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  /external/replicaisland/src/com/replica/replicaisland/
HotSpotSystem.java 133 final float worldPixelHeight = level.getLevelHeight();
136 final float flippedY = worldPixelHeight - (worldY);
137 yTile = (int)Math.floor((flippedY / worldPixelHeight) * mWorld.getHeight());
CameraSystem.java 217 final float worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.gameHeight);
221 if (topEdge > worldPixelHeight) {
222 focalPositionY = worldPixelHeight - (height / 2.0f);
TiledVertexGrid.java 174 final float worldPixelHeight = mWorldPixelHeight;
177 scrollOriginY != 0.0f ? scrollOriginY / worldPixelHeight : 0.0f;

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