HomeSort by relevance Sort by last modified time
    Searched defs:glAttachShader (Results 26 - 50 of 89) sorted by null

12 3 4

  /cts/tests/tests/opengl/src/android/opengl/cts/
EglConfigGLSurfaceView.java 174 GLES20.glAttachShader(program, vertexShader);
175 checkGlError("glAttachShader");
176 GLES20.glAttachShader(program, pixelShader);
177 checkGlError("glAttachShader");
RendererOneColorBufferTest.java 161 GLES20.glAttachShader(programObject, vertexShader);
162 GLES20.glAttachShader(programObject, fragmentShader);
OpenGlEsVersionCtsActivity.java 224 GLES31.glAttachShader(program, shader);
CompressedTextureSurfaceView.java 366 GLES20.glAttachShader(program, vertexShader);
367 checkGlError("glAttachShader");
368 GLES20.glAttachShader(program, pixelShader);
369 checkGlError("glAttachShader");
  /cts/tests/vr/src/android/vr/cts/
RendererBasicTest.java 100 GLES20.glAttachShader(mProgram, vertexShaderOne);
101 GLES20.glAttachShader(mProgram, fragmentShader);
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/
Gles2ColoredTriangleList.java 224 GLES20.glAttachShader(mProgramId, vertexShader);
225 if (CHECK_GL_ERRORS) checkGlError("glAttachShader");
226 GLES20.glAttachShader(mProgramId, fragmentShader);
227 if (CHECK_GL_ERRORS) checkGlError("glAttachShader");
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/
Gles2ColoredTriangleList.java 224 GLES20.glAttachShader(mProgramId, vertexShader);
225 if (CHECK_GL_ERRORS) checkGlError("glAttachShader");
226 GLES20.glAttachShader(mProgramId, fragmentShader);
227 if (CHECK_GL_ERRORS) checkGlError("glAttachShader");
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 224 GLES20.glAttachShader(mProgramId, vertexShader);
225 if (CHECK_GL_ERRORS) checkGlError("glAttachShader");
226 GLES20.glAttachShader(mProgramId, fragmentShader);
227 if (CHECK_GL_ERRORS) checkGlError("glAttachShader");
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 199 GLES20.glAttachShader(program, vertexShader);
200 checkGlError("glAttachShader vertexShader");
201 GLES20.glAttachShader(program, pixelShader);
202 checkGlError("glAttachShader pixelShader");
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 229 GLES20.glAttachShader(program, vertexShader);
230 checkGlError("glAttachShader");
231 GLES20.glAttachShader(program, pixelShader);
232 checkGlError("glAttachShader");
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 225 GLES20.glAttachShader(program, vertexShader);
226 checkGlError("glAttachShader");
227 GLES20.glAttachShader(program, pixelShader);
228 checkGlError("glAttachShader");
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 187 GLES20.glAttachShader(program, vertexShader);
188 checkGlError("glAttachShader");
189 GLES20.glAttachShader(program, pixelShader);
190 checkGlError("glAttachShader");
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 185 GLES20.glAttachShader(program, vertexShader);
186 checkGlError("glAttachShader");
187 GLES20.glAttachShader(program, pixelShader);
188 checkGlError("glAttachShader");
  /frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
ImageFlipRenderThread.java 57 import static android.opengl.GLES20.glAttachShader;
241 glAttachShader(program, vertexShader);
244 glAttachShader(program, fragmentShader);
  /frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
GenImage.java 219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
  /frameworks/support/heifwriter/src/main/java/androidx/heifwriter/
Texture2dProgram.java 277 GLES20.glAttachShader(program, vertexShader);
278 checkGlError("glAttachShader");
279 GLES20.glAttachShader(program, pixelShader);
280 checkGlError("glAttachShader");
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 71 GLES20.glAttachShader(program, vertexShader);
72 checkGlError("glAttachShader");
73 GLES20.glAttachShader(program, pixelShader);
74 checkGlError("glAttachShader");
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 273 GLES20.glAttachShader(program, vertexShader);
274 checkGlError("glAttachShader");
275 GLES20.glAttachShader(program, pixelShader);
276 checkGlError("glAttachShader");
  /frameworks/base/services/core/java/com/android/server/display/
ColorFade.java 233 GLES20.glAttachShader(mProgram, vshader);
234 GLES20.glAttachShader(mProgram, fshader);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 288 glAttachShader(program, vertexShader);
291 glAttachShader(program, fragmentShader);
GLDepthTestActivity.java 294 GLES20.glAttachShader(program, vertexShader);
295 checkGlError("glAttachShader");
296 GLES20.glAttachShader(program, pixelShader);
297 checkGlError("glAttachShader");
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 264 GLES20.glAttachShader(program, vertexShader);
265 checkGlError("glAttachShader");
266 GLES20.glAttachShader(program, pixelShader);
267 checkGlError("glAttachShader");
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 239 glAttachShader(program, vertexShader);
242 glAttachShader(program, fragmentShader);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 332 GLES20.glAttachShader(program, vertexShader);
333 checkGlError("glAttachShader");
334 GLES20.glAttachShader(program, pixelShader);
335 checkGlError("glAttachShader");
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 411 GLES20.glAttachShader(program, vertexShader);
412 checkGlError("glAttachShader");
413 GLES20.glAttachShader(program, pixelShader);
414 checkGlError("glAttachShader");

Completed in 646 milliseconds

12 3 4