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  /frameworks/ml/nn/common/operations/
SimpleMath.cpp 280 const int32_t* axis, const Shape& axisShape, bool keepDims,
285 // Creates a temp tensor to store resolved axis given input data.
298 axis, axisSize, keepDims, scratchBuffer, resolvedAxis); local
307 axis, axisSize, keepDims, scratchBuffer, resolvedAxis); local
  /frameworks/native/include/input/
InputDevice.h 66 int32_t axis; member in struct:android::InputDeviceInfo::MotionRange
91 const MotionRange* getMotionRange(int32_t axis, uint32_t source) const;
94 void addMotionRange(int32_t axis, uint32_t source,
  /frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/
Quaternion.java 56 double[] axis = normal(cross(vec1, vec2)); local
58 set(angle, axis);
73 public void set(double angle, double[] axis) {
76 x[1] = axis[0] * sin;
77 x[2] = axis[1] * sin;
78 x[3] = axis[2] * sin;
  /hardware/qcom/neuralnetworks/hvxservice/1.0/
HexagonOperationsCheck.cpp 137 const int32_t axis = model->getScalar<int32_t>(ins[numInputTensors]); local
145 HEXAGON_SOFT_ASSERT(concatenationPrepare(inShapes, axis, &outShape), "Error getting shape");
HexagonOperationsPrepare.cpp 113 // axis being concatenated
114 const int32_t axis = model->getScalar<int32_t>(ins[numInputTensors]); local
116 inputs[0] = model->createScalar<int32_t>(axis + (4 - dims));
572 // axis being concatenated
573 const int32_t axis = model->getScalar<int32_t>(ins[numInputTensors]); local
575 inputs[0] = model->createScalar<int32_t>(axis + (4 - dims));
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  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_gamecontroller.h 68 * Get the SDL joystick layer binding for this controller button/axis mapping
76 int axis; member in union:SDL_GameControllerButtonBind::__anon215
104 * aX - axis X of the joystick
105 * Buttons can be used as a controller axis and vice versa.
225 * turn this string into a axis mapping
230 * turn this axis enum into a string mapping
232 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
239 SDL_GameControllerAxis axis);
242 * Get the current state of an axis control on a game controller.
246 * The axis indices start at index 0
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  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_gamecontroller.h 68 * Get the SDL joystick layer binding for this controller button/axis mapping
76 int axis; member in union:SDL_GameControllerButtonBind::__anon324
104 * aX - axis X of the joystick
105 * Buttons can be used as a controller axis and vice versa.
225 * turn this string into a axis mapping
230 * turn this axis enum into a string mapping
232 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
239 SDL_GameControllerAxis axis);
242 * Get the current state of an axis control on a game controller.
246 * The axis indices start at index 0
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  /prebuilts/misc/windows/sdl2/include/
SDL_gamecontroller.h 68 * Get the SDL joystick layer binding for this controller button/axis mapping
76 int axis; member in union:SDL_GameControllerButtonBind::__anon403
104 * aX - axis X of the joystick
105 * Buttons can be used as a controller axis and vice versa.
225 * turn this string into a axis mapping
230 * turn this axis enum into a string mapping
232 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
239 SDL_GameControllerAxis axis);
242 * Get the current state of an axis control on a game controller.
246 * The axis indices start at index 0
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  /prebuilts/misc/windows/sdl2/test/
controllermap.c 44 int axis, button, hat, hat_value; member in struct:MappingStep
104 SDL_Texture *background, *button, *axis, *marker; local
139 /* Create a window to display joystick axis position */
157 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
190 step->axis = -1;
198 marker = axis;
238 if (steps[_s].axis == event.jaxis.axis) {
243 step->axis = event.jaxis.axis
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  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_gamecontroller.h 68 * Get the SDL joystick layer binding for this controller button/axis mapping
76 int axis; member in union:SDL_GameControllerButtonBind::__anon497
104 * aX - axis X of the joystick
105 * Buttons can be used as a controller axis and vice versa.
