/external/skqp/src/gpu/ |
GrSWMaskHelper.h | 33 * upper left hand corner of the texture.
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/external/skqp/tests/ |
RoundRectTest.cpp | 162 REPORTER_ASSERT(reporter, rquad[i] == rr.radii((SkRRect::Corner) i)); 183 REPORTER_ASSERT(reporter, zeroPt == empty.radii((SkRRect::Corner) i)); 196 REPORTER_ASSERT(reporter, zeroPt == rr1.radii((SkRRect::Corner) i)); 216 SkPointPriv::EqualsWithinTolerance(rr2.radii((SkRRect::Corner) i), 237 REPORTER_ASSERT(reporter, p == rr3.radii((SkRRect::Corner) i)); 270 REPORTER_ASSERT(reporter, radii2[i] == rr5.radii((SkRRect::Corner) i)); 415 // each corner and edge 482 // all in for NW (rect) corner (same as rect case) 589 orig.radii((SkRRect::Corner) i) == dst.radii((SkRRect::Corner) i)) [all...] |
/external/valgrind/exp-bbv/tests/amd64-linux/ |
complex_rep.S | 2 # I thought up a lot of corner-cases in the rep code. This tries
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/external/valgrind/exp-bbv/tests/x86/ |
complex_rep.S | 2 # I thought up a lot of corner-cases in the rep code. This tries
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/external/valgrind/none/tests/s390x/ |
cu24.c | 25 0x0000, 0xd7ff, /* [0000 ... d7ff] corner cases */ 26 0xdc00, 0xffff, /* [dc00 ... ffff] corner cases */ 32 0xd800, 0xdc00, /* left corner case */ 33 0xdbff, 0xdfff, /* right corner case */
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cu24_1.c | 25 0x0000, 0xd7ff, /* [0000 ... d7ff] corner cases */ 26 0xdc00, 0xffff, /* [dc00 ... ffff] corner cases */ 32 0xd800, 0xdc00, /* left corner case */ 33 0xdbff, 0xdfff, /* right corner case */
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/frameworks/base/libs/hwui/tests/common/scenes/ |
TvApp.cpp | 29 "with rounded corner, using overlay RenderNode for dimming.")); 35 "no rounded corner, using overlay RenderNode for dimming")); 41 "with rounded corner, using ColorFilter for dimming")); 47 "no rounded corner, using ColorFilter for dimming"));
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/frameworks/layoutlib/bridge/src/android/view/ |
RectShadowPainter.java | 144 // Usually canvas has been translated to the top left corner of the view when this is 174 * @param paint Paint to use when drawing the corner. 176 * @param x Center of circle, which this corner is a part of. 177 * @param y Center of circle, which this corner is a part of.
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/packages/apps/Car/libs/car-list/res/values/ |
dimens.xml | 21 <!-- The radius for the rounded corner on seekbar -->
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/packages/apps/DocumentsUI/tests/functional/com/android/documentsui/ |
BandSelectionUiTest.java | 55 // Top left corner
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/packages/apps/UnifiedEmail/src/org/apache/commons/io/input/ |
ClosedInputStream.java | 25 * Typically uses of this class include testing for corner cases in methods
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/packages/apps/UnifiedEmail/src/org/apache/commons/io/output/ |
ClosedOutputStream.java | 26 * Typically uses of this class include testing for corner cases in methods
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/packages/services/Car/tests/obd2_test/src/com/android/car/obd2/test/ |
Utils.java | 34 // corner and trivial cases
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/prebuilts/go/darwin-x86/src/html/template/ |
css_test.go | 200 {"corner-radius", "corner-radius"}, 201 {"-moz-corner-radius", "-moz-corner-radius"},
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/prebuilts/go/linux-x86/src/html/template/ |
css_test.go | 200 {"corner-radius", "corner-radius"}, 201 {"-moz-corner-radius", "-moz-corner-radius"},
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/toolchain/binutils/binutils-2.27/gas/testsuite/gas/hppa/basic/ |
comclr.s | 5 ; We could/should test some of the corner cases for register and
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dcor.s | 6 ; We could/should test some of the corner cases for register and
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extract.s | 5 ; We could/should test some of the corner cases for register and
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extract2.s | 5 ; We could/should test some of the corner cases for register and
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extract3.s | 6 ; We could/should test some of the corner cases for register and
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unit2.s | 6 ; We could/should test some of the corner cases for register and
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/device/generic/goldfish/camera/ |
EmulatedFakeCameraDevice.h | 43 * a black and white checker board, moving diagonally towards the 0,0 corner. 45 * its color when bouncing off the 0,0 corner. 102 * x, y - Coordinates of the top left corner of the square in the buffer.
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/device/google/cuttlefish_common/guest/hals/camera/ |
EmulatedFakeCameraDevice.h | 43 * a black and white checker board, moving diagonally towards the 0,0 corner. 45 * its color when bouncing off the 0,0 corner. 107 * x, y - Coordinates of the top left corner of the square in the buffer.
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/external/skia/src/gpu/ccpr/ |
GrCCQuadraticShader.cpp | 98 s->codeAppendf("float2 corner = %s[%s * 2];", pts, repetitionID); 99 vars->fCornerVars.fPoint = "corner"; 132 // Use software msaa to approximate coverage at the corner pixels.
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/external/skqp/src/gpu/ccpr/ |
GrCCQuadraticShader.cpp | 98 s->codeAppendf("float2 corner = %s[%s * 2];", pts, repetitionID); 99 vars->fCornerVars.fPoint = "corner"; 130 // Use software msaa to approximate coverage at the corner pixels.
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