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  /prebuilts/clang/host/linux-x86/clang-4630689/include/llvm/IR/
IntrinsicsPowerPC.td 84 /// vector and returns one. These intrinsics have no side effects.
90 /// vectors and returns one. These intrinsics have no side effects.
97 /// vectors and returns one. These intrinsics have no side effects.
104 /// vectors and returns one. These intrinsics have no side effects.
111 /// vectors and returns one. These intrinsics have no side effects.
118 /// vectors and returns one. These intrinsics have no side effects.
125 /// vectors and returns one. These intrinsics have no side effects.
136 /// vectors and returns one. These intrinsics have no side effects.
143 /// vectors and returns one. These intrinsics have no side effects.
150 /// scalars and returns one. These intrinsics have no side effects
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4639204/include/llvm/IR/
IntrinsicsPowerPC.td 84 /// vector and returns one. These intrinsics have no side effects.
90 /// vectors and returns one. These intrinsics have no side effects.
97 /// vectors and returns one. These intrinsics have no side effects.
104 /// vectors and returns one. These intrinsics have no side effects