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  /frameworks/base/graphics/java/android/graphics/drawable/
RippleForeground.java 357 final double angle = Math.atan2(dY, dX); local
358 mClampedStartingX = cX + (float) (Math.cos(angle) * r);
359 mClampedStartingY = cY + (float) (Math.sin(angle) * r);
  /frameworks/base/services/core/java/com/android/server/
AnyMotionDetector.java 91 /** Threshold angle in degrees beyond which the device is considered moving. */
267 float angle = previousGravityVectorNormalized.angleBetween(currentGravityVectorNormalized); local
268 if (DEBUG) Slog.d(TAG, "getStationaryStatus: angle = " + angle
270 if ((angle < mThresholdAngle) && (mRunningStats.getEnergy() < THRESHOLD_ENERGY)) {
272 } else if (Float.isNaN(angle)) {
274 * Floating point rounding errors have caused the angle calcuation's dot product to
387 * Returns the angle between this 3D vector and another given 3D vector.
391 * @return angle between this vector and the other given one.
  /frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/
ViewMatrix.java 328 double angle = Quaternion.calcAngle(mStartV, mMoveToV); local
329 if (angle < 0.0001) {
338 mQ.set(angle, axis);
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
EclipseControl.java 272 double angle = Math.PI * i / 180.; local
273 float x = cx + (float) (rx * Math.cos(angle));
274 float y = cy + (float) (ry * Math.sin(angle));
290 double angle = Math.PI * i / 180.; local
292 float x = cx + (float) (rx * Math.cos(angle));
293 float y = cy + (float) (ry * Math.sin(angle));
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
GCWrapper.java 589 // Compute angle:
592 double angle = Math.atan2(dy, dx); local
595 // Imagine a line of the same length as the arrow, but with angle 0.
602 int rx = (int) (Math.cos(angle) * (ax-x1) - Math.sin(angle) * (ay-y1) + x1);
603 int ry = (int) (Math.sin(angle) * (ax-x1) + Math.cos(angle) * (ay-y1) + y1);
607 rx = (int) (Math.cos(angle) * (ax-x1) - Math.sin(angle) * (ay-y1) + x1);
608 ry = (int) (Math.sin(angle) * (ax-x1) + Math.cos(angle) * (ay-y1) + y1)
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  /cts/tests/sensor/src/android/hardware/cts/
SensorManagerStaticTest.java 156 float angle; local
157 angle = (data.nextFloat()-0.5f) * FLOAT_PI;
158 R = mat9Rot(SensorManager.AXIS_X, -angle);
165 i, angle, angler),
166 angle, angler, 1e-4f);
299 // by rotate local y axis around -x axis by incline angle. However, I matrix is
677 private static float [] mat9Rot(int axis, float angle) {
682 m[4] = m[8] = (float) Math.cos(angle);
683 m[5] = - (m[7] = (float) Math.sin(angle));
687 m[0] = m[8] = (float) Math.cos(angle);
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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 159 float angle = 0.090f * ((int) (currentTime % 4000L)); local
160 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f);
  /external/ImageMagick/MagickCore/
distort.c 660 a angle of rotation (argument required)
2804 angle; local
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draw.h 175 angle; member in struct:_GradientInfo
  /external/ImageMagick/MagickWand/
operation.c 2922 angle; local
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  /external/ImageMagick/coders/
pdf.c 408 angle;
527 angle=0.0;
543 count=(ssize_t) sscanf(command,"Rotate %lf",&angle);
672 if ((fabs(angle) == 90.0) || (fabs(angle) == 270.0))
402 angle; local
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svg.c 124 angle;
901 svg_info->element.angle=
1088 svg_info->element.angle);
122 angle; member in struct:_ElementInfo
1373 angle; local
1546 angle; local
1989 angle, local
2305 angle; local
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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureMipmapTests.cpp 241 const float angle = 2.0f*DE_PI * ((float)cellNdx / 16.0f); local
242 const tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
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  /external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp 551 float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration; local
552 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f));
659 // \note First and second iteration get exact 0 (and 90, 180, 270) and 45 (and 135, 225, 315) angle quads, as they are kind of a special case.
673 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); local
674 angleCos = deFloatCos(angle);
675 angleSin = deFloatSin(angle);
689 // First four are rotated at angles angle+0, angle+90, angle+180 and angle+270
747 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) \/ (float)(m_numIterations-1); local
928 float angle = 2.0f * DE_PI * (float)i \/ (float)numPolygons + 0.001f*(float)m_currentIteration; local
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es2fTextureMipmapTests.cpp 230 float angle = 2.0f*DE_PI * ((float)cellNdx / 16.0f); local
231 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
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  /external/icu/icu4c/source/i18n/
astro.cpp 219 * Normalize an angle so that it's in the range 0 - 2pi.
220 * For positive angles this is just (angle % 2pi), but the Java
223 inline static double norm2PI(double angle) {
224 return normalize(angle, CalendarAstronomer::PI * 2.0);
228 * Normalize an angle into the range -PI - PI
230 inline static double normPI(double angle) {
231 return normalize(angle + CalendarAstronomer::PI, CalendarAstronomer::PI * 2.0) - CalendarAstronomer::PI;
505 double H = getLocalSidereal()*CalendarAstronomer::PI/12 - equatorial.ascension; // Hour-angle
925 // // where 15 degrees corresponds to one hour. Since LST really is an angle,
1322 double angle = func.eval(*this); local
1386 double angle = ::acos(-tanL * ::tan(pos.declination)); local
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  /external/libopus/src/
analysis.c 322 float * OPUS_RESTRICT A = tonal->angle;
427 float angle, d_angle, d2_angle; local
435 angle = (float)(.5f/M_PI)*fast_atan2f(X1i, X1r);
436 d_angle = angle - A[i];
440 d_angle2 = angle2 - angle;
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  /external/libxaac/decoder/drc_src/
impd_drc_eq.c 331 WORD32 config, FLOAT32 radius, FLOAT32 angle,
348 zReal = radius * (FLOAT32)cos(M_PI * angle);
349 zImag = radius * (FLOAT32)sin(M_PI * angle);
434 FLOAT32 angle = (FLOAT32)element->zero_sign[i + 1]; local
436 FLOAT32 angle2 = angle;
455 // FLOAT32 angle = 0.0f;
471 FLOAT32 angle = element->generic_zero_angle[i]; local
472 zReal = radius * (FLOAT32)cos(M_PI * angle);
480 zReal = (FLOAT32)cos(M_PI * angle) / radius;
509 FLOAT32 angle = element->complex_pole_angle[i] local
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  /external/opencv/cv/src/
cvsurf.cpp 347 float X[81], Y[81], angle[81]; local
352 CvMat _angle = cvMat(1, 81, CV_32F, angle);
392 int d = abs(cvRound(angle[j]) - i);
  /external/opencv/cxcore/src/
cxmathfuncs.cpp 102 (const float *__y, const float *__x, float *angle, int len ), (__y, __x, angle, len) )
107 if( !(y && x && angle && len >= 0) )
161 angle[i] = z0;
162 angle[i+1] = z1;
163 angle[i+2] = z2;
164 angle[i+3] = z3;
170 angle[i] = cvFastArctan( __y[i], __x[i] );
332 CvMat anglestub, *angle = (CvMat*)anglearr; local
367 if( angle )
572 CvMat anglestub, *angle = (CvMat*)anglearr; local
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  /external/python/cpython2/Mac/Modules/cg/
_CGmodule.c 190 float angle; local
192 &angle))
195 angle);
1071 PyDoc_STR("(float angle) -> None")},
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  /external/skia/samplecode/
SamplePathFuzz.cpp 197 SkScalar angle; local
198 angle = fRand.nextF();
199 return angle;
  /external/skia/tests/
PathOpsAngleIdeas.cpp 108 double angle = (atan2(pt.fY, pt.fX) + SK_ScalarPI) * 8 / (SK_ScalarPI * 2); local
109 REPORTER_ASSERT(reporter, angle >= 0 && angle <= 8);
110 return angle;
137 // straight angle when : v2.x * (dq1.y - q1[0].y) == v2.y * (dq1.x - q1[0].x)
402 double angle = fabs(lowerRange.a2 - lowerRange.a1); local
403 REPORTER_ASSERT(reporter, angle > 3.998 || ccw == upperRange.ccw);
760 // how close is the angle from inflecting in the opposite direction?
768 // straight angle when : v2.x * (dq1.y - q1[0].y) == v2.y * (dq1.x - q1[0].x)
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PathOpsDebug.cpp 211 const SkOpAngle* SkPathOpsDebug::DebugAngleAngle(const SkOpAngle* angle, int id) {
212 return angle->debugAngle(id);
215 SkOpContour* SkPathOpsDebug::DebugAngleContour(SkOpAngle* angle, int id) {
216 return angle->debugContour(id);
219 const SkOpPtT* SkPathOpsDebug::DebugAnglePtT(const SkOpAngle* angle, int id) {
220 return angle->debugPtT(id);
223 const SkOpSegment* SkPathOpsDebug::DebugAngleSegment(const SkOpAngle* angle, int id) {
224 return angle->debugSegment(id);
227 const SkOpSpanBase* SkPathOpsDebug::DebugAngleSpan(const SkOpAngle* angle, int id) {
228 return angle->debugSpan(id)
1390 SkOpAngle* angle = span->fromAngle(); local
1400 SkOpAngle* angle = tail->fromAngle(); local
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  /external/skqp/samplecode/
SamplePathFuzz.cpp 197 SkScalar angle; local
198 angle = fRand.nextF();
199 return angle;

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