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  /external/skqp/tests/
ApplyGammaTest.cpp 19 /** convert 0..1 linear value to 0..1 srgb */
28 /** convert 0..1 srgb value to 0..1 linear */
29 static float srgb_to_linear(float srgb) {
30 if (srgb <= 0.04045f) {
31 return srgb / 12.92f;
33 return powf((srgb + 0.055f) / 1.055f, 2.4f);
47 // need to unpremul before we can perform srgb magic
SRGBTest.cpp 32 uint8_t srgb = linear_to_srgb(f); local
34 REPORTER_ASSERT(r, srgb >= prev);
35 prev = srgb;
  /external/skia/gm/
gamma.cpp 127 // sRGB sources decoded to linear before computing mipmaps?
132 // 50% grey via paint color. Paint color (SkColor) is specified to be sRGB!
150 // Shallow gradient around 50% (perceptual) gray. Endpoints are SkColor, so sRGB.
163 // Shallow 3-stop gradient around 50% (perceptual) gray. Endpoints are SkColor, so sRGB.
176 // Shallow N-stop gradient around 50% (perceptual) gray. Endpoints are SkColor, so sRGB.
191 // 50% grey from sRGB bitmap, with drawBitmap
192 nextBitmap(srgbGreyBmp, "sRGB BMP");
199 // Bitmap wrapped in a shader (sRGB):
202 nextRect("sRGB BMP", "Shader");
color4f.cpp 72 // even if it holds sRGB values.
96 auto srgb = SkColorSpace::MakeSRGB(); local
97 auto spin = srgb->makeColorSpin(); // RGB -> GBR
112 SkShader::MakeColorShader(c4, srgb),
  /external/skia/site/user/sample/
color.md 65 The most common transfer function, sRGB, is actually free on GPU! GPU hardware can transform sRGB
66 to linear on reads and linear to sRGB on writes.
90 **SkColor** (stored on **SkPaint**) is assumed to be in the sRGB color space - meaning that it
91 is in the sRGB gamut and encoded with the sRGB transfer function.
107 // Remember that SkColor is always assumed to be sRGB as a convenience
137 bitmap.allocPixels(info); // Good: S32 is shorthand for 8888, sRGB
144 // sRGB, 8888
  /external/skqp/gm/
gamma.cpp 127 // sRGB sources decoded to linear before computing mipmaps?
132 // 50% grey via paint color. Paint color (SkColor) is specified to be sRGB!
150 // Shallow gradient around 50% (perceptual) gray. Endpoints are SkColor, so sRGB.
163 // Shallow 3-stop gradient around 50% (perceptual) gray. Endpoints are SkColor, so sRGB.
176 // Shallow N-stop gradient around 50% (perceptual) gray. Endpoints are SkColor, so sRGB.
191 // 50% grey from sRGB bitmap, with drawBitmap
192 nextBitmap(srgbGreyBmp, "sRGB BMP");
199 // Bitmap wrapped in a shader (sRGB):
202 nextRect("sRGB BMP", "Shader");
  /external/skqp/site/user/sample/
color.md 65 The most common transfer function, sRGB, is actually free on GPU! GPU hardware can transform sRGB
66 to linear on reads and linear to sRGB on writes.
90 **SkColor** (stored on **SkPaint**) is assumed to be in the sRGB color space - meaning that it
91 is in the sRGB gamut and encoded with the sRGB transfer function.
107 // Remember that SkColor is always assumed to be sRGB as a convenience
137 bitmap.allocPixels(info); // Good: S32 is shorthand for 8888, sRGB
144 // sRGB, 8888
  /external/libpng/contrib/libtests/
gentests.sh 68 for gamma in "" --sRGB --linear --1.8
73 --sRGB)
74 gname="-srgb";;
  /external/skia/src/effects/
SkToSRGBColorFilter.cpp 24 // Linear and sRGB will return true to isNumericalTransferFn(), so we check them first.
40 // Step 2: Transform to sRGB gamut, without clamping.
48 // Step 3: Back to sRGB encoding.
  /external/skia/tests/
SRGBTest.cpp 32 uint8_t srgb = linear_to_srgb(f); local
34 REPORTER_ASSERT(r, srgb >= prev);
35 prev = srgb;
  /external/skqp/src/effects/
SkToSRGBColorFilter.cpp 24 // Linear and sRGB will return true to isNumericalTransferFn(), so we check them first.
40 // Step 2: Transform to sRGB gamut, without clamping.
48 // Step 3: Back to sRGB encoding.
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_format_srgb.c 31 * Format conversion code for srgb formats.
33 * Functions for converting from srgb to linear and vice versa.
36 * srgb->linear:
40 * linear->srgb:
56 * 1) For srgb->linear, it is required that the error on the srgb side is
58 * to srgb from linear using the ideal conversion, it would not be off by
61 * 2) linear->srgb is permitted 0.6f which luckily looks like quite a large
63 * 3) Additionally, all srgb values converted to linear and back must result
82 * Convert srgb int values to linear float values
    [all...]
  /frameworks/base/graphics/java/android/graphics/
Color.java 52 * <p>A color int always defines a color in the {@link ColorSpace.Named#SRGB sRGB}
137 * <p class="note"><b>sRGB color space:</b> for compatibility reasons and ease of
138 * use, color longs encoding {@link ColorSpace.Named#SRGB sRGB} colors do not
151 * <tr><td colspan="4">{@link ColorSpace.Named#SRGB sRGB} color space</td></tr>
175 * this doesn't quite hold for the special case of sRGB colors).</p>
194 * color space. To encode sRGB colors, use {@link #pack(float, float, float)}
229 * // sRGB
    [all...]
  /external/ImageMagick/PerlMagick/t/reference/composite/
Out.miff 4 colorspace=sRGB
Xor.miff 4 colorspace=sRGB
  /external/ImageMagick/PerlMagick/t/reference/filter/
AdaptiveThreshold.miff 4 colorspace=sRGB
Segment.miff 4 colorspace=sRGB
  /external/ImageMagick/PerlMagick/t/reference/read/
granite.miff 4 colorspace=sRGB
input_tim.miff 4 colorspace=sRGB
  /external/libpng/contrib/oss-fuzz/
png.dict 34 section_sRGB="sRGB"
  /external/libpng/contrib/testpngs/
makepngs.sh 47 for g in none sRGB linear 1.8
78 mpg none gray-alpha 8 # required: code coverage, sRGB opaque component
86 mpg sRGB palette 1 # required: code coverage
87 mpg sRGB rgb-alpha 16 # required: code coverage: pngread.c:2422 untested
  /external/mesa3d/src/gallium/state_trackers/nine/
surface9.h 39 struct pipe_surface *surface[2]; /* created on-demand (linear, sRGB) */
94 NineSurface9_GetSurface( struct NineSurface9 *This, int sRGB )
96 assert(This->surface[sRGB]);
97 return This->surface[sRGB];
  /external/mesa3d/src/gallium/tests/graw/
SConscript 29 'tex-srgb',
  /external/pdfium/core/fpdfapi/page/
cpdf_iccprofile.cpp 16 return dwSize == 3144 && memcmp(pData + 0x190, "sRGB IEC61966-2.1", 17) == 0;
  /external/skia/include/effects/
SkToSRGBColorFilter.h 18 * Color filter that converts from supplied color space to sRGB (both gamut and transfer function).

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