/cts/tests/tests/opengl/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 174 GLES20.glAttachShader(program, vertexShader); 175 checkGlError("glAttachShader"); 176 GLES20.glAttachShader(program, pixelShader); 177 checkGlError("glAttachShader");
|
RendererOneColorBufferTest.java | 161 GLES20.glAttachShader(programObject, vertexShader); 162 GLES20.glAttachShader(programObject, fragmentShader);
|
OpenGlEsVersionCtsActivity.java | 224 GLES31.glAttachShader(program, shader);
|
CompressedTextureSurfaceView.java | 366 GLES20.glAttachShader(program, vertexShader); 367 checkGlError("glAttachShader"); 368 GLES20.glAttachShader(program, pixelShader); 369 checkGlError("glAttachShader");
|
/cts/tests/vr/src/android/vr/cts/ |
RendererBasicTest.java | 100 GLES20.glAttachShader(mProgram, vertexShaderOne); 101 GLES20.glAttachShader(mProgram, fragmentShader);
|
/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/ |
Gles2ColoredTriangleList.java | 224 GLES20.glAttachShader(mProgramId, vertexShader); 225 if (CHECK_GL_ERRORS) checkGlError("glAttachShader"); 226 GLES20.glAttachShader(mProgramId, fragmentShader); 227 if (CHECK_GL_ERRORS) checkGlError("glAttachShader");
|
/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/ |
Gles2ColoredTriangleList.java | 224 GLES20.glAttachShader(mProgramId, vertexShader); 225 if (CHECK_GL_ERRORS) checkGlError("glAttachShader"); 226 GLES20.glAttachShader(mProgramId, fragmentShader); 227 if (CHECK_GL_ERRORS) checkGlError("glAttachShader");
|
/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
Gles2ColoredTriangleList.java | 224 GLES20.glAttachShader(mProgramId, vertexShader); 225 if (CHECK_GL_ERRORS) checkGlError("glAttachShader"); 226 GLES20.glAttachShader(mProgramId, fragmentShader); 227 if (CHECK_GL_ERRORS) checkGlError("glAttachShader");
|
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 199 GLES20.glAttachShader(program, vertexShader); 200 checkGlError("glAttachShader vertexShader"); 201 GLES20.glAttachShader(program, pixelShader); 202 checkGlError("glAttachShader pixelShader");
|
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
CtsMediaTextureRender.java | 229 GLES20.glAttachShader(program, vertexShader); 230 checkGlError("glAttachShader"); 231 GLES20.glAttachShader(program, pixelShader); 232 checkGlError("glAttachShader");
|
/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 225 GLES20.glAttachShader(program, vertexShader); 226 checkGlError("glAttachShader"); 227 GLES20.glAttachShader(program, pixelShader); 228 checkGlError("glAttachShader");
|
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 187 GLES20.glAttachShader(program, vertexShader); 188 checkGlError("glAttachShader"); 189 GLES20.glAttachShader(program, pixelShader); 190 checkGlError("glAttachShader");
|
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 185 GLES20.glAttachShader(program, vertexShader); 186 checkGlError("glAttachShader"); 187 GLES20.glAttachShader(program, pixelShader); 188 checkGlError("glAttachShader");
|
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
ImageFlipRenderThread.java | 57 import static android.opengl.GLES20.glAttachShader; 241 glAttachShader(program, vertexShader); 244 glAttachShader(program, fragmentShader);
|
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
GenImage.java | 219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program 220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
|
/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/ |
Texture2dProgram.java | 277 GLES20.glAttachShader(program, vertexShader); 278 checkGlError("glAttachShader"); 279 GLES20.glAttachShader(program, pixelShader); 280 checkGlError("glAttachShader");
|
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 71 GLES20.glAttachShader(program, vertexShader); 72 checkGlError("glAttachShader"); 73 GLES20.glAttachShader(program, pixelShader); 74 checkGlError("glAttachShader");
|
/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 273 GLES20.glAttachShader(program, vertexShader); 274 checkGlError("glAttachShader"); 275 GLES20.glAttachShader(program, pixelShader); 276 checkGlError("glAttachShader");
|
/frameworks/base/services/core/java/com/android/server/display/ |
ColorFade.java | 233 GLES20.glAttachShader(mProgram, vshader); 234 GLES20.glAttachShader(mProgram, fshader);
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 288 glAttachShader(program, vertexShader); 291 glAttachShader(program, fragmentShader);
|
GLDepthTestActivity.java | 294 GLES20.glAttachShader(program, vertexShader); 295 checkGlError("glAttachShader"); 296 GLES20.glAttachShader(program, pixelShader); 297 checkGlError("glAttachShader");
|
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 264 GLES20.glAttachShader(program, vertexShader); 265 checkGlError("glAttachShader"); 266 GLES20.glAttachShader(program, pixelShader); 267 checkGlError("glAttachShader");
|
/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 239 glAttachShader(program, vertexShader); 242 glAttachShader(program, fragmentShader);
|
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 332 GLES20.glAttachShader(program, vertexShader); 333 checkGlError("glAttachShader"); 334 GLES20.glAttachShader(program, pixelShader); 335 checkGlError("glAttachShader");
|
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 411 GLES20.glAttachShader(program, vertexShader); 412 checkGlError("glAttachShader"); 413 GLES20.glAttachShader(program, pixelShader); 414 checkGlError("glAttachShader");
|