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  /frameworks/native/libs/gui/tests/
SurfaceTextureGLThreadToGL_test.cpp 38 mFC->waitForFrame();
59 mFC->waitForFrame();
87 mFC->waitForFrame();
118 mFC->waitForFrame();
153 mFC->waitForFrame();
164 mFC->waitForFrame();
166 mFC->waitForFrame();
186 mFC->waitForFrame();
SurfaceTextureMultiContextGL_test.cpp 33 mFW->waitForFrame();
48 mFW->waitForFrame();
64 mFW->waitForFrame();
80 mFW->waitForFrame();
93 mFW->waitForFrame();
108 mFW->waitForFrame();
125 mFW->waitForFrame();
145 mFW->waitForFrame();
154 mFW->waitForFrame();
185 mFW->waitForFrame();
    [all...]
FrameWaiter.h 30 void waitForFrame() {
DisconnectWaiter.h 39 void waitForFrame() {
SurfaceTextureGL_test.cpp 307 mFW->waitForFrame();
308 mFW->waitForFrame();
318 mFW->waitForFrame();
489 dw->waitForFrame();
492 dw->waitForFrame();
528 mFW->waitForFrame();
554 mFW->waitForFrame();
586 mFW->waitForFrame();
597 mFW->waitForFrame();
609 mFW->waitForFrame();
    [all...]
SurfaceTextureGLThreadToGL.h 47 * fc->waitForFrame();
96 // and should call both waitForFrame and finishFrame once for each expected
108 // waitForFrame waits for the next frame to arrive. This should be
111 void waitForFrame() {
113 ALOGV("+waitForFrame");
118 ALOGV("-waitForFrame");
SurfaceTextureGLToGL_test.cpp 181 mFW->waitForFrame();
228 mFW->waitForFrame();
CpuConsumer_test.cpp 91 void waitForFrame() {
122 void waitForFrame() {
  /cts/tests/camera/src/android/hardware/camera2/cts/
FastBasicsTest.java 140 public boolean waitForFrame() {
203 assertTrue("No preview received from camera", listener.waitForFrame());

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