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(Results
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/external/deqp/android/cts/master/src/
gles3-test-issues.txt
2
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.scalar
3
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec2
4
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec3
5
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec4
6
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.scalar
7
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec2
8
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec4
9
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.scalar
10
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec2
11
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec
[
all
...]
gles31-test-issues.txt
2
dEQP
-GLES31.functional.image_load_store.*.atomic.comp_swap_*_return_value
5
dEQP
-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec4
6
dEQP
-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
7
dEQP
-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
8
dEQP
-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
9
dEQP
-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
12
dEQP
-GLES31.functional.debug.negative_coverage.get_error.state.get_framebuffer_attachment_parameteriv
15
dEQP
-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.consistency.*
16
dEQP
-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.array_element.*
19
dEQP
-GLES31.functional.shaders.builtin_functions.precision.atan2.mediump_
[
all
...]
gles31-spec-issues.txt
2
dEQP
-GLES31.functional.shaders.arrays_of_arrays.*.invalid.empty_declaration_without_var_name_*
5
dEQP
-GLES31.functional.texture.border_clamp.range_clamp.nearest_float_depth_uint_stencil_sample_stencil
6
dEQP
-GLES31.functional.texture.border_clamp.range_clamp.nearest_int_color
7
dEQP
-GLES31.functional.texture.border_clamp.range_clamp.nearest_uint_color
8
dEQP
-GLES31.functional.texture.border_clamp.range_clamp.nearest_uint_stencil
9
dEQP
-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_depth_uint_stencil_sample_stencil
12
dEQP
-GLES31.functional.program_interface_query.program_output.location.interface_blocks.out.block_array.var_array_explicit_location
13
dEQP
-GLES31.functional.program_interface_query.program_output.location.interface_blocks.out.block_array.var_explicit_location
14
dEQP
-GLES31.functional.program_interface_query.program_output.location.interface_blocks.out.block_array.var_struct_explicit_location
15
dEQP
-GLES31.functional.program_interface_query.program_output.location.interface_blocks.patch_out.block (…)
[
all
...]
egl-manual-robustness.txt
2
dEQP
-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.vertex
3
dEQP
-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.fragment
4
dEQP
-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.vertex_and_fragment
5
dEQP
-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.compute
6
dEQP
-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.vertex
7
dEQP
-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.fragment
8
dEQP
-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.vertex_and_fragment
9
dEQP
-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.compute
10
dEQP
-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex
11
dEQP
-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_ (…)
[
all
...]
vk-waivers.txt
13
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge
19
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repea
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/ycbcr/
CMakeLists.txt
26
deqp
-vk-shaderexecutor
27
deqp
-vk-package
32
add_library(
deqp
-vk-ycbcr STATIC ${DEQP_VK_YCBCR_SRCS})
33
target_link_libraries(
deqp
-vk-ycbcr ${DEQP_VK_YCBCR_LIBS})
/external/deqp/modules/gles2/stress/
CMakeLists.txt
0
#
dEQP
-GLES2.stress
18
add_library(
deqp
-gles2-stress STATIC ${DEQP_GLES2_STRESS_SRCS})
19
target_link_libraries(
deqp
-gles2-stress
deqp
-gl-shared glutil tcutil ${DEQP_GLES2_LIBRARIES})
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles3-test-issues.txt
2
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.scalar
3
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec2
4
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec3
5
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec4
6
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.scalar
7
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec2
8
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec4
9
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.scalar
10
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec2
11
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec
[
all
...]
gles31-driver-issues.txt
2
dEQP
-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
3
dEQP
-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2
4
dEQP
-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3
5
dEQP
-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4
6
dEQP
-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
7
dEQP
-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2
8
dEQP
-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3
9
dEQP
-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4
10
dEQP
-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
11
dEQP
-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec
[
all
...]
gles31-hw-issues.txt
2
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
3
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
4
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
5
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
6
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
7
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
8
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat
9
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat
10
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
11
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repea
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
gles3-test-issues.txt
2
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.scalar
3
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec2
4
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec3
5
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec4
6
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.scalar
7
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec2
8
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec4
9
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.scalar
10
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec2
11
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec
[
all
...]
gles31-driver-issues.txt
2
dEQP
-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
3
dEQP
-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2
4
dEQP
-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3
5
dEQP
-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4
6
dEQP
-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
7
dEQP
-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2
8
dEQP
-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3
9
dEQP
-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4
10
dEQP
-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
11
dEQP
-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec
[
all
...]
gles31-hw-issues.txt
2
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
3
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
4
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
5
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
6
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
7
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
8
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat
9
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat
10
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
11
dEQP
-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repea
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/src/
gles3-test-issues.txt
2
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.scalar
3
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec2
4
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec3
5
dEQP
-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec4
6
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.scalar
7
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec2
8
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec4
9
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.scalar
10
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec2
11
dEQP
-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec
[
all
...]
gles31-test-issues.txt
2
dEQP
-GLES31.functional.image_load_store.*.atomic.comp_swap_*_return_value
5
dEQP
-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec4
6
dEQP
-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
7
dEQP
-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
8
dEQP
-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
9
dEQP
-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
12
dEQP
-GLES31.functional.debug.negative_coverage.get_error.state.get_framebuffer_attachment_parameteriv
15
dEQP
-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.consistency.*
16
dEQP
-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.array_element.*
19
dEQP
-GLES31.functional.shaders.builtin_functions.precision.atan2.mediump_
[
all
...]
