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  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTShadowVol.cpp 135 unsigned short wV0, wV1;
137 wV0 = FindOrCreateVertex(psMesh, pv0);
146 (psMesh->pE[nCurr].wV0 == wV0 && psMesh->pE[nCurr].wV1 == wV1) ||
147 (psMesh->pE[nCurr].wV0 == wV1 && psMesh->pE[nCurr].wV1 == wV0))
157 psMesh->pE[psMesh->nE].wV0 = wV0;
253 if(psE0->wV0 == psE1->wV0 || psE0->wV0 == psE1->wV1
    [all...]
PVRTShadowVol.h 30 unsigned short wV0, wV1; /*!< Indices of the vertices of the edge */

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