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  /external/harfbuzz_ng/docs/
usermanual-clusters.xml 300 corner case to worry about.
  /external/icu/android_icu4j/src/main/tests/android/icu/dev/test/collator/
CollationThaiTest.java 43 * Odd corner conditions taken from "How to Sort Thai Without Rewriting Sort",
  /external/icu/icu4j/main/tests/collate/src/com/ibm/icu/dev/test/collator/
CollationThaiTest.java 40 * Odd corner conditions taken from "How to Sort Thai Without Rewriting Sort",
  /external/jacoco/org.jacoco.doc/docroot/doc/
classids.html 71 on the top-right corner. You see a list of all classes where execution data
faq.html 79 <i>Sessions</i> link on the top right corner of the HTML report and check
  /external/jsilver/src/com/google/clearsilver/jsilver/
JSilverOptions.java 323 * prevents modification. This flag is here in case there are corner cases or performance reasons
  /external/jsilver/src/com/google/streamhtmlparser/
HtmlParser.java 258 * inserted at that point. This is a hint used in corner cases within
  /external/libcups/cups/
ipp.h 113 IPP_FINISHINGS_STAPLE_TOP_LEFT = 20, /* Staple top left corner */
114 IPP_FINISHINGS_STAPLE_BOTTOM_LEFT, /* Staple bottom left corner */
115 IPP_FINISHINGS_STAPLE_TOP_RIGHT, /* Staple top right corner */
116 IPP_FINISHINGS_STAPLE_BOTTOM_RIGHT, /* Staple bottom right corner */
    [all...]
  /external/libmojo/third_party/catapult/devil/devil/android/
app_ui.py 64 top-left corner. If ommited, the center of the node is tapped.
  /external/libpng/
pnginfo.h 169 * and downwards from the top-left corner of the display, page, or other
  /external/libvpx/libvpx/test/
temporal_filter_test.cc 70 if (summed_values == 6) { // corner
  /external/llvm/docs/HistoricalNotes/
2000-11-18-EarlyDesignIdeasResp.txt 159 3. Multiple processors on a die are right around the corner.
  /external/llvm/include/llvm/MC/
MCSchedule.h 80 /// write's latency. Here we allow negative cycles for corner cases where
  /external/llvm/test/Transforms/LoopUnroll/
full-unroll-crashers.ll 1 ; Check that we don't crash on corner cases.
  /external/mesa3d/src/intel/blorp/
blorp.c 244 * aligned to an 8x4 pixel block relative to the upper left corner