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  /external/skqp/gm/
alphagradients.cpp 28 SkPoint pts[] = { { r.fLeft, r.fTop }, { r.fRight, r.fBottom } }; local
31 paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
cgm.c 24 sk_point_t pts[] = { { 0, 0 }, { W, H } }; local
26 return sk_shader_new_linear_gradient(pts, colors, NULL, 2, CLAMP_SK_SHADER_TILEMODE, NULL);
colorfilters.cpp 14 const SkPoint pts[] = { local
22 return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
glyph_pos_align.cpp 27 const SkPoint pts[] = {{0, 0}, {kWidth, kHeight}}; local
28 paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
points.cpp 26 static void fill_pts(SkPoint pts[], size_t n, SkRandom* rand) {
33 pts[i].set(x, y);
53 SkPoint* pts = new SkPoint[n]; variable
54 fill_pts(pts, n, &rand);
56 canvas->drawPoints(SkCanvas::kPolygon_PointMode, n, pts, p0);
57 canvas->drawPoints(SkCanvas::kLines_PointMode, n, pts, p1);
58 canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p2);
59 canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p3);
61 delete[] pts;
transparency.cpp 14 SkPoint pts[2]; local
15 pts[0] = SkPoint::Make(0, 0);
16 pts[1] = SkPoint::Make(width, 0);
34 p.setShader(SkGradientShader::MakeLinear(pts, shaderColors, nullptr, 2,
colormatrix.cpp 68 SkPoint pts[] = {{0, 0}, {SkIntToScalar(width), SkIntToScalar(height)}}; local
71 paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
gradientDirtyLaundry.cpp 38 static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
39 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
42 static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
43 const SkPoint pt{ SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY) };
47 static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode) {
48 const SkPoint pt{ SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY) }
72 SkPoint pts[2] = { { 0, 0 }, variable
    [all...]
matrixconvolution.cpp 43 SkPoint pts[2] = { SkPoint::Make(0, 0), local
47 pts, fColors, pos, 2, SkShader::kClamp_TileMode));
  /external/skqp/samplecode/
SampleClamp.cpp 16 SkPoint pts[] = { 0, 0, SK_Scalar1/500, SK_Scalar1/500 }; local
18 return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
SampleHairCurves.cpp 42 SkScalar pts[] = { local
48 curves.moveTo(pts[0], pts[1]);
49 curves.cubicTo(pts[2], pts[3],
50 pts[4], pts[5],
51 pts[6], pts[7]);
53 hulls.moveTo(pts[0], pts[1])
64 SkScalar pts[] = { local
82 SkScalar pts[] = { local
103 SkScalar pts[] = { local
    [all...]
SamplePoints.cpp 38 static void fill_pts(SkPoint pts[], size_t n, SkRandom* rand) {
40 pts[i].set(rand->nextUScalar1() * 640, rand->nextUScalar1() * 480);
59 SkPoint* pts = new SkPoint[n]; local
60 fill_pts(pts, n, &rand);
62 canvas->drawPoints(SkCanvas::kPolygon_PointMode, n, pts, p0);
63 canvas->drawPoints(SkCanvas::kLines_PointMode, n, pts, p1);
64 canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p2);
65 canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p3);
67 delete[] pts;
SampleShaders.cpp 24 SkPoint pts[2]; local
27 pts[0].set(0, 0);
28 pts[1].set(0, SkIntToScalar(bm.height()));
31 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
47 SkPoint pts[2]; local
50 pts[0].set(0, 0);
51 pts[1].set(SkIntToScalar(100), 0);
54 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
56 pts[0].set(0, 0);
57 pts[1].set(0, SkIntToScalar(100))
    [all...]
  /external/skqp/src/pathops/
SkPathOpsTightBounds.cpp 16 SkPoint pts[4]; local
17 verb = iter.next(pts);
20 moveBounds.fLeft = SkTMin(moveBounds.fLeft, pts[0].fX);
21 moveBounds.fTop = SkTMin(moveBounds.fTop, pts[0].fY);
22 moveBounds.fRight = SkTMax(moveBounds.fRight, pts[0].fX);
23 moveBounds.fBottom = SkTMax(moveBounds.fBottom, pts[0].fY);
30 wellBehaved &= between(pts[0].fX, pts[1].fX, pts[2].fX);
31 wellBehaved &= between(pts[0].fY, pts[1].fY, pts[2].fY)
    [all...]
  /external/skqp/tests/
PathMeasureTest.cpp 13 const SkPoint pts[] = { local
19 path.moveTo(pts[0]);
20 for (size_t i = 1; i < SK_ARRAY_COUNT(pts); i += 3) {
21 path.cubicTo(pts[i], pts[i + 1], pts[i + 2]);
30 const SkPoint pts[] = { local
36 path.moveTo(pts[0]);
37 for (size_t i = 1; i < SK_ARRAY_COUNT(pts); i += 2) {
38 path.quadTo(pts[i], pts[i + 1])
46 const SkPoint pts[] = { local
206 SkPoint stdP, hiP, pts[] = {{0,0}, {100,0}, {100,0}}; local
    [all...]
ShaderOpacityTest.cpp 51 SkPoint pts[2]; local
52 pts[0].iset(0, 0);
53 pts[1].iset(1, 0);
62 auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
69 grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
76 grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
83 grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
  /external/skia/gm/
colormatrix.cpp 68 SkPoint pts[] = {{0, 0}, {SkIntToScalar(width), SkIntToScalar(height)}}; local
71 paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
gradientDirtyLaundry.cpp 38 static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
39 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
42 static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
43 const SkPoint pt{ SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY) };
47 static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode) {
48 const SkPoint pt{ SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY) }
72 SkPoint pts[2] = { { 0, 0 }, variable
    [all...]
matrixconvolution.cpp 43 SkPoint pts[2] = { SkPoint::Make(0, 0), local
47 pts, fColors, pos, 2, SkShader::kClamp_TileMode));
shallowgradient.cpp 15 SkPoint pts[] = { { 0, 0 }, { size.width(), size.height() } }; local
16 return SkGradientShader::MakeLinear(pts, colors, nullptr, count, SkShader::kClamp_TileMode);
  /external/skia/samplecode/
SampleEffects.cpp 39 SkPoint pts[] = { { 3, 0 }, { 7, 5 } }; local
40 paint->setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
67 const float pts[] = { local
76 fPath.moveTo(pts[0], pts[1]);
77 for (i = 2; i < SK_ARRAY_COUNT(pts); i += 2) {
78 fPath.lineTo(pts[i], pts[i+1]);
SampleFontScalerTest.cpp 64 SkPoint pts[4]; local
65 pts[0].set(1.61061274e+09f, 6291456);
66 pts[1].set(-7.18397061e+15f,
68 pts[2].set(-1.30077315e+16f,
70 pts[3].set(-1.30077315e+16f,
74 path.moveTo(pts[0]);
75 path.cubicTo(pts[1], pts[2], pts[3]);
  /external/skia/src/effects/
SkCornerPathEffect.cpp 46 SkPoint pts[4]; local
60 switch (verb = iter.next(pts, false)) {
68 moveTo = pts[0];
71 dst->moveTo(pts[0]);
76 bool drawSegment = ComputeStep(pts[0], pts[1], fRadius, &step);
82 dst->quadTo(pts[0].fX, pts[0].fY, pts[0].fX + step.fX,
83 pts[0].fY + step.fY)
    [all...]
  /external/skia/tests/
PathOpsExtendedTest.cpp 87 SkPoint pts[4]; local
91 while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
99 firstPt = pts[0];
103 SkDebugf("{{%1.9g,%1.9g}, {%1.9g,%1.9g}},\n", pts[0].fX, pts[0].fY,
104 pts[1].fX, pts[1].fY);
105 lastPt = pts[1];
110 pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY)
    [all...]
VerticesTest.cpp 93 static void fill_triangle(SkCanvas* canvas, const SkPoint pts[], SkColor c) {
95 auto verts = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, 3, pts, nullptr, colors);
105 SkPoint pts[] = { { -10, 1 }, { -10, 2 }, { 1e9f, 1.5f } }; local
106 fill_triangle(surf->getCanvas(), pts, SK_ColorBLACK);

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