HomeSort by relevance Sort by last modified time
    Searched full:deqp (Results 301 - 325 of 1719) sorted by null

<<11121314151617181920>>

  /external/deqp/android/cts/master/src/
gles3-test-issues.txt 2 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.scalar
3 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec2
4 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec3
5 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec4
6 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.scalar
7 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec2
8 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec4
9 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.scalar
10 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec2
11 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec
    [all...]
gles31-test-issues.txt 2 dEQP-GLES31.functional.image_load_store.*.atomic.comp_swap_*_return_value
5 dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec4
6 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
12 dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_framebuffer_attachment_parameteriv
15 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.consistency.*
16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.array_element.*
19 dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.mediump_
    [all...]
gles31-spec-issues.txt 2 dEQP-GLES31.functional.shaders.arrays_of_arrays.*.invalid.empty_declaration_without_var_name_*
5 dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_float_depth_uint_stencil_sample_stencil
6 dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_int_color
7 dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_uint_color
8 dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_uint_stencil
9 dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_depth_uint_stencil_sample_stencil
12 dEQP-GLES31.functional.program_interface_query.program_output.location.interface_blocks.out.block_array.var_array_explicit_location
13 dEQP-GLES31.functional.program_interface_query.program_output.location.interface_blocks.out.block_array.var_explicit_location
14 dEQP-GLES31.functional.program_interface_query.program_output.location.interface_blocks.out.block_array.var_struct_explicit_location
15 dEQP-GLES31.functional.program_interface_query.program_output.location.interface_blocks.patch_out.block (…)
    [all...]
egl-manual-robustness.txt 2 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.vertex
3 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.fragment
4 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.vertex_and_fragment
5 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.compute
6 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.vertex
7 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.fragment
8 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.vertex_and_fragment
9 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.compute
10 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex
11 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_ (…)
    [all...]
vk-waivers.txt 13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge
19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repea
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ycbcr/
CMakeLists.txt 26 deqp-vk-shaderexecutor
27 deqp-vk-package
32 add_library(deqp-vk-ycbcr STATIC ${DEQP_VK_YCBCR_SRCS})
33 target_link_libraries(deqp-vk-ycbcr ${DEQP_VK_YCBCR_LIBS})
  /external/deqp/modules/gles2/stress/
CMakeLists.txt 0 # dEQP-GLES2.stress
18 add_library(deqp-gles2-stress STATIC ${DEQP_GLES2_STRESS_SRCS})
19 target_link_libraries(deqp-gles2-stress deqp-gl-shared glutil tcutil ${DEQP_GLES2_LIBRARIES})
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles3-test-issues.txt 2 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.scalar
3 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec2
4 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec3
5 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec4
6 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.scalar
7 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec2
8 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec4
9 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.scalar
10 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec2
11 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec
    [all...]
gles31-driver-issues.txt 2 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
3 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2
4 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3
5 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4
6 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4
10 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
11 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec
    [all...]
gles31-hw-issues.txt 2 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
3 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
4 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
5 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
6 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
7 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
8 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat
9 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat
10 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
11 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repea
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
gles3-test-issues.txt 2 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.scalar
3 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec2
4 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec3
5 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec4
6 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.scalar
7 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec2
8 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec4
9 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.scalar
10 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec2
11 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec
    [all...]
gles31-driver-issues.txt 2 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
3 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2
4 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3
5 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4
6 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4
10 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
11 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec
    [all...]
gles31-hw-issues.txt 2 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
3 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
4 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
5 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
6 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
7 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
8 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat
9 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat
10 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
11 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repea
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/src/
gles3-test-issues.txt 2 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.scalar
3 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec2
4 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec3
5 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec4
6 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.scalar
7 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec2
8 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec4
9 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.scalar
10 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec2
11 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec
    [all...]
gles31-test-issues.txt 2 dEQP-GLES31.functional.image_load_store.*.atomic.comp_swap_*_return_value
5 dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec4
6 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
12 dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_framebuffer_attachment_parameteriv
15 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.consistency.*
16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.array_element.*
19 dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.mediump_
    [all...]
  /external/deqp/android/cts/mnc/src/
gles3-pixelformat-issues.txt 2 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_one_minus_dst_alpha
3 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_constant_alpha
4 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_src_alpha_saturate
5 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_zero
6 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_src_color
7 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_dst_color
8 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_dst_alpha
9 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_constant_color
10 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_constant_alpha
11 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_src_alpha_satu (…)
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/binding_model/
CMakeLists.txt 0 # dEQP-VK.binding_model
17 add_library(deqp-vk-binding-model STATIC ${DEQP_VK_BINDING_MODEL_SRCS})
18 target_link_libraries(deqp-vk-binding-model ${DEQP_VK_BINDING_MODEL_LIBS})
  /external/deqp/external/vulkancts/modules/vulkan/query_pool/
CMakeLists.txt 16 deqp-vk-draw
21 add_library(deqp-vk-query-pool STATIC ${DEQP_VK_QUERY_POOL_SRCS})
22 target_link_libraries(deqp-vk-query-pool ${DEQP_VK_QUERY_POOL_LIBS})
  /external/deqp/external/vulkancts/mustpass/1.1.0/src/
android-tests.txt 6 dEQP-VK.api.info.android.*
7 dEQP-VK.spirv_assembly.instruction.compute.android.*
8 dEQP-VK.spirv_assembly.instruction.graphics.android.*
waivers.txt 13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge
19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repea
    [all...]
  /external/deqp/scripts/
caselist_diff.py 26 ("dEQP-GLES2.functional.shaders.random.basic_expressions.*", "dEQP-GLES2.functional.shaders.random.basic_expression."),
27 ("dEQP-GLES2.functional.shaders.random.scalar_conversions.*", "dEQP-GLES2.functional.shaders.random.scalar_conversion."),
28 ("dEQP-GLES2.functional.fbo.render.color_clears_*", "dEQP-GLES2.functional.fbo.render.color_clear."),
29 ("dEQP-GLES2.functional.fbo.render.intersecting_quads_*", "dEQP-GLES2.functional.fbo.render.depth."),
30 ("dEQP-GLES2.functional.fbo.render.mix_*", "dEQP-GLES2.functional.fbo.render.color.mix_")
    [all...]
  /external/deqp/android/cts/lmp/
mustpass.xml 21 <TestPackage name="dEQP-GLES3">
22 <Configuration caseListFile="gles3-master.txt" commandLine="--deqp-gl-config-name=rgba8888d24s8ms0 --deqp-screen-rotation=unspecified --deqp-surface-type=window --deqp-watchdog=enable" name="master"/>
24 <TestPackage name="dEQP-GLES31">
25 <Configuration caseListFile="gles31-master.txt" commandLine="--deqp-gl-config-name=rgba8888d24s8ms0 --deqp-screen-rotation=unspecified --deqp-surface-type=window --deqp-watchdog=enable" name="master"/
    [all...]
  /external/deqp/android/cts/lmp-mr1/
mustpass.xml 21 <TestPackage name="dEQP-GLES3">
22 <Configuration caseListFile="gles3-master.txt" commandLine="--deqp-gl-config-name=rgba8888d24s8ms0 --deqp-screen-rotation=unspecified --deqp-surface-type=window --deqp-watchdog=enable" name="master"/>
24 <TestPackage name="dEQP-GLES31">
25 <Configuration caseListFile="gles31-master.txt" commandLine="--deqp-gl-config-name=rgba8888d24s8ms0 --deqp-screen-rotation=unspecified --deqp-surface-type=window --deqp-watchdog=enable" name="master"/
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
CMakeLists.txt 25 deqp-vk-draw
30 add_library(deqp-vk-dynamic-state STATIC ${DEQP_VK_DYNAMIC_STATE_SRCS})
31 target_link_libraries(deqp-vk-dynamic-state ${DEQP_VK_DYNAMIC_STATE_LIBS})
  /external/deqp/android/package/
AndroidManifest.xml 3 package="com.drawelements.deqp"
6 <application android:label="dEQP Tests"
8 <activity android:name="com.drawelements.deqp.execserver.ExecServerActivity"
10 android:label="dEQP ExecServer"
14 <activity android:name="com.drawelements.deqp.execserver.ServiceStarter"
16 android:label="dEQP ExecServer Launcher"
20 <service android:name="com.drawelements.deqp.execserver.ExecService"
21 android:label="dEQP ExecServer Service"
26 android:label="dEQP Test Process"
31 android:value="deqp" />
    [all...]

Completed in 672 milliseconds

<<11121314151617181920>>