/external/deqp/android/cts/mnc/src/
gles3-pixelformat-issues.txt
2
dEQP
-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_one_minus_dst_alpha
3
dEQP
-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_constant_alpha
4
dEQP
-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_src_alpha_saturate
5
dEQP
-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_zero
6
dEQP
-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_src_color
7
dEQP
-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_dst_color
8
dEQP
-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_dst_alpha
9
dEQP
-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_constant_color
10
dEQP
-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_constant_alpha
11
dEQP
-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_src_alpha_satu (…)
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
CMakeLists.txt
0
#
dEQP
-VK.binding_model
17
add_library(
deqp
-vk-binding-model STATIC ${DEQP_VK_BINDING_MODEL_SRCS})
18
target_link_libraries(
deqp
-vk-binding-model ${DEQP_VK_BINDING_MODEL_LIBS})
/external/deqp/external/vulkancts/modules/vulkan/query_pool/
CMakeLists.txt
16
deqp
-vk-draw
21
add_library(
deqp
-vk-query-pool STATIC ${DEQP_VK_QUERY_POOL_SRCS})
22
target_link_libraries(
deqp
-vk-query-pool ${DEQP_VK_QUERY_POOL_LIBS})
/external/deqp/external/vulkancts/mustpass/1.1.0/src/
android-tests.txt
6
dEQP
-VK.api.info.android.*
7
dEQP
-VK.spirv_assembly.instruction.compute.android.*
8
dEQP
-VK.spirv_assembly.instruction.graphics.android.*
waivers.txt
13
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge
19
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22
dEQP
-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repea
[
all
...]
/external/deqp/scripts/
caselist_diff.py
26
("
dEQP
-GLES2.functional.shaders.random.basic_expressions.*", "
dEQP
-GLES2.functional.shaders.random.basic_expression."),
27
("
dEQP
-GLES2.functional.shaders.random.scalar_conversions.*", "
dEQP
-GLES2.functional.shaders.random.scalar_conversion."),
28
("
dEQP
-GLES2.functional.fbo.render.color_clears_*", "
dEQP
-GLES2.functional.fbo.render.color_clear."),
29
("
dEQP
-GLES2.functional.fbo.render.intersecting_quads_*", "
dEQP
-GLES2.functional.fbo.render.depth."),
30
("
dEQP
-GLES2.functional.fbo.render.mix_*", "
dEQP
-GLES2.functional.fbo.render.color.mix_")
[
all
...]
/external/deqp/android/cts/lmp/
mustpass.xml
21
<TestPackage name="
dEQP
-GLES3">
22
<Configuration caseListFile="gles3-master.txt" commandLine="--
deqp
-gl-config-name=rgba8888d24s8ms0 --
deqp
-screen-rotation=unspecified --
deqp
-surface-type=window --
deqp
-watchdog=enable" name="master"/>
24
<TestPackage name="
dEQP
-GLES31">
25
<Configuration caseListFile="gles31-master.txt" commandLine="--
deqp
-gl-config-name=rgba8888d24s8ms0 --
deqp
-screen-rotation=unspecified --
deqp
-surface-type=window --
deqp
-watchdog=enable" name="master"/
[
all
...]
/external/deqp/android/cts/lmp-mr1/
mustpass.xml
21
<TestPackage name="
dEQP
-GLES3">
22
<Configuration caseListFile="gles3-master.txt" commandLine="--
deqp
-gl-config-name=rgba8888d24s8ms0 --
deqp
-screen-rotation=unspecified --
deqp
-surface-type=window --
deqp
-watchdog=enable" name="master"/>
24
<TestPackage name="
dEQP
-GLES31">
25
<Configuration caseListFile="gles31-master.txt" commandLine="--
deqp
-gl-config-name=rgba8888d24s8ms0 --
deqp
-screen-rotation=unspecified --
deqp
-surface-type=window --
deqp
-watchdog=enable" name="master"/
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all
...]
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
CMakeLists.txt
25
deqp
-vk-draw
30
add_library(
deqp
-vk-dynamic-state STATIC ${DEQP_VK_DYNAMIC_STATE_SRCS})
31
target_link_libraries(
deqp
-vk-dynamic-state ${DEQP_VK_DYNAMIC_STATE_LIBS})
/external/deqp/android/package/
AndroidManifest.xml
3
package="com.drawelements.
deqp
"
6
<application android:label="
dEQP
Tests"
8
<activity android:name="com.drawelements.
deqp
.execserver.ExecServerActivity"
10
android:label="
dEQP
ExecServer"
14
<activity android:name="com.drawelements.
deqp
.execserver.ServiceStarter"
16
android:label="
dEQP
ExecServer Launcher"
20
<service android:name="com.drawelements.
deqp
.execserver.ExecService"
21
android:label="
dEQP
ExecServer Service"
26
android:label="
dEQP
Test Process"
31
android:value="
deqp
" />
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...]
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