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full:blend
(Results
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) sorted by null
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/external/mesa3d/src/gallium/auxiliary/util/
u_dual_blend.h
14
static inline boolean util_blend_state_is_dual(const struct pipe_blend_state *
blend
,
17
if (util_blend_factor_is_dual_src(
blend
->rt[index].rgb_src_factor) ||
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util_blend_factor_is_dual_src(
blend
->rt[index].alpha_src_factor) ||
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util_blend_factor_is_dual_src(
blend
->rt[index].rgb_dst_factor) ||
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util_blend_factor_is_dual_src(
blend
->rt[index].alpha_dst_factor))
/external/deqp/android/cts/master/src/
gles3-pixelformat-issues.txt
2
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.rgb_func_alpha_func.*
3
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.equation_src_func_dst_func.*
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/src/
gles3-pixelformat-issues.txt
2
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.rgb_func_alpha_func.*
3
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.equation_src_func_dst_func.*
/external/skia/src/codec/
SkCodecAnimationPriv.h
13
* How to
blend
the current frame.
15
enum class
Blend
{
17
*
Blend
with the prior frame. This is the typical case, supported
23
* Do not
blend
.
/external/skqp/src/codec/
SkCodecAnimationPriv.h
13
* How to
blend
the current frame.
15
enum class
Blend
{
17
*
Blend
with the prior frame. This is the typical case, supported
23
* Do not
blend
.
/external/deqp/android/cts/mnc/src/
gles3-pixelformat-issues.txt
2
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.rgb_func_alpha_func.src.dst_color_one_minus_dst_alpha
3
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.rgb_func_alpha_func.src.dst_color_constant_alpha
4
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.rgb_func_alpha_func.src.dst_color_src_alpha_saturate
5
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.rgb_func_alpha_func.dst.one_zero
6
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_src_color
7
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_dst_color
8
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_dst_alpha
9
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.rgb_func_alpha_func.dst.one_constant_color
10
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.rgb_func_alpha_func.dst.one_constant_alpha
11
dEQP-GLES3.functional.fragment_ops.
blend
.default_framebuffer.rgb_func_alpha_func.dst.one_src_alpha_saturat
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/external/mesa3d/src/gallium/drivers/svga/
svga_pipe_blend.c
95
* Define a vgpu10
blend
state object for the given
96
* svga
blend
state.
145
struct svga_blend_state *
blend
= CALLOC_STRUCT( svga_blend_state );
local
148
if (!
blend
)
151
/* Fill in the per-rendertarget
blend
state. We currently only
152
* support independent
blend
enable and colormask per render target.
156
* top of D3D9 API. Instead we try to simulate with various
blend
modes.
162
blend
->need_white_fragments = TRUE;
163
blend
->rt[i].blend_enable = TRUE;
164
blend
->rt[i].srcblend = SVGA3D_BLENDOP_ONE
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/external/deqp/android/cts/master/
gles3-multisample.txt
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gles3-565-no-depth-no-stencil.txt
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/external/deqp/android/cts/mnc/
gles3-multisample.txt
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gles3-565-no-depth-no-stencil.txt
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/external/deqp/android/cts/nyc/
gles3-multisample.txt
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gles3-565-no-depth-no-stencil.txt
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/external/deqp/android/cts/nyc/src/
gles3-multisample.txt
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gles3-pixelformat.txt
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
gles3-multisample.txt
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gles3-565-no-depth-no-stencil.txt
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
gles3-565-no-depth-no-stencil.txt
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gles3-multisample.txt
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles3-multisample.txt
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
gles3-565-no-depth-no-stencil.txt
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gles3-multisample.txt
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles3-565-no-depth-no-stencil.txt
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gles3-multisample.txt
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/external/mesa3d/src/mesa/state_tracker/
st_atom_blend.c
45
* Convert GLenum
blend
tokens to pipe tokens.
46
* Both
blend
factors and
blend
funcs are accepted.
49
translate_blend(GLenum
blend
)
51
switch (
blend
) {
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/*
blend
functions */
64
/*
blend
factors */
172
* Figure out if
blend
enables/state are different per rt.
192
struct pipe_blend_state *
blend
= &st->state.
blend
;
local
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