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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv20_state_tnl.c 294 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE, side) ?
295 l->Diffuse :
nv10_state_tnl.c 376 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE) ?
377 l->Diffuse :
  /external/swiftshader/src/D3D8/
Direct3DDevice8.hpp 195 Diffuse = light.Diffuse;
Direct3DDevice8.cpp 98 material.Diffuse.r = 1.0f;
99 material.Diffuse.g = 1.0f;
100 material.Diffuse.b = 1.0f;
101 material.Diffuse.a = 0.0f;
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  /external/aac/libSACdec/src/
sac_stp.cpp 149 /* Scale factor calculation for the diffuse signal needs adapted thresholds
445 /* normalise the 'diffuse' signals */
474 /* compute scale factor for the 'diffuse' signals */
505 /* combine 'direct' and scaled 'diffuse' signal */
  /external/mesa3d/src/gallium/drivers/svga/
svga_tgsi_emit.h 75 int internal_color_idx[2]; /* diffuse, specular */
  /external/mesa3d/src/gallium/drivers/svga/svgadump/
svga_dump.c 466 _debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd).material.diffuse[0]);
467 _debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd).material.diffuse[1]);
468 _debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd).material.diffuse[2]);
469 _debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd).material.diffuse[3]);
514 _debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd).data.diffuse[0])
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  /external/mesa3d/src/mesa/x86/
gen_matypes.c 213 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
OGLESBasicTnL.cpp 140 This function allows you to set also the ambiant, diffuse,
  /external/swiftshader/include/Direct3D/
d3d8types.h 153 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */
169 D3DCOLORVALUE Diffuse; /* Diffuse color of light */
410 D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
528 // This can do either diffuse or specular bump mapping with correct input.
547 #define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only)
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  /external/mesa3d/src/gallium/state_trackers/nine/
nine_ff.c 211 * CONST[20] MATERIAL.Diffuse
233 * CONST[33] LIGHT[0].Diffuse
773 * diffuse += light.diffuse * atten * nDotHit;
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  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 1175 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); local
1230 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); local
    [all...]
  /external/mesa3d/src/mesa/program/
program_lexer.l 244 {dot}diffuse { return DIFFUSE; }
prog_statevars.c 109 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
192 value[i] = ctx->Light.Light[ln].Diffuse[i] *
827 append(dst, ".diffuse");
    [all...]
  /external/swiftshader/src/D3D9/
Direct3DDevice9.hpp 229 Diffuse = light.Diffuse;
Direct3DDevice9.cpp 110 material.Diffuse.r = 1.0f;
111 material.Diffuse.g = 1.0f;
112 material.Diffuse.b = 1.0f;
113 material.Diffuse.a = 0.0f;
    [all...]
  /external/v8/benchmarks/
navier-stokes.js 157 function diffuse(b, x, x0, dt) function in function:FluidField
280 diffuse(0, x0, x, dt );
  /external/python/cpython2/Lib/plat-irix5/
GL.py 315 DIFFUSE = 3
  /external/python/cpython2/Lib/plat-irix6/
GL.py 315 DIFFUSE = 3
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dtypes.h 494 D3DCOLORVALUE diffuse; member in union:_D3DMATERIAL::__anon63806
519 D3DCOLORVALUE diffuse; member in union:_D3DMATERIAL7::__anon63811
1288 D3DDP_PTRSTRIDE diffuse; member in struct:_D3DDRAWPRIMITIVESTRIDEDDATA
    [all...]
  /external/mesa3d/src/compiler/glsl/
builtin_variables.cpp 68 {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
76 {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
83 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
114 {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
120 {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
    [all...]
  /frameworks/base/rs/java/android/renderscript/
Program.java 127 * tex0, diffuse, spec
  /external/mesa3d/src/gallium/drivers/i915/
i915_reg.h 507 * 8: diffuse spec,
687 /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
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  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_reg.h 379 * 8: diffuse spec,
559 /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTModelPOD.h 231 PVRTint32 nIdxTexDiffuse; /*!< Idx into pTexture for the diffuse texture */
243 VERTTYPE pfMatDiffuse[3]; /*!< Diffuse RGB value */
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