    [all...]
PVRTShadowVol.h 39 unsigned int wE0, wE1, wE2; /*!< Indices of the edges of the triangle */

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