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  /external/deqp/external/openglcts/modules/gl/
gl4cShaderBallotTests.cpp 204 void ShaderBallotBaseTestCase::ShaderPipeline::renderQuad(deqp::Context& context)
224 void ShaderBallotBaseTestCase::ShaderPipeline::executeComputeShader(deqp::Context& context)
307 void ShaderBallotBaseTestCase::ShaderPipeline::use(deqp::Context& context)
314 void ShaderBallotBaseTestCase::ShaderPipeline::test(deqp::Context& context)
376 bool ShaderBallotBaseTestCase::validateScreenPixels(deqp::Context& context, tcu::Vec4 desiredColor,
429 bool ShaderBallotBaseTestCase::validateScreenPixelsSameColor(deqp::Context& context, tcu::Vec4 ignoredColor)
465 ShaderBallotAvailabilityTestCase::ShaderBallotAvailabilityTestCase(deqp::Context& context)
526 ShaderBallotBitmasksTestCase::ShaderBallotBitmasksTestCase(deqp::Context& context)
606 ShaderBallotFunctionBallotTestCase::ShaderBallotFunctionBallotTestCase(deqp::Context& context)
682 ShaderBallotFunctionReadTestCase::ShaderBallotFunctionReadTestCase(deqp::Context& context
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gl3cGLSLnoperspectiveTests.cpp 42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code)
96 glw::GLuint prepare_shader(deqp::Context& context, glw::GLenum stage, const glw::GLchar* code)
130 void link_program(deqp::Context& context, glw::GLuint fragment_shader_id, glw::GLuint vertex_shader_id,
192 glw::GLuint prepare_program(deqp::Context& context, const glw::GLchar* fragment_shader_code,
249 FunctionalTest::FunctionalTest(deqp::Context& context)
695 GLSLnoperspectiveTests::GLSLnoperspectiveTests(deqp::Context& context)
gl4cSyncTests.cpp 60 Tests::Tests(deqp::Context& context) : TestCaseGroup(context, "sync", "Sync Tests Suite")
76 FlushCommandsTest::FlushCommandsTest(deqp::Context& context)
77 : deqp::TestCase(context, "flush_commands", "Sync Flush Commands Test")
  /external/deqp/external/openglcts/modules/gles32/
es32cRobustBufferAccessBehaviorTests.cpp 41 using namespace deqp::RobustBufferAccessBehavior;
51 VertexBufferObjectsTest::VertexBufferObjectsTest(deqp::Context& context)
52 : deqp::RobustBufferAccessBehavior::VertexBufferObjectsTest(
64 return deqp::RobustBufferAccessBehavior::VertexBufferObjectsTest::iterate();
157 TexelFetchTest::TexelFetchTest(deqp::Context& context)
158 : deqp::RobustBufferAccessBehavior::TexelFetchTest(context, "texel_fetch",
164 TexelFetchTest::TexelFetchTest(deqp::Context& context, const glw::GLchar* name, const glw::GLchar* description)
165 : deqp::RobustBufferAccessBehavior::TexelFetchTest(context, name, description)
176 return deqp::RobustBufferAccessBehavior::TexelFetchTest::iterate();
749 ImageLoadStoreTest::ImageLoadStoreTest(deqp::Context& context
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  /external/deqp/external/openglcts/modules/common/
glcShaderConstExprTests.cpp 34 using namespace deqp::gls::ShaderExecUtil;
60 deqp::Context* context;
73 class ExecutorTestCase : public deqp::TestCase
76 ExecutorTestCase(deqp::Context& context, const char* name, glu::ShaderType shaderType, const ShaderSpec& shaderSpec,
90 ExecutorTestCase<OutputType>::ExecutorTestCase(deqp::Context& context, const char* name, glu::ShaderType shaderType,
92 : deqp::TestCase(context, name, "")
182 deqp::Context& context = *(params.context);
245 void createTests(deqp::Context& context, const TestParams* cases, int numCases, const char* shaderTemplateSrc,
325 ShaderConstExprTests::ShaderConstExprTests(deqp::Context& context)
326 : deqp::TestCaseGroup(context, "constant_expressions", "Constant expressions"
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glcPolygonOffsetClampTests.cpp 85 PolygonOffsetClampTestCaseBase::PolygonOffsetClampTestCaseBase(deqp::Context& context, const char* name,
112 PolygonOffsetClampAvailabilityTestCase::PolygonOffsetClampAvailabilityTestCase(deqp::Context& context)
159 PolygonOffsetClampValueTestCaseBase::PolygonOffsetClampValueTestCaseBase(deqp::Context& context, const char* name,
503 PolygonOffsetClampMinMaxTestCase::PolygonOffsetClampMinMaxTestCase(deqp::Context& context)
570 PolygonOffsetClampZeroInfinityTestCase::PolygonOffsetClampZeroInfinityTestCase(deqp::Context& context)
614 PolygonOffsetClamp::PolygonOffsetClamp(deqp::Context& context)
  /external/deqp/modules/gles3/functional/
es3fFboCompletenessTests.cpp 30 using deqp::gls::Range;
31 using namespace deqp::gls::FboUtil;
32 using namespace deqp::gls::FboUtil::config;
33 namespace fboc = deqp::gls::fboc;
38 namespace deqp namespace
527 } // deqp
es3fInternalFormatQueryTests.cpp 33 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
35 namespace deqp namespace
239 } // deqp
  /external/deqp/modules/gles2/functional/
es2fBufferObjectQueryTests.cpp 36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
39 namespace deqp namespace
284 } // deqp
es2fRboStateQueryTests.cpp 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
37 namespace deqp namespace
296 } // deqp
  /external/mesa3d/docs/relnotes/
13.0.0.html 104 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94681">Bug 94681</a> - dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 takes 25 minutes to compile</li>
106 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95000">Bug 95000</a> - deqp: assert in dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.fixed.user_ptr_stride17_components2_quads1</li>
138 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96484">Bug 96484</a> - [vulkan] deqp-vk.glsl.builtin.precision.sin / cos regression</li>
154 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96629">Bug 96629</a> - dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0: Assertion `width &gt;= 1' failed.</li>
156 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96639">Bug 96639</a> - st/mesa: transfer_map with too-high level with dEQP-GLES2.functional.texture.completeness.cube.extra_level</li>
198 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97083">Bug 97083</a> - [IVB,BYT] GPU hang on deqp-gles31.functional.separate.shader.random</li>
238 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97448">Bug 97448</a> - [HSW] deqp-vk.api_.copy_and_blit.image_to_image_stencil regression</li>
282 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
284 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98135">Bug 98135</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings wants a dif (…)
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  /external/deqp/doc/testspecs/GL3/
functional.fragment_out_location.txt 22 + dEQP-GL3.functional.fragment_out_location.*
  /external/deqp/doc/testspecs/GLES2/
functional.color_clear.txt 22 + dEQP-GLES2.functional.color.clear.*
functional.shaders.discard.txt 22 + dEQP-GLES2.functional.shaders.discard.*
functional.texture.incomplete.txt 22 + dEQP-GLES2.functional.texture.incomplete.*
functional.texture.units.txt 22 + dEQP-GLES2.functional.texture.units.*
  /external/deqp/doc/testspecs/GLES3/
functional.buffers.txt 22 + dEQP-GLES3.functional.buffers.*
functional.fbo.invalidate.txt 22 + dEQP-GLES3.functional.fbo.invalidate.*
functional.fbo.msaa.txt 22 + dEQP-GLES3.functional.fbo.msaa.*
functional.fbo.srgb.txt 22 + dEQP-GLES3.functional.fbo.srgb.*
functional.fence_sync.txt 22 + dEQP-GLES3.functional.fence_sync.*
functional.shaders.arrays.txt 22 + dEQP-GLES3.functional.shaders.arrays.*
functional.shaders.switch.txt 22 + dEQP-GLES3.functional.shaders.switch.*
functional.texture.sampler.txt 22 + dEQP-GLES2.functional.texture.sampler.*
functional.texture.specification.txt 22 + dEQP-GLES2.functional.texture.sampler.*

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