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  /frameworks/native/opengl/libagl/
context.h 289 vec4_t diffuse; member in struct:android::gl::light_t
309 vec4_t diffuse; member in struct:android::gl::material_t
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h     [all...]
d3dx9mesh.h 221 FLOAT Diffuse;
235 FLOAT Diffuse;
269 D3DCOLORVALUE Diffuse;
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d3d9types.h     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 180 light[i].diffuse = {0.0f, 0.0f, 0.0f, 1.0f};
189 light[0].diffuse = {1.0f, 1.0f, 1.0f, 1.0f};
648 light[index].diffuse = {r, g, b, a};
    [all...]
Context.h 136 Color diffuse; member in struct:es1::Light
  /external/aac/libSACdec/src/
sac_dec.h 158 #define MAX_M2_INPUT (MAX_OUTPUT_CHANNELS) /* 3 direct + 5 diffuse */
  /external/ltp/testcases/kernel/mem/mmapstress/
mmapstress09.c 475 * Use srand/rand to diffuse the information from the
mmapstress01.c 713 * Use srand/rand to diffuse the information from the
mmapstress10.c 915 * Use srand/rand to diffuse the information from the
  /external/mesa3d/src/gallium/state_trackers/nine/
vertexdeclaration9.c 160 [NINE_DECLUSAGE_COLOR] = "DIFFUSE",
  /external/mesa3d/include/D3D9/
d3d9types.h     [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state_init.c     [all...]
  /external/pdfium/third_party/lcms/src/
cmscgats.c 237 {"DIFFUSE_GEOMETRY", WRITE_STRINGIFY}, // The diffuse geometry used. Allowed values are "sphere" or "opal".
270 // for transmission measurements it is important to identify 0/diffuse, diffuse/0,
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  /external/autotest/client/tests/npb/
NPB3.3.tar.gz 
  /external/mesa3d/src/gallium/drivers/svga/include/
svga3d_cmd.h 398 float diffuse[4]; member in struct:__anon29827
893 float diffuse[4]; member in struct:__anon29855
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svga3d_types.h 745 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
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  /external/mesa3d/src/mesa/main/
mtypes.h 341 GLfloat Diffuse[4]; /**< diffuse color */
366 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
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rastpos.c 191 /* Ambient + diffuse */
  /external/mesa3d/src/mesa/swrast/
s_context.c 277 * See if we can do early diffuse+specular (primary+secondary) color
  /external/mesa3d/src/mesa/program/
program_parse.y 172 %token DEPTH DIFFUSE DIRECTION
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  /external/skia/src/effects/
SkLightingImageFilter.cpp 1976 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); local
    [all...]
  /external/skqp/src/effects/
SkLightingImageFilter.cpp 1976 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); local
    [all...]
  /external/libdrm/intel/
intel_decode.c 722 sprintf(name, "DIFFUSE");
825 sprintf(name, "DIFFUSE");
965 "%s: DCL DIFFUSE%s\n", instr_prefix,
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  /external/mesa3d/src/gallium/drivers/i915/
i915_debug.c 332 FLAG(stream, ptr[j], 5, "force dflt diffuse");

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