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    Searched refs:ysum (Results 1 - 4 of 4) sorted by null

  /external/webrtc/webrtc/modules/audio_coding/codecs/isac/main/source/
pitch_estimator.c 93 double sum, ysum, prod; local
97 //ysum = 1e-6; /* use this with float (i.s.o. double)! */
98 ysum = 1e-13;
102 ysum += in[n] * in[n];
107 *outcorr = sum / sqrt(ysum);
110 ysum -= in[k-1] * in[k-1];
111 ysum += in[PITCH_CORR_LEN2 + k - 1] * in[PITCH_CORR_LEN2 + k - 1];
121 *outcorr = sum / sqrt(ysum);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tex_layout.c 517 unsigned ysum = 0; local
536 unsigned y = ysum + (q >> level) * hL;
543 ysum += ALIGN(DL, 1 << level) / (1 << level) * hL;
  /frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
motion_comp.cpp 111 Int xsum, ysum; local
171 ysum = mot[1].y + mot[2].y + mot[3].y + mot[4].y;
175 dy = PV_SIGN(ysum) * (roundtab16[(PV_ABS(ysum)) & 0xF] +
176 (((PV_ABS(ysum)) >> 4) << 1));
    [all...]
  /external/opencv/cv/src/
cvfilter.cpp 681 double xsum = 0, ysum = 0;
747 ysum += v;
758 if( fabs(ysum - 1.) > eps )
    [all...]

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