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  /external/mesa3d/doxygen/
gallium.doc 74 rasterization options, blend modes, etc) and resources (drawing surfaces,
80 The p_defines.h header defines numerous constants and tokens (blend modes,
96 interface. It's responsible for translating Mesa state (blend modes, texture
  /external/mesa3d/src/gallium/drivers/ilo/core/
ilo_builder_3d_bottom.h 429 dw[1] = cc->blend[0];
1101 state_align, state_len, cc->blend);
1115 state_align, state_len, &cc->blend[1]);
ilo_builder_decode.c 376 writer_dw(builder, which, offset, 0, "BLEND\n");
381 writer_dw(builder, which, offset, 0, "BLEND%d\n", i);
382 writer_dw(builder, which, offset, 1, "BLEND%d\n", i);
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_vtbl.c 260 sz += sizeof(state->Blend);
383 emit(intel, state->Blend, sizeof(state->Blend));
  /external/pdfium/public/
fpdf_edit.h 470 // Set the blend mode of |page_object|.
473 // blend_mode - string containing the blend mode.
475 // Blend mode can be one of following: Color, ColorBurn, ColorDodge, Darken,
  /external/skia/src/gpu/
SkGr.cpp 382 // There is a blend between the primitive color and the shader color. The shader sees
415 // There is a blend between the primitive color and the paint color. The blend considers
  /external/swiftshader/src/OpenGL/libGL/
utilities.cpp 476 sw::BlendFactor ConvertBlendFunc(GLenum blend)
478 switch(blend)
495 default: UNREACHABLE(blend);
  /external/swiftshader/src/OpenGL/libGLES_CM/
utilities.cpp 584 sw::BlendFactor ConvertBlendFunc(GLenum blend)
586 switch(blend)
599 default: UNREACHABLE(blend);
  /prebuilts/gcc/darwin-x86/host/i686-apple-darwin-4.2.1/lib/gcc/i686-apple-darwin10/4.2.1/include/
smmintrin.h 80 /* Integer blend instructions - select data from 2 sources using
104 /* Single precision floating point blend instructions - select data
128 /* Double precision floating point blend instructions - select data
  /prebuilts/gcc/darwin-x86/host/i686-apple-darwin-4.2.1/lib/gcc/i686-apple-darwin11/4.2.1/include/
smmintrin.h 80 /* Integer blend instructions - select data from 2 sources using
104 /* Single precision floating point blend instructions - select data
128 /* Double precision floating point blend instructions - select data
  /prebuilts/gcc/darwin-x86/x86/x86_64-linux-android-4.9/lib/gcc/x86_64-linux-android/4.9.x/include/
smmintrin.h 161 /* Integer blend instructions - select data from 2 sources using
186 /* Single precision floating point blend instructions - select data
211 /* Double precision floating point blend instructions - select data
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/lib/gcc/x86_64-linux/4.8/include/
smmintrin.h 159 /* Integer blend instructions - select data from 2 sources using
184 /* Single precision floating point blend instructions - select data
209 /* Double precision floating point blend instructions - select data
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/lib/gcc/x86_64-w64-mingw32/4.8.3/include/
smmintrin.h 159 /* Integer blend instructions - select data from 2 sources using
184 /* Single precision floating point blend instructions - select data
209 /* Double precision floating point blend instructions - select data
  /prebuilts/gcc/linux-x86/x86/x86_64-linux-android-4.9/lib/gcc/x86_64-linux-android/4.9.x/include/
smmintrin.h 161 /* Integer blend instructions - select data from 2 sources using
186 /* Single precision floating point blend instructions - select data
211 /* Double precision floating point blend instructions - select data
  /external/ImageMagick/ImageMagick/script/
porting.html 236 <dt>Blend</dt>
237 <dd>blend this pixel channel with the alpha mask if it's enabled</dd>
260 <p>Previously MagickCore methods had channel analogs, for example, NegateImage() and NegateImageChannels(). The channel analog methods are no longer necessary because the pixel channel traits specify whether to act on a particular pixel channel or whether to blend with the alpha mask. For example, instead of</p>
377 channels. Most operators will blend alpha the other color channels, but other
454 <dd>treat the alpha channel independently (do not blend).</dd>
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conjure.html 307 <td>geometry="geometry", width="integer", height="integer", bordercolor="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td>
374 <td>fill="color name", blend="string"</td>
401 <td>image="image-handle", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", mask="image-handle", geometry="geometry", x="integer", y="integer", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", opacity="integer", tile="True, False", rotate="double", color="color name", blend="geometry", interpolate="undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline"</td>
571 <td>geometry="geometry", width="integer", height="integer", inner="integer", outer="integer", fill="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td>
654 <td>method="coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", dither="true, false"</td>
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  /external/ImageMagick/www/
porting.html 240 <dt>Blend</dt>
241 <dd>blend this pixel channel with the alpha mask if it's enabled</dd>
264 <p>Previously MagickCore methods had channel analogs, for example, NegateImage() and NegateImageChannels(). The channel analog methods are no longer necessary because the pixel channel traits specify whether to act on a particular pixel channel or whether to blend with the alpha mask. For example, instead of</p>
381 channels. Most operators will blend alpha the other color channels, but other
459 <dd>treat the alpha channel independently (do not blend).</dd>
    [all...]
conjure.html 311 <td>geometry="geometry", width="integer", height="integer", bordercolor="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td>
378 <td>fill="color name", blend="string"</td>
405 <td>image="image-handle", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", mask="image-handle", geometry="geometry", x="integer", y="integer", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", opacity="integer", tile="True, False", rotate="double", color="color name", blend="geometry", interpolate="undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline"</td>
575 <td>geometry="geometry", width="integer", height="integer", inner="integer", outer="integer", fill="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td>
658 <td>method="coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", dither="true, false"</td>
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  /external/deqp/modules/egl/
teglRenderTests.cpp 122 BlendMode blend; member in struct:deqp::egl::__anon18268::DrawPrimitiveOp
162 drawOp.blend = (BlendMode)rnd.getInt(0, BLENDMODE_LAST-1);
285 if (drawOp.blend != BLENDMODE_NONE)
289 switch (drawOp.blend)
563 switch (drawOp.blend)
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  /external/libvpx/libvpx/third_party/libyuv/source/
scale_neon.cc 659 // General purpose row blend.
677 // Blend 25 / 75.
691 // Blend 50 / 50.
704 // Blend 75 / 25.
718 // Blend 100 / 0 - Copy row unchanged.
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planar_functions.cc 666 // the same blend function for all pixels if possible.
685 // Alpha Blend 2 ARGB images and store to destination.
721 // Alpha Blend plane and store to destination.
779 // Alpha Blend YUV images and store to destination.
811 // Blend Y plane.
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  /external/libyuv/files/source/
scale_neon.cc 687 // General purpose row blend.
705 // Blend 25 / 75.
719 // Blend 50 / 50.
732 // Blend 75 / 25.
746 // Blend 100 / 0 - Copy row unchanged.
    [all...]
  /external/mesa3d/src/gallium/drivers/r300/
r300_emit.c 42 struct r300_blend_state* blend = (struct r300_blend_state*)state; local
52 WRITE_CS_TABLE(blend->cb_noclamp, size);
54 WRITE_CS_TABLE(blend->cb_noclamp_noalpha, size);
57 WRITE_CS_TABLE(blend->cb_clamp[swz], size);
60 WRITE_CS_TABLE(blend->cb_no_readwrite, size);
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  /external/mesa3d/src/mesa/state_tracker/
st_cb_drawpixels.c 619 struct pipe_blend_state blend; local
635 /* blend (colormask) */
636 memset(&blend, 0, sizeof(blend));
637 cso_set_blend(cso, &blend);
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  /external/mesa3d/src/mesa/main/
mtypes.h 432 GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
443 GLenum SrcRGB; /**< RGB blend source term */
444 GLenum DstRGB; /**< RGB blend dest term */
445 GLenum SrcA; /**< Alpha blend source term */
446 GLenum DstA; /**< Alpha blend dest term */
450 * Set if any blend factor uses SRC1. Computed at the time blend factors
454 } Blend[MAX_DRAW_BUFFERS];
455 /** Are the blend func terms currently different for each buffer/target? */
457 /** Are the blend equations currently different for each buffer/target? *
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