/external/mesa3d/doxygen/ |
gallium.doc | 74 rasterization options, blend modes, etc) and resources (drawing surfaces, 80 The p_defines.h header defines numerous constants and tokens (blend modes, 96 interface. It's responsible for translating Mesa state (blend modes, texture
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/external/mesa3d/src/gallium/drivers/ilo/core/ |
ilo_builder_3d_bottom.h | 429 dw[1] = cc->blend[0]; 1101 state_align, state_len, cc->blend); 1115 state_align, state_len, &cc->blend[1]);
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ilo_builder_decode.c | 376 writer_dw(builder, which, offset, 0, "BLEND\n"); 381 writer_dw(builder, which, offset, 0, "BLEND%d\n", i); 382 writer_dw(builder, which, offset, 1, "BLEND%d\n", i);
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_vtbl.c | 260 sz += sizeof(state->Blend); 383 emit(intel, state->Blend, sizeof(state->Blend));
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/external/pdfium/public/ |
fpdf_edit.h | 470 // Set the blend mode of |page_object|. 473 // blend_mode - string containing the blend mode. 475 // Blend mode can be one of following: Color, ColorBurn, ColorDodge, Darken,
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/external/skia/src/gpu/ |
SkGr.cpp | 382 // There is a blend between the primitive color and the shader color. The shader sees 415 // There is a blend between the primitive color and the paint color. The blend considers
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/external/swiftshader/src/OpenGL/libGL/ |
utilities.cpp | 476 sw::BlendFactor ConvertBlendFunc(GLenum blend) 478 switch(blend) 495 default: UNREACHABLE(blend);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
utilities.cpp | 584 sw::BlendFactor ConvertBlendFunc(GLenum blend) 586 switch(blend) 599 default: UNREACHABLE(blend);
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/prebuilts/gcc/darwin-x86/host/i686-apple-darwin-4.2.1/lib/gcc/i686-apple-darwin10/4.2.1/include/ |
smmintrin.h | 80 /* Integer blend instructions - select data from 2 sources using 104 /* Single precision floating point blend instructions - select data 128 /* Double precision floating point blend instructions - select data
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/prebuilts/gcc/darwin-x86/host/i686-apple-darwin-4.2.1/lib/gcc/i686-apple-darwin11/4.2.1/include/ |
smmintrin.h | 80 /* Integer blend instructions - select data from 2 sources using 104 /* Single precision floating point blend instructions - select data 128 /* Double precision floating point blend instructions - select data
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/prebuilts/gcc/darwin-x86/x86/x86_64-linux-android-4.9/lib/gcc/x86_64-linux-android/4.9.x/include/ |
smmintrin.h | 161 /* Integer blend instructions - select data from 2 sources using 186 /* Single precision floating point blend instructions - select data 211 /* Double precision floating point blend instructions - select data
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/lib/gcc/x86_64-linux/4.8/include/ |
smmintrin.h | 159 /* Integer blend instructions - select data from 2 sources using 184 /* Single precision floating point blend instructions - select data 209 /* Double precision floating point blend instructions - select data
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/lib/gcc/x86_64-w64-mingw32/4.8.3/include/ |
smmintrin.h | 159 /* Integer blend instructions - select data from 2 sources using 184 /* Single precision floating point blend instructions - select data 209 /* Double precision floating point blend instructions - select data
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/prebuilts/gcc/linux-x86/x86/x86_64-linux-android-4.9/lib/gcc/x86_64-linux-android/4.9.x/include/ |
smmintrin.h | 161 /* Integer blend instructions - select data from 2 sources using 186 /* Single precision floating point blend instructions - select data 211 /* Double precision floating point blend instructions - select data
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/external/ImageMagick/ImageMagick/script/ |
porting.html | 236 <dt>Blend</dt> 237 <dd>blend this pixel channel with the alpha mask if it's enabled</dd> 260 <p>Previously MagickCore methods had channel analogs, for example, NegateImage() and NegateImageChannels(). The channel analog methods are no longer necessary because the pixel channel traits specify whether to act on a particular pixel channel or whether to blend with the alpha mask. For example, instead of</p> 377 channels. Most operators will blend alpha the other color channels, but other 454 <dd>treat the alpha channel independently (do not blend).</dd> [all...] |
