/external/mesa3d/src/mesa/main/ |
texstorage.c | 142 GLint levels, 152 for (level = 0; level < levels; level++) { 275 GLsizei levels, GLsizei width, 287 for (level = 0; level < levels; level++) { 308 GLsizei levels, GLenum internalformat, 335 /* levels check */ 336 if (levels < 1) { 337 _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(levels < 1)", 342 /* check levels against maximum (note different error than above) */ 343 if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) [all...] |
/external/ImageMagick/config/ |
quantization-table.xml | 4 <!ELEMENT table (description , levels)> 6 <!ELEMENT levels (CDATA)> 8 <!ATTLIST levels width CDATA #REQUIRED> 9 <!ATTLIST levels height CDATA #REQUIRED> 10 <!ATTLIST levels divisor CDATA #REQUIRED> 39 <levels width="8" height="8" divisor="1"> 48 </levels> 56 </levels>
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/external/nist-sip/java/gov/nist/core/ |
LogLevels.java | 5 * Each of these levels must be mapped internally to logically equivalent 6 * logging levels in your logger.
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/external/replicaisland/src/com/replica/replicaisland/ |
LevelTree.java | 28 public ArrayList<Level> levels = new ArrayList<Level>(); field in class:LevelTree.LevelGroup 64 public final static ArrayList<LevelGroup> levels = new ArrayList<LevelGroup>(); field in class:LevelTree 69 return levels.get(row).levels.get(index); 77 if (levels.size() > 0 && mLoadedResource == resource) { 84 levels.clear(); 96 levels.add(currentGroup); 138 currentGroup.levels.add(currentLevel); 197 final int levelGroupCount = levels.size(); 199 final ArrayList<Level> row = levels.get(x).levels [all...] |
/development/samples/RenderScript/Levels/ |
AndroidManifest.xml | 21 package="com.android.rs.levels"> 23 <application android:label="Levels RS" 27 android:label="Levels RS"> 35 android:label="Levels Dalvik">
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/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/ |
LayerInfo.java | 5 * several consecutive depth levels.
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/external/compiler-rt/test/ubsan/TestCases/Misc/ |
coverage-levels.cc | 1 // Test various levels of coverage 6 // RUN: rm -rf %T/coverage-levels && mkdir %T/coverage-levels 8 // RUN: %env_ubsan_opts=coverage=1:verbosity=1:coverage_dir='"%T/coverage-levels"' %run %t 2>&1 | FileCheck %s --check-prefix=CHECK1 --check-prefix=CHECK_NOWARN 10 // RUN: %env_ubsan_opts=coverage=1:verbosity=1:coverage_dir='"%T/coverage-levels"' %run %t 2>&1 | FileCheck %s --check-prefix=CHECK1 --check-prefix=CHECK_NOWARN 14 // RUN: %env_ubsan_opts=coverage=1:verbosity=1:coverage_dir='"%T/coverage-levels"' %run %t 2>&1 | FileCheck %s --check-prefix=CHECK1 --check-prefix=CHECK_NOWARN 17 // RUN: %env_ubsan_opts=coverage=1:verbosity=1:coverage_dir='"%T/coverage-levels"' %run %t 2>&1 | FileCheck %s --check-prefix=CHECK1 --check-prefix=CHECK_WARN 19 // RUN: %env_ubsan_opts=coverage=1:verbosity=1:coverage_dir='"%T/coverage-levels"' %run %t 2>&1 | FileCheck %s --check-prefix=CHECK2 --check-prefix=CHECK_WARN 21 // RUN: %env_ubsan_opts=coverage=1:verbosity=1:coverage_dir='"%T/coverage-levels"' %run %t 2>&1 | FileCheck %s --check-prefix=CHECK3 --check-prefix=CHECK_WARN
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/external/skia/src/core/ |
SkMipMap.h | 24 * SkMipMap will generate mipmap levels when given a base mipmap level image. 26 * Any function which deals with mipmap levels indices will start with index 0 43 // Determines how many levels a SkMipMap will have without creating that mipmap. 49 // |level| is an index into the generated mipmap levels. It does not include 60 // countLevels returns the number of mipmap levels generated (which does not 64 // |index| is an index into the generated mipmap levels. It does not include
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/external/skqp/src/core/ |
SkMipMap.h | 23 * SkMipMap will generate mipmap levels when given a base mipmap level image. 25 * Any function which deals with mipmap levels indices will start with index 0 42 // Determines how many levels a SkMipMap will have without creating that mipmap. 48 // |level| is an index into the generated mipmap levels. It does not include 59 // countLevels returns the number of mipmap levels generated (which does not 63 // |index| is an index into the generated mipmap levels. It does not include
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/external/deqp/modules/gles31/functional/ |
es31fTextureLevelStateQueryTests.cpp | 151 std::vector<TextureLevelSpec> levels; member in struct:deqp::gles31::Functional::__anon18834::TextureGenerationSpec 424 texGen.levels.push_back(level); 445 texGen.levels.push_back(level); 466 texGen.levels.push_back(level); 493 texGen.levels.push_back(level); 517 texGen.levels.push_back(level); 540 texGen.levels.push_back(level); 560 texGen.levels.push_back(level); 580 texGen.levels.push_back(level); 647 texGen.levels.push_back(level) [all...] |
/external/llvm/utils/ |
clang-parse-diagnostics-file | 30 levels = {'error': False, 'fatal error': False, 'ignored': False, 33 levels['error'] = True 35 levels['fatal error'] = True 37 levels['ignored'] = True 39 levels['note'] = True 41 levels['warning'] = True 74 # Get the diagnostics for the selected levels. 77 if levels[d.get('level')] or opts.all]
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/external/valgrind/memcheck/tests/ |
mempool.c | 25 level_list *levels; member in struct:_pool 48 p->levels = NULL; 64 l->next = p->levels; 67 p->levels = l; 72 level_list *l = p->levels; 73 p->levels = l->next; 85 level_list *l = p->levels; 105 VALGRIND_MEMPOOL_ALLOC(p->levels->where, where, size);
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/frameworks/base/core/jni/ |
android_util_Log.cpp | 44 static levels_t levels; member in namespace:android 68 return isLoggable(tag, levels.verbose); 128 levels.verbose = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "VERBOSE", "I")); 129 levels.debug = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "DEBUG", "I")); 130 levels.info = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "INFO", "I")); 131 levels.warn = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "WARN", "I")); 132 levels.error = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "ERROR", "I")); 133 levels.assert = env->GetStaticIntField(clazz, GetStaticFieldIDOrDie(env, clazz, "ASSERT", "I"));
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/external/icu/android_icu4j/src/main/java/android/icu/text/ |
BidiLine.java | 31 * This means that there is a Bidi object with a levels 34 * Only if the length of the text is zero, then levels==dirProps==NULL. 47 * Here, the levels array is scanned as soon as necessary, and a vector of 56 * In a further attempt to save memory, the levels array is never changed 61 * which is not reflected in the levels array. 62 * This allows a line Bidi object to use the same levels array as 66 * paragraph's levels and dirProps arrays are reused by way of setting 68 * change the now shared levels for (L1). 76 * the paragraph's levels array that we just point into. 89 byte[] levels = bidi.levels [all...] |
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/ |
BidiLine.java | 30 * This means that there is a Bidi object with a levels 33 * Only if the length of the text is zero, then levels==dirProps==NULL. 46 * Here, the levels array is scanned as soon as necessary, and a vector of 55 * In a further attempt to save memory, the levels array is never changed 60 * which is not reflected in the levels array. 61 * This allows a line Bidi object to use the same levels array as 65 * paragraph's levels and dirProps arrays are reused by way of setting 67 * change the now shared levels for (L1). 75 * the paragraph's levels array that we just point into. 88 byte[] levels = bidi.levels [all...] |
/external/libxml2/test/c14n/1-1-without-comments/ |
xmlbase-prop-3.xpath | 5 if one of intermediate the levels (ietf:e1) are absent from the document
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xmlbase-prop-4.xpath | 5 if several intermediate levels (ietf:e1 and ietf:e11) are absent from
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/external/llvm/test/Linker/ |
module-flags-pic-1-a.ll | 3 ; test linking modules with specified and default PIC levels
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/external/tensorflow/tensorflow/examples/android/res/values/ |
attrs.xml | 7 necessary to support previous API levels.
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/external/webrtc/webrtc/modules/audio_coding/codecs/isac/main/source/ |
spectrum_ar_model_tables.h | 45 /* quantization boundary levels for reflection coefficients */ 54 /* pointers to AR representation levels tables */ 62 /* representation levels for quantized Gain coefficient */ 65 /* squared quantization boundary levels for Gain coefficient */
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/frameworks/layoutlib/bridge/resources/bars/ |
README | 5 resource directory is used as a backup for all earlier API levels.
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/external/swiftshader/src/D3D8/ |
Direct3DBaseTexture8.cpp | 22 Direct3DBaseTexture8::Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage) : Direct3DResource8(device, type, 0), levels(levels), usage(usage) 128 return levels; 154 return levels;
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/external/jemalloc/include/jemalloc/internal/ |
bitmap.h | 45 * Assuming the number of levels, number of groups required for a given number 74 /* Maximum number of levels possible. */ 99 /* Number of levels necessary for nbits. */ 103 * Only the first (nlevels+1) elements are used, and levels are ordered 104 * bottom to top (e.g. the bottom level is stored in levels[0]). 106 bitmap_level_t levels[BITMAP_MAX_LEVELS+1]; member in struct:bitmap_info_s 138 size_t rgoff = binfo->levels[binfo->nlevels].group_offset - 1; 188 gp = &bitmap[binfo->levels[i].group_offset + goff]; 212 g = bitmap[binfo->levels[i].group_offset]; 216 g = bitmap[binfo->levels[i].group_offset + bit] [all...] |
/external/icu/icu4c/source/common/ |
ubidiln.cpp | 37 * This means that there is a UBiDi object with a levels 40 * Only if the length of the text is zero, then levels==dirProps==NULL. 53 * Here, the levels array is scanned as soon as necessary, and a vector of 62 * In a further attempt to save memory, the levels array is never changed 67 * which is not reflected in the levels array. 68 * This allows a line UBiDi object to use the same levels array as 72 * paragraph's levels and dirProps arrays are reused by way of setting 74 * change the now shared levels for (L1). 82 * the paragraph's levels array that we just point into. 96 UBiDiLevel *levels=pBiDi->levels local 191 const UBiDiLevel *levels=pLineBiDi->levels; local 285 UBiDiLevel *levels=pBiDi->levelsMemory; local 439 UBiDiLevel *levels; local 566 UBiDiLevel *levels=pBiDi->levels; local [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DBaseTexture9.cpp | 25 Direct3DBaseTexture9::Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage) : Direct3DResource9(device, type, pool, 0), format(format), levels(levels), usage(usage) 172 return levels; 217 LOD = newLOD < levels ? newLOD : levels - 1; 243 return levels;
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