/frameworks/native/opengl/libagl/ |
context.h | 289 vec4_t diffuse; member in struct:android::gl::light_t 309 vec4_t diffuse; member in struct:android::gl::material_t
|
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d8types.h | [all...] |
d3dx9mesh.h | 221 FLOAT Diffuse; 235 FLOAT Diffuse; 269 D3DCOLORVALUE Diffuse; [all...] |
d3d9types.h | [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.cpp | 180 light[i].diffuse = {0.0f, 0.0f, 0.0f, 1.0f}; 189 light[0].diffuse = {1.0f, 1.0f, 1.0f, 1.0f}; 648 light[index].diffuse = {r, g, b, a}; [all...] |
Context.h | 136 Color diffuse; member in struct:es1::Light
|
/external/aac/libSACdec/src/ |
sac_dec.h | 158 #define MAX_M2_INPUT (MAX_OUTPUT_CHANNELS) /* 3 direct + 5 diffuse */
|
/external/ltp/testcases/kernel/mem/mmapstress/ |
mmapstress09.c | 475 * Use srand/rand to diffuse the information from the
|
mmapstress01.c | 713 * Use srand/rand to diffuse the information from the
|
mmapstress10.c | 915 * Use srand/rand to diffuse the information from the
|
/external/mesa3d/src/gallium/state_trackers/nine/ |
vertexdeclaration9.c | 160 [NINE_DECLUSAGE_COLOR] = "DIFFUSE",
|
/external/mesa3d/include/D3D9/ |
d3d9types.h | [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_state_init.c | [all...] |
/external/pdfium/third_party/lcms/src/ |
cmscgats.c | 237 {"DIFFUSE_GEOMETRY", WRITE_STRINGIFY}, // The diffuse geometry used. Allowed values are "sphere" or "opal". 270 // for transmission measurements it is important to identify 0/diffuse, diffuse/0, [all...] |
/external/autotest/client/tests/npb/ |
NPB3.3.tar.gz | |
/external/mesa3d/src/gallium/drivers/svga/include/ |
svga3d_cmd.h | 398 float diffuse[4]; member in struct:__anon29827 893 float diffuse[4]; member in struct:__anon29855 [all...] |
svga3d_types.h | 745 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ [all...] |
/external/mesa3d/src/mesa/main/ |
mtypes.h | 341 GLfloat Diffuse[4]; /**< diffuse color */ 366 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ [all...] |
rastpos.c | 191 /* Ambient + diffuse */
|
/external/mesa3d/src/mesa/swrast/ |
s_context.c | 277 * See if we can do early diffuse+specular (primary+secondary) color
|
/external/mesa3d/src/mesa/program/ |
program_parse.y | 172 %token DEPTH DIFFUSE DIRECTION [all...] |
/external/skia/src/effects/ |
SkLightingImageFilter.cpp | 1976 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); local [all...] |
/external/skqp/src/effects/ |
SkLightingImageFilter.cpp | 1976 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); local [all...] |
/external/libdrm/intel/ |
intel_decode.c | 722 sprintf(name, "DIFFUSE"); 825 sprintf(name, "DIFFUSE"); 965 "%s: DCL DIFFUSE%s\n", instr_prefix, [all...] |
/external/mesa3d/src/gallium/drivers/i915/ |
i915_debug.c | 332 FLAG(stream, ptr[j], 5, "force dflt diffuse");
|