/external/deqp/framework/common/ |
tcuTestLog.hpp | 97 typedef LogShader Shader; 120 TestLog& operator<< (const Shader& shader); 439 inline TestLog& TestLog::operator<< (const Shader& shader) { shader.write(*this); return *this; }
|
/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 23 * \brief Shader and Program helpers. 44 * \brief Shader information (compile status, log, etc.). 48 ShaderType type; //!< Shader type. 49 std::string source; //!< Shader source. 70 * \brief Combined shader compilation and program linking info. 79 * \brief Shader object. 81 class Shader 84 Shader (const glw::Functions& gl, ShaderType shaderType); 85 Shader (const RenderContext& renderCtx, ShaderType shaderType); 86 ~Shader (void) [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl3cTextureSizePromotion.cpp | 430 else /* Allocate texture storage for uploading datat for multisampled targets (upload must be done via shader). */ 722 /* Preprocessing fragment shader source code. */ 914 target)) /* In multisampled targets two conversions are made (in upload and in shader) */ 1382 } shader[] = { { vertex_shader_source, GL_VERTEX_SHADER, 0 }, { fragment_shader_source, GL_FRAGMENT_SHADER, 0 } }; local [all...] |
gl4cBufferStorageTests.cpp | 211 /** Represents shader instance. 214 class Shader 219 Shader(deqp::Context& context); 220 ~Shader(); 276 Shader m_compute; 277 Shader m_fragment; 278 Shader m_geometry; 279 Shader m_tess_ctrl; 280 Shader m_tess_eval; 281 Shader m_vertex [all...] |
gl4cMultiBindTests.cpp | 238 /** Represents shader instance. 241 class Shader 246 Shader(deqp::Context& context); 247 ~Shader(); 305 Shader m_compute; 306 Shader m_fragment; 307 Shader m_geometry; 308 Shader m_tess_ctrl; 309 Shader m_tess_eval; 310 Shader m_vertex [all...] |
gl4cDirectStateAccessBuffersTests.cpp | 5202 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local [all...] |
gl4cDirectStateAccessVertexArraysTests.cpp | 203 , m_max_attributes(16) /* Required Minimum: OpenGL 4.5 Table 23.57: Implementation Dependent Vertex Shader Limits */ 284 /* Preprocess vertex shader sources. */ 312 struct Shader 317 } shader[] = { { vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local 319 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); 329 /* Shader compilation. */ 333 if (DE_NULL != shader[i].source) 335 shader[i].id = gl.createShader(shader[i].type) 885 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local 1332 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local 1958 } shader[] = { { { s_vertex_shader_head, s_vertex_shader_declaration[function_selector][size - 1], local 2653 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local 3116 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local [all...] |
gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 7374 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local [all...] |
gl3cTransformFeedbackTests.cpp | 6742 } shader[] = { { geometry_shader_source, GL_GEOMETRY_SHADER, 0 }, local [all...] |
gl4cDirectStateAccessTexturesTests.cpp | 892 * @param [in] variable_declaration Choose variable declaration of the fragment shader. 900 struct Shader 906 } shader[] = { local 911 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); 919 /* Shader compilation. */ 924 shader[i].id = gl.createShader(shader[i].type); 928 gl.attachShader(m_po, shader[i].id); 932 gl.shaderSource(shader[i].id, shader[i].count, shader[i].source, NULL) 2086 } shader[] = { { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, local 3497 } shader[] = { { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, local 6857 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; local [all...] |
gl4cEnhancedLayoutsTests.cpp | 503 * - 1 otherwise or if it's a vertex shader input. 1305 bool checkProgramStage(Program& program, const ProgramInterface& program_interface, Utils::Shader::STAGES stage, 1387 if (false == checkProgramStage(program, program_interface, Shader::COMPUTE, false, false, true, true, stream)) 1409 if (false == checkProgramStage(program, program_interface, Shader::VERTEX, true, false, true, true, stream)) [all...] |
gl4cEnhancedLayoutsTests.hpp | 280 /** Represents shader instance. 283 class Shader 322 Shader(deqp::Context& context); 323 ~Shader(); 489 static FLAVOUR GetFlavour(Shader::STAGES stage, VARYING_DIRECTION direction); 578 ShaderInterface(Shader::STAGES stage); 598 Shader::STAGES m_stage; 617 void Add(Shader::STAGES stage, Variable* in, Variable* out); 619 VaryingConnection::Vector& Get(Shader::STAGES stage); 640 ShaderInterface& GetShaderInterface(Shader::STAGES stage) [all...] |
/external/deqp/executor/ |
xeTestCaseResult.hpp | 311 class Shader : public Item 326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} 327 ~Shader (void) {}
|
/external/deqp/external/openglcts/modules/common/ |
glcRobustBufferAccessBehaviorTests.cpp | 325 * @param compute_shader Compute shader source code 326 * @param fragment_shader Fragment shader source code 327 * @param geometry_shader Geometry shader source code 328 * @param tesselation_control_shader Tesselation control shader source code 329 * @param tesselation_evaluation_shader Tesselation evaluation shader source code 330 * @param vertex_shader Vertex shader source code 396 /** Attach shader to program 400 * @param shader_id Id of shader 405 if ((m_invalid_id == program_id) || (Shader::m_invalid_id == shader_id)) 479 /* Shader's constants * [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.h | 128 struct gl_shader_program *Shader[MESA_SHADER_STAGES]; 215 * shader in _mesa_meta_generate_mipmap().
|
/external/deqp/modules/egl/ |
teglGLES2SharingThreadedTests.cpp | 73 class Shader; 89 SharedPtr<Shader> popShader (int index); 90 const SharedPtr<Shader> getShader (int index) const { return m_shaders[index]; } 91 void addShader (SharedPtr<Shader> shader) { m_shaders.push_back(shader); } 102 std::vector<SharedPtr<Shader> > m_shaders; 124 SharedPtr<Shader> GLES2ResourceManager::popShader (int index) 126 SharedPtr<Shader> shader = m_shaders[index] local 1319 GLuint shader; member in class:deqp::egl::GLES2ThreadTest::Shader 1358 GLuint shader = 0; local 1388 GLuint shader = m_shader->shader; local 2375 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->getShader(shaderNdx); local 2681 SharedPtr<GLES2ThreadTest::Shader> shader; local 2689 SharedPtr<GLES2ThreadTest::Shader> shader; local 2716 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(destroyableShaderNdx); local 2724 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(definedShaderNdx); local 2745 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(attachShaderNdx); local 3472 SharedPtr<GLES2ThreadTest::Shader> shader; local [all...] |
/external/swiftshader/src/Shader/ |
Shader.hpp | 25 class Shader 405 bool deterministic; // Equal accross shader instances run in lockstep (e.g. unrollable loop couters) 547 // Keep in sync with Shader::Analysis flags 556 Shader(); 558 virtual ~Shader();
|
/external/mesa3d/src/mesa/main/ |
mtypes.h | 101 * Determine if the given gl_varying_slot appears in the fragment shader. 649 GLboolean _NeedVertices; /**< Use fast shader? */ [all...] |
/external/robolectric/v1/lib/main/ |
android.jar | |
/external/robolectric/v3/runtime/ |
android-all-4.1.2_r1-robolectric-0.jar | |
android-all-4.2.2_r1.2-robolectric-0.jar | |
/prebuilts/misc/common/robolectric/android-all/ |
android-all-4.1.2_r1-robolectric-0.jar | |
android-all-4.2.2_r1.2-robolectric-0.jar | |
/prebuilts/sdk/10/ |
android.jar | |
/prebuilts/sdk/12/ |
android.jar | |