conjure.html | 307 <td>geometry="geometry", width="integer", height="integer", bordercolor="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td> 374 <td>fill="color name", blend="string"</td> 401 <td>image="image-handle", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", mask="image-handle", geometry="geometry", x="integer", y="integer", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", opacity="integer", tile="True, False", rotate="double", color="color name", blend="geometry", interpolate="undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline"</td> 571 <td>geometry="geometry", width="integer", height="integer", inner="integer", outer="integer", fill="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td> 654 <td>method="coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", dither="true, false"</td> [all...] |
/external/ImageMagick/www/ |
porting.html | 240 <dt>Blend</dt> 241 <dd>blend this pixel channel with the alpha mask if it's enabled</dd> 264 <p>Previously MagickCore methods had channel analogs, for example, NegateImage() and NegateImageChannels(). The channel analog methods are no longer necessary because the pixel channel traits specify whether to act on a particular pixel channel or whether to blend with the alpha mask. For example, instead of</p> 381 channels. Most operators will blend alpha the other color channels, but other 459 <dd>treat the alpha channel independently (do not blend).</dd> [all...] |
conjure.html | 311 <td>geometry="geometry", width="integer", height="integer", bordercolor="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td> 378 <td>fill="color name", blend="string"</td> 405 <td>image="image-handle", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", mask="image-handle", geometry="geometry", x="integer", y="integer", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", opacity="integer", tile="True, False", rotate="double", color="color name", blend="geometry", interpolate="undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline"</td> 575 <td>geometry="geometry", width="integer", height="integer", inner="integer", outer="integer", fill="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td> 658 <td>method="coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", dither="true, false"</td> [all...] |
/external/deqp/modules/egl/ |
teglRenderTests.cpp | 122 BlendMode blend; member in struct:deqp::egl::__anon18268::DrawPrimitiveOp 162 drawOp.blend = (BlendMode)rnd.getInt(0, BLENDMODE_LAST-1); 285 if (drawOp.blend != BLENDMODE_NONE) 289 switch (drawOp.blend) 563 switch (drawOp.blend) [all...] |
/external/libvpx/libvpx/third_party/libyuv/source/ |
scale_neon.cc | 659 // General purpose row blend. 677 // Blend 25 / 75. 691 // Blend 50 / 50. 704 // Blend 75 / 25. 718 // Blend 100 / 0 - Copy row unchanged. [all...] |
planar_functions.cc | 666 // the same blend function for all pixels if possible. 685 // Alpha Blend 2 ARGB images and store to destination. 721 // Alpha Blend plane and store to destination. 779 // Alpha Blend YUV images and store to destination. 811 // Blend Y plane. [all...] |
/external/libyuv/files/source/ |
scale_neon.cc | 687 // General purpose row blend. 705 // Blend 25 / 75. 719 // Blend 50 / 50. 732 // Blend 75 / 25. 746 // Blend 100 / 0 - Copy row unchanged. [all...] |
/external/mesa3d/src/gallium/drivers/r300/ |
r300_emit.c | 42 struct r300_blend_state* blend = (struct r300_blend_state*)state; local 52 WRITE_CS_TABLE(blend->cb_noclamp, size); 54 WRITE_CS_TABLE(blend->cb_noclamp_noalpha, size); 57 WRITE_CS_TABLE(blend->cb_clamp[swz], size); 60 WRITE_CS_TABLE(blend->cb_no_readwrite, size); [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_cb_drawpixels.c | 619 struct pipe_blend_state blend; local 635 /* blend (colormask) */ 636 memset(&blend, 0, sizeof(blend)); 637 cso_set_blend(cso, &blend); [all...] |
/external/mesa3d/src/mesa/main/ |
mtypes.h | 432 GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */ 443 GLenum SrcRGB; /**< RGB blend source term */ 444 GLenum DstRGB; /**< RGB blend dest term */ 445 GLenum SrcA; /**< Alpha blend source term */ 446 GLenum DstA; /**< Alpha blend dest term */ 450 * Set if any blend factor uses SRC1. Computed at the time blend factors 454 } Blend[MAX_DRAW_BUFFERS]; 455 /** Are the blend func terms currently different for each buffer/target? */ 457 /** Are the blend equations currently different for each buffer/target? * [all...] |