225 * turn this string into a axis mapping
230 * turn this axis enum into a string mapping
232 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
239 SDL_GameControllerAxis axis);
242 * Get the current state of an axis control on a game controller.
246 * The axis indices start at index 0
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  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
reflection.cpp 778 static const char* axis[] = { "X", "Y", "Z" }; local
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  /external/eigen/unsupported/Eigen/CXX11/src/Tensor/
TensorConcatenation.h 23 template<typename Axis, typename LhsXprType, typename RhsXprType>
24 struct traits<TensorConcatenationOp<Axis, LhsXprType, RhsXprType> >
42 template<typename Axis, typename LhsXprType, typename RhsXprType>
43 struct eval<TensorConcatenationOp<Axis, LhsXprType, RhsXprType>, Eigen::Dense>
45 typedef const TensorConcatenationOp<Axis, LhsXprType, RhsXprType>& type;
48 template<typename Axis, typename LhsXprType, typename RhsXprType>
49 struct nested<TensorConcatenationOp<Axis, LhsXprType, RhsXprType>, 1, typename eval<TensorConcatenationOp<Axis, LhsXprType, RhsXprType> >::type>
51 typedef TensorConcatenationOp<Axis, LhsXprType, RhsXprType> type;
57 template<typename Axis, typename LhsXprType, typename RhsXprType
80 EIGEN_DEVICE_FUNC const Axis& axis() const { return m_axis; } function in class:Eigen::TensorConcatenationOp
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TensorScan.h 60 const XprType& expr, const Index& axis, bool exclusive = false, const Op& op = Op())
61 : m_expr(expr), m_axis(axis), m_accumulator(op), m_exclusive(exclusive) {}
64 const Index axis() const { return m_axis; } function in class:Eigen::TensorScanOp
110 m_size(m_impl.dimensions()[op.axis()]),
116 eigen_assert(op.axis() >= 0 && op.axis() < NumDims);
118 // Compute stride of scan axis
121 for (int i = 0; i < op.axis(); ++i) {
125 for (int i = NumDims - 1; i > op.axis(); --i) {
218 // We fix the index along the scan axis to 0 and perform
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  /external/skia/src/utils/
SkCamera.cpp 215 SkUnit3D axis, zenith, cross; local
217 // construct a orthonormal basis of cross (x), zenith (y), and axis (z)
218 fAxis.normalize(&axis);
221 SkScalar dot = SkUnit3D::Dot(*SkTCast<const SkUnit3D*>(&fZenith), axis);
223 zenith.fX = fZenith.fX - dot * axis.fX;
224 zenith.fY = fZenith.fY - dot * axis.fY;
225 zenith.fZ = fZenith.fZ - dot * axis.fZ;
230 SkUnit3D::Cross(axis, zenith, &cross);
238 // Looking along the view axis we have:
248 // So this does a z-shear along the view axis based on the observer's x and y values
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  /external/skqp/src/utils/
SkCamera.cpp 215 SkUnit3D axis, zenith, cross; local
217 // construct a orthonormal basis of cross (x), zenith (y), and axis (z)
218 fAxis.normalize(&axis);
221 SkScalar dot = SkUnit3D::Dot(*SkTCast<const SkUnit3D*>(&fZenith), axis);
223 zenith.fX = fZenith.fX - dot * axis.fX;
224 zenith.fY = fZenith.fY - dot * axis.fY;
225 zenith.fZ = fZenith.fZ - dot * axis.fZ;
230 SkUnit3D::Cross(axis, zenith, &cross);
238 // Looking along the view axis we have:
248 // So this does a z-shear along the view axis based on the observer's x and y values
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  /hardware/invensense/6515/libsensors_iio/software/simple_apps/self_test/
inv_self_test.c 485 int axis = 0; local
487 axis = 1;
489 if (ABS(accel_bias[2].l) > ABS(accel_bias[axis].l)) {
490 axis = 2;
492 if (accel_bias[axis].l < 0) {
527 accel_bias[axis].l -= gravity;
533 save_data.factory_accel_bias[axis] -= gravity;
  /external/apache-xml/src/main/java/org/apache/xpath/axes/
LocPathIterator.java 122 int axis = getAxis(); local
123 int bit = WalkerFactory.getAnalysisBitFromAxes(axis);
1007 * Returns the axis being iterated, if it is known.
1009 * @return Axis.CHILD, etc., or -1 if the axis is not known or is of multiple
  /external/eigen/Eigen/src/Geometry/
Quaternion.h 55 /** the equivalent angle-axis type */
259 /** Constructs and initializes a quaternion from the angle-axis \a aa */
497 /** Set \c *this from an angle-axis \a aa and returns a reference to \c *this
506 this->vec() = sin(ha) * aa.axis();
585 // => accurately compute the rotation axis by computing the
597 Vector3 axis = svd.matrixV().col(2); local
601 this->vec() = axis * sqrt(Scalar(1) - w2);
604 Vector3 axis = v0.cross(v1); local
607 this->vec() = axis * invs;
  /external/freetype/src/autofit/
afhints.c 35 /* Get new segment for given axis. */
38 af_axis_hints_new_segment( AF_AxisHints axis,
46 if ( axis->num_segments < AF_SEGMENTS_EMBEDDED )
48 if ( !axis->segments )
50 axis->segments = axis->embedded.segments;
51 axis->max_segments = AF_SEGMENTS_EMBEDDED;
54 else if ( axis->num_segments >= axis->max_segments )
56 FT_Int old_max = axis->max_segments
246 AF_AxisHints axis = &hints->axis[dimension]; local
291 AF_AxisHints axis = &hints->axis[dimension]; local
413 AF_AxisHints axis = &hints->axis[dimension]; local
475 AF_AxisHints axis; local
504 AF_AxisHints axis; local
552 AF_AxisHints axis = &hints->axis[dimension]; local
689 AF_AxisHints axis = &hints->axis[dim]; local
1184 AF_AxisHints axis = & hints->axis[dim]; local
1261 AF_AxisHints axis = &hints->axis[dim]; local
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afhints.h 76 * approximately aligned along a coordinate axis. The analysis to do
352 AF_AxisHintsRec axis[AF_DIMENSION_MAX]; member in struct:AF_GlyphHintsRec_
416 af_axis_hints_new_segment( AF_AxisHints axis,
421 af_axis_hints_new_edge( AF_AxisHints axis,
  /external/freetype/src/sfnt/
sfdriver.c 625 The maximum length of an axis value descriptor.
636 bytes for the axis tag.
933 FT_Var_Axis* axis; local
937 axis = mm_var->axis;
949 for ( i = 0; i < num_coords; i++, coords++, axis++ )
954 /* omit axis value descriptor if it is identical */
955 /* to the default axis value */
956 if ( *coords == axis->def )
962 t = (char)( axis->tag >> 24 )
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  /external/freetype/src/type1/
t1load.c 158 /* allocate axis data if needed */
209 FT_MM_Axis* axis = master->axis + n; local
213 axis->name = blend->axis_names[n];
214 axis->minimum = map->design_points[0];
215 axis->maximum = map->design_points[map->num_points - 1];
257 /* normalized axis coordinates which gave rise to those weights. */
325 mmvar->axis = (FT_Var_Axis*)&mmvar[1];
331 mmvar->axis[i].name = mmaster.axis[i].name
809 FT_Int axis, n_axis; local
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  /external/skia/tests/
SerializationTest.cpp 371 // Load typeface as stream to create with axis settings.
376 SkFixed axis = SK_FixedSqrt2; local
378 skstd::make_unique<SkFontData>(std::move(distortable), 0, &axis, 1)));
  /external/skqp/tests/
SerializationTest.cpp 371 // Load typeface as stream to create with axis settings.
376 SkFixed axis = SK_FixedSqrt2; local
378 skstd::make_unique<SkFontData>(std::move(distortable), 0, &axis, 1)));
  /external/tensorflow/tensorflow/contrib/lite/
builtin_op_data.h 110 int axis; member in struct:__anon39197
188 int axis; member in struct:__anon39214

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