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  /external/deqp/framework/common/
tcuTestLog.hpp 97 typedef LogShader Shader;
120 TestLog& operator<< (const Shader& shader);
439 inline TestLog& TestLog::operator<< (const Shader& shader) { shader.write(*this); return *this; }
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 23 * \brief Shader and Program helpers.
44 * \brief Shader information (compile status, log, etc.).
48 ShaderType type; //!< Shader type.
49 std::string source; //!< Shader source.
70 * \brief Combined shader compilation and program linking info.
79 * \brief Shader object.
81 class Shader
84 Shader (const glw::Functions& gl, ShaderType shaderType);
85 Shader (const RenderContext& renderCtx, ShaderType shaderType);
86 ~Shader (void)
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  /external/deqp/external/openglcts/modules/gl/
gl3cTextureSizePromotion.cpp 430 else /* Allocate texture storage for uploading datat for multisampled targets (upload must be done via shader). */
722 /* Preprocessing fragment shader source code. */
914 target)) /* In multisampled targets two conversions are made (in upload and in shader) */
1382 } shader[] = { { vertex_shader_source, GL_VERTEX_SHADER, 0 }, { fragment_shader_source, GL_FRAGMENT_SHADER, 0 } }; local
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gl4cBufferStorageTests.cpp 211 /** Represents shader instance.
214 class Shader
219 Shader(deqp::Context& context);
220 ~Shader();
276 Shader m_compute;
277 Shader m_fragment;
278 Shader m_geometry;
279 Shader m_tess_ctrl;
280 Shader m_tess_eval;
281 Shader m_vertex
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gl4cMultiBindTests.cpp 238 /** Represents shader instance.
241 class Shader
246 Shader(deqp::Context& context);
247 ~Shader();
305 Shader m_compute;
306 Shader m_fragment;
307 Shader m_geometry;
308 Shader m_tess_ctrl;
309 Shader m_tess_eval;
310 Shader m_vertex
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gl4cDirectStateAccessBuffersTests.cpp 5202 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local
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gl4cDirectStateAccessVertexArraysTests.cpp 203 , m_max_attributes(16) /* Required Minimum: OpenGL 4.5 Table 23.57: Implementation Dependent Vertex Shader Limits */
284 /* Preprocess vertex shader sources. */
312 struct Shader
317 } shader[] = { { vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local
319 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]);
329 /* Shader compilation. */
333 if (DE_NULL != shader[i].source)
335 shader[i].id = gl.createShader(shader[i].type)
885 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local
1332 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local
1958 } shader[] = { { { s_vertex_shader_head, s_vertex_shader_declaration[function_selector][size - 1], local
2653 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local
3116 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local
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gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp 7374 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local
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gl3cTransformFeedbackTests.cpp 6742 } shader[] = { { geometry_shader_source, GL_GEOMETRY_SHADER, 0 }, local
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gl4cDirectStateAccessTexturesTests.cpp 892 * @param [in] variable_declaration Choose variable declaration of the fragment shader.
900 struct Shader
906 } shader[] = { local
911 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]);
919 /* Shader compilation. */
924 shader[i].id = gl.createShader(shader[i].type);
928 gl.attachShader(m_po, shader[i].id);
932 gl.shaderSource(shader[i].id, shader[i].count, shader[i].source, NULL)
2086 } shader[] = { { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, local
3497 } shader[] = { { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, local
6857 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local
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gl4cEnhancedLayoutsTests.cpp 503 * - 1 otherwise or if it's a vertex shader input.
1305 bool checkProgramStage(Program& program, const ProgramInterface& program_interface, Utils::Shader::STAGES stage,
1387 if (false == checkProgramStage(program, program_interface, Shader::COMPUTE, false, false, true, true, stream))
1409 if (false == checkProgramStage(program, program_interface, Shader::VERTEX, true, false, true, true, stream))
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gl4cEnhancedLayoutsTests.hpp 280 /** Represents shader instance.
283 class Shader
322 Shader(deqp::Context& context);
323 ~Shader();
489 static FLAVOUR GetFlavour(Shader::STAGES stage, VARYING_DIRECTION direction);
578 ShaderInterface(Shader::STAGES stage);
598 Shader::STAGES m_stage;
617 void Add(Shader::STAGES stage, Variable* in, Variable* out);
619 VaryingConnection::Vector& Get(Shader::STAGES stage);
640 ShaderInterface& GetShaderInterface(Shader::STAGES stage)
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  /external/deqp/executor/
xeTestCaseResult.hpp 311 class Shader : public Item
326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {}
327 ~Shader (void) {}
  /external/deqp/external/openglcts/modules/common/
glcRobustBufferAccessBehaviorTests.cpp 325 * @param compute_shader Compute shader source code
326 * @param fragment_shader Fragment shader source code
327 * @param geometry_shader Geometry shader source code
328 * @param tesselation_control_shader Tesselation control shader source code
329 * @param tesselation_evaluation_shader Tesselation evaluation shader source code
330 * @param vertex_shader Vertex shader source code
396 /** Attach shader to program
400 * @param shader_id Id of shader
405 if ((m_invalid_id == program_id) || (Shader::m_invalid_id == shader_id))
479 /* Shader's constants *
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  /external/mesa3d/src/mesa/drivers/common/
meta.h 128 struct gl_shader_program *Shader[MESA_SHADER_STAGES];
215 * shader in _mesa_meta_generate_mipmap().
  /external/deqp/modules/egl/
teglGLES2SharingThreadedTests.cpp 73 class Shader;
89 SharedPtr<Shader> popShader (int index);
90 const SharedPtr<Shader> getShader (int index) const { return m_shaders[index]; }
91 void addShader (SharedPtr<Shader> shader) { m_shaders.push_back(shader); }
102 std::vector<SharedPtr<Shader> > m_shaders;
124 SharedPtr<Shader> GLES2ResourceManager::popShader (int index)
126 SharedPtr<Shader> shader = m_shaders[index] local
1319 GLuint shader; member in class:deqp::egl::GLES2ThreadTest::Shader
1358 GLuint shader = 0; local
1388 GLuint shader = m_shader->shader; local
2375 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->getShader(shaderNdx); local
2681 SharedPtr<GLES2ThreadTest::Shader> shader; local
2689 SharedPtr<GLES2ThreadTest::Shader> shader; local
2716 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(destroyableShaderNdx); local
2724 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(definedShaderNdx); local
2745 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(attachShaderNdx); local
3472 SharedPtr<GLES2ThreadTest::Shader> shader; local
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  /external/swiftshader/src/Shader/
Shader.hpp 25 class Shader
405 bool deterministic; // Equal accross shader instances run in lockstep (e.g. unrollable loop couters)
547 // Keep in sync with Shader::Analysis flags
556 Shader();
558 virtual ~Shader();
  /external/mesa3d/src/mesa/main/
mtypes.h 101 * Determine if the given gl_varying_slot appears in the fragment shader.
649 GLboolean _NeedVertices; /**< Use fast shader? */
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  /external/robolectric/v1/lib/main/
android.jar 
  /external/robolectric/v3/runtime/
android-all-4.1.2_r1-robolectric-0.jar 
android-all-4.2.2_r1.2-robolectric-0.jar 
  /prebuilts/misc/common/robolectric/android-all/
android-all-4.1.2_r1-robolectric-0.jar 
android-all-4.2.2_r1.2-robolectric-0.jar 
  /prebuilts/sdk/10/
android.jar 
  /prebuilts/sdk/12/
android.jar 

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