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Searched
refs:wide_point_sprites
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_validate.c
93
&& draw->pipeline.
wide_point_sprites
)
170
else if (rast->point_quad_rasterization && draw->pipeline.
wide_point_sprites
)
draw_private.h
138
boolean
wide_point_sprites
; /**< convert points to tris for sprite mode */
member in struct:draw_context::__anon29382
draw_pipe.c
70
draw->pipeline.
wide_point_sprites
= FALSE;
draw_context.c
488
draw->pipeline.
wide_point_sprites
= draw_sprite;
Completed in 369 milliseconds