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  /external/skqp/src/gpu/
GrSWMaskHelper.h 33 * upper left hand corner of the texture.
  /external/skqp/tests/
RoundRectTest.cpp 162 REPORTER_ASSERT(reporter, rquad[i] == rr.radii((SkRRect::Corner) i));
183 REPORTER_ASSERT(reporter, zeroPt == empty.radii((SkRRect::Corner) i));
196 REPORTER_ASSERT(reporter, zeroPt == rr1.radii((SkRRect::Corner) i));
216 SkPointPriv::EqualsWithinTolerance(rr2.radii((SkRRect::Corner) i),
237 REPORTER_ASSERT(reporter, p == rr3.radii((SkRRect::Corner) i));
270 REPORTER_ASSERT(reporter, radii2[i] == rr5.radii((SkRRect::Corner) i));
415 // each corner and edge
482 // all in for NW (rect) corner (same as rect case)
589 orig.radii((SkRRect::Corner) i) == dst.radii((SkRRect::Corner) i))
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  /external/valgrind/exp-bbv/tests/amd64-linux/
complex_rep.S 2 # I thought up a lot of corner-cases in the rep code. This tries
  /external/valgrind/exp-bbv/tests/x86/
complex_rep.S 2 # I thought up a lot of corner-cases in the rep code. This tries
  /external/valgrind/none/tests/s390x/
cu24.c 25 0x0000, 0xd7ff, /* [0000 ... d7ff] corner cases */
26 0xdc00, 0xffff, /* [dc00 ... ffff] corner cases */
32 0xd800, 0xdc00, /* left corner case */
33 0xdbff, 0xdfff, /* right corner case */
cu24_1.c 25 0x0000, 0xd7ff, /* [0000 ... d7ff] corner cases */
26 0xdc00, 0xffff, /* [dc00 ... ffff] corner cases */
32 0xd800, 0xdc00, /* left corner case */
33 0xdbff, 0xdfff, /* right corner case */
  /frameworks/base/libs/hwui/tests/common/scenes/
TvApp.cpp 29 "with rounded corner, using overlay RenderNode for dimming."));
35 "no rounded corner, using overlay RenderNode for dimming"));
41 "with rounded corner, using ColorFilter for dimming"));
47 "no rounded corner, using ColorFilter for dimming"));
  /frameworks/layoutlib/bridge/src/android/view/
RectShadowPainter.java 144 // Usually canvas has been translated to the top left corner of the view when this is
174 * @param paint Paint to use when drawing the corner.
176 * @param x Center of circle, which this corner is a part of.
177 * @param y Center of circle, which this corner is a part of.
  /packages/apps/Car/libs/car-list/res/values/
dimens.xml 21 <!-- The radius for the rounded corner on seekbar -->
  /packages/apps/DocumentsUI/tests/functional/com/android/documentsui/
BandSelectionUiTest.java 55 // Top left corner
  /packages/apps/UnifiedEmail/src/org/apache/commons/io/input/
ClosedInputStream.java 25 * Typically uses of this class include testing for corner cases in methods
  /packages/apps/UnifiedEmail/src/org/apache/commons/io/output/
ClosedOutputStream.java 26 * Typically uses of this class include testing for corner cases in methods
  /packages/services/Car/tests/obd2_test/src/com/android/car/obd2/test/
Utils.java 34 // corner and trivial cases
  /prebuilts/go/darwin-x86/src/html/template/
css_test.go 200 {"corner-radius", "corner-radius"},
201 {"-moz-corner-radius", "-moz-corner-radius"},
  /prebuilts/go/linux-x86/src/html/template/
css_test.go 200 {"corner-radius", "corner-radius"},
201 {"-moz-corner-radius", "-moz-corner-radius"},
  /toolchain/binutils/binutils-2.27/gas/testsuite/gas/hppa/basic/
comclr.s 5 ; We could/should test some of the corner cases for register and
dcor.s 6 ; We could/should test some of the corner cases for register and
extract.s 5 ; We could/should test some of the corner cases for register and
extract2.s 5 ; We could/should test some of the corner cases for register and
extract3.s 6 ; We could/should test some of the corner cases for register and
unit2.s 6 ; We could/should test some of the corner cases for register and
  /device/generic/goldfish/camera/
EmulatedFakeCameraDevice.h 43 * a black and white checker board, moving diagonally towards the 0,0 corner.
45 * its color when bouncing off the 0,0 corner.
102 * x, y - Coordinates of the top left corner of the square in the buffer.
  /device/google/cuttlefish_common/guest/hals/camera/
EmulatedFakeCameraDevice.h 43 * a black and white checker board, moving diagonally towards the 0,0 corner.
45 * its color when bouncing off the 0,0 corner.
107 * x, y - Coordinates of the top left corner of the square in the buffer.
  /external/skia/src/gpu/ccpr/
GrCCQuadraticShader.cpp 98 s->codeAppendf("float2 corner = %s[%s * 2];", pts, repetitionID);
99 vars->fCornerVars.fPoint = "corner";
132 // Use software msaa to approximate coverage at the corner pixels.
  /external/skqp/src/gpu/ccpr/
GrCCQuadraticShader.cpp 98 s->codeAppendf("float2 corner = %s[%s * 2];", pts, repetitionID);
99 vars->fCornerVars.fPoint = "corner";
130 // Use software msaa to approximate coverage at the corner pixels.

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