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  /external/mesa3d/src/mesa/main/
texstorage.c 142 GLint levels,
152 for (level = 0; level < levels; level++) {
275 GLsizei levels, GLsizei width,
287 for (level = 0; level < levels; level++) {
308 GLsizei levels, GLenum internalformat,
335 /* levels check */
336 if (levels < 1) {
337 _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(levels < 1)",
342 /* check levels against maximum (note different error than above) */
343 if (levels > (GLint) _mesa_max_texture_levels(ctx, target))
    [all...]
  /external/ImageMagick/config/
quantization-table.xml 4 <!ELEMENT table (description , levels)>
6 <!ELEMENT levels (CDATA)>
8 <!ATTLIST levels width CDATA #REQUIRED>
9 <!ATTLIST levels height CDATA #REQUIRED>
10 <!ATTLIST levels divisor CDATA #REQUIRED>
39 <levels width="8" height="8" divisor="1">
48 </levels>
56 </levels>
  /external/nist-sip/java/gov/nist/core/
LogLevels.java 5 * Each of these levels must be mapped internally to logically equivalent
6 * logging levels in your logger.
  /external/replicaisland/src/com/replica/replicaisland/
LevelTree.java 28 public ArrayList<Level> levels = new ArrayList<Level>(); field in class:LevelTree.LevelGroup
64 public final static ArrayList<LevelGroup> levels = new ArrayList<LevelGroup>(); field in class:LevelTree
69 return levels.get(row).levels.get(index);
77 if (levels.size() > 0 && mLoadedResource == resource) {
84 levels.clear();
96 levels.add(currentGroup);
138 currentGroup.levels.add(currentLevel);
197 final int levelGroupCount = levels.size();
199 final ArrayList<Level> row = levels.get(x).levels
    [all...]
  /development/samples/RenderScript/Levels/
AndroidManifest.xml 21 package="com.android.rs.levels">
23 <application android:label="Levels RS"
27 android:label="Levels RS">
35 android:label="Levels Dalvik">
  /frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/
LayerInfo.java 5 * several consecutive depth levels.
  /external/compiler-rt/test/ubsan/TestCases/Misc/
coverage-levels.cc 1 // Test various levels of coverage
6 // RUN: rm -rf %T/coverage-levels && mkdir %T/coverage-levels
8 // RUN: %env_ubsan_opts=coverage=1:verbosity=1:coverage_dir='"%T/coverage-levels"' %run %t 2>&1 | FileCheck %s --check-prefix=CHECK1 --check-prefix=CHECK_NOWARN
10 // RUN: %env_ubsan_opts=coverage=1:verbosity=1:coverage_dir='"%T/coverage-levels"' %run %t 2>&1 | FileCheck %s --check-prefix=CHECK1 --check-prefix=CHECK_NOWARN
14 // RUN: %env_ubsan_opts=coverage=1:verbosity=1:coverage_dir='"%T/coverage-levels"' %run %t 2>&1 | FileCheck %s --check-prefix=CHECK1 --check-prefix=CHECK_NOWARN
17 // RUN: %env_ubsan_opts=coverage=1:verbosity=1:coverage_dir='"%T/coverage-levels"' %run %t 2>&1 | FileCheck %s --check-prefix=CHECK1 --check-prefix=CHECK_WARN
19 // RUN: %env_ubsan_opts=coverage=1:verbosity=1:coverage_dir='"%T/coverage-levels"' %run %t 2>&1 | FileCheck %s --check-prefix=CHECK2 --check-prefix=CHECK_WARN
21 // RUN: %env_ubsan_opts=coverage=1:verbosity=1:coverage_dir='"%T/coverage-levels"' %run %t 2>&1 | FileCheck %s --check-prefix=CHECK3 --check-prefix=CHECK_WARN
  /external/skia/src/core/
SkMipMap.h 24 * SkMipMap will generate mipmap levels when given a base mipmap level image.
26 * Any function which deals with mipmap levels indices will start with index 0
43 // Determines how many levels a SkMipMap will have without creating that mipmap.
49 // |level| is an index into the generated mipmap levels. It does not include
60 // countLevels returns the number of mipmap levels generated (which does not
64 // |index| is an index into the generated mipmap levels. It does not include
  /external/skqp/src/core/
SkMipMap.h 23 * SkMipMap will generate mipmap levels when given a base mipmap level image.
25 * Any function which deals with mipmap levels indices will start with index 0
42 // Determines how many levels a SkMipMap will have without creating that mipmap.
48 // |level| is an index into the generated mipmap levels. It does not include
59 // countLevels returns the number of mipmap levels generated (which does not
63 // |index| is an index into the generated mipmap levels. It does not include
  /external/deqp/modules/gles31/functional/
es31fTextureLevelStateQueryTests.cpp 151 std::vector<TextureLevelSpec> levels; member in struct:deqp::gles31::Functional::__anon18834::TextureGenerationSpec
424 texGen.levels.push_back(level);
445 texGen.levels.push_back(level);
466 texGen.levels.push_back(level);
493 texGen.levels.push_back(level);
517 texGen.levels.push_back(level);
540 texGen.levels.push_back(level);
560 texGen.levels.push_back(level);
580 texGen.levels.push_back(level);
647 texGen.levels.push_back(level)
    [all...]
  /external/llvm/utils/
clang-parse-diagnostics-file 30 levels = {'error': False, 'fatal error': False, 'ignored': False,
33 levels['error'] = True
35 levels['fatal error'] = True
37 levels['ignored'] = True
39 levels['note'] = True
41 levels['warning'] = True
74 # Get the diagnostics for the selected levels.
77 if levels[d.get('level')] or opts.all]
  /external/valgrind/memcheck/tests/
mempool.c 25 level_list *levels; member in struct:_pool
48 p->levels = NULL;
64 l->next = p->levels;
67 p->levels = l;
72 level_list *l = p->levels;
73 p->levels = l->next;
85 level_list *l = p->levels;
105 VALGRIND_MEMPOOL_ALLOC(p->levels->where, where, size);
  /frameworks/base/core/jni/
android_util_Log.cpp 44 static levels_t levels; member in namespace:android
68 return isLoggable(tag, levels.verbose);
128 levels.verbose = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "VERBOSE", "I"));
129 levels.debug = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "DEBUG", "I"));
130 levels.info = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "INFO", "I"));
131 levels.warn = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "WARN", "I"));
132 levels.error = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "ERROR", "I"));
133 levels.assert = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "ASSERT", "I"));
  /external/icu/android_icu4j/src/main/java/android/icu/text/
BidiLine.java 31 * This means that there is a Bidi object with a levels
34 * Only if the length of the text is zero, then levels==dirProps==NULL.
47 * Here, the levels array is scanned as soon as necessary, and a vector of
56 * In a further attempt to save memory, the levels array is never changed
61 * which is not reflected in the levels array.
62 * This allows a line Bidi object to use the same levels array as
66 * paragraph's levels and dirProps arrays are reused by way of setting
68 * change the now shared levels for (L1).
76 * the paragraph's levels array that we just point into.
89 byte[] levels = bidi.levels
    [all...]
  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
BidiLine.java 30 * This means that there is a Bidi object with a levels
33 * Only if the length of the text is zero, then levels==dirProps==NULL.
46 * Here, the levels array is scanned as soon as necessary, and a vector of
55 * In a further attempt to save memory, the levels array is never changed
60 * which is not reflected in the levels array.
61 * This allows a line Bidi object to use the same levels array as
65 * paragraph's levels and dirProps arrays are reused by way of setting
67 * change the now shared levels for (L1).
75 * the paragraph's levels array that we just point into.
88 byte[] levels = bidi.levels
    [all...]
  /external/libxml2/test/c14n/1-1-without-comments/
xmlbase-prop-3.xpath 5 if one of intermediate the levels (ietf:e1) are absent from the document
xmlbase-prop-4.xpath 5 if several intermediate levels (ietf:e1 and ietf:e11) are absent from
  /external/llvm/test/Linker/
module-flags-pic-1-a.ll 3 ; test linking modules with specified and default PIC levels
  /external/tensorflow/tensorflow/examples/android/res/values/
attrs.xml 7 necessary to support previous API levels.
  /external/webrtc/webrtc/modules/audio_coding/codecs/isac/main/source/
spectrum_ar_model_tables.h 45 /* quantization boundary levels for reflection coefficients */
54 /* pointers to AR representation levels tables */
62 /* representation levels for quantized Gain coefficient */
65 /* squared quantization boundary levels for Gain coefficient */
  /frameworks/layoutlib/bridge/resources/bars/
README 5 resource directory is used as a backup for all earlier API levels.
  /external/swiftshader/src/D3D8/
Direct3DBaseTexture8.cpp 22 Direct3DBaseTexture8::Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage) : Direct3DResource8(device, type, 0), levels(levels), usage(usage)
128 return levels;
154 return levels;
  /external/jemalloc/include/jemalloc/internal/
bitmap.h 45 * Assuming the number of levels, number of groups required for a given number
74 /* Maximum number of levels possible. */
99 /* Number of levels necessary for nbits. */
103 * Only the first (nlevels+1) elements are used, and levels are ordered
104 * bottom to top (e.g. the bottom level is stored in levels[0]).
106 bitmap_level_t levels[BITMAP_MAX_LEVELS+1]; member in struct:bitmap_info_s
138 size_t rgoff = binfo->levels[binfo->nlevels].group_offset - 1;
188 gp = &bitmap[binfo->levels[i].group_offset + goff];
212 g = bitmap[binfo->levels[i].group_offset];
216 g = bitmap[binfo->levels[i].group_offset + bit]
    [all...]
  /external/icu/icu4c/source/common/
ubidiln.cpp 37 * This means that there is a UBiDi object with a levels
40 * Only if the length of the text is zero, then levels==dirProps==NULL.
53 * Here, the levels array is scanned as soon as necessary, and a vector of
62 * In a further attempt to save memory, the levels array is never changed
67 * which is not reflected in the levels array.
68 * This allows a line UBiDi object to use the same levels array as
72 * paragraph's levels and dirProps arrays are reused by way of setting
74 * change the now shared levels for (L1).
82 * the paragraph's levels array that we just point into.
96 UBiDiLevel *levels=pBiDi->levels local
191 const UBiDiLevel *levels=pLineBiDi->levels; local
285 UBiDiLevel *levels=pBiDi->levelsMemory; local
439 UBiDiLevel *levels; local
566 UBiDiLevel *levels=pBiDi->levels; local
    [all...]
  /external/swiftshader/src/D3D9/
Direct3DBaseTexture9.cpp 25 Direct3DBaseTexture9::Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage) : Direct3DResource9(device, type, pool, 0), format(format), levels(levels), usage(usage)
172 return levels;
217 LOD = newLOD < levels ? newLOD : levels - 1;
243 return levels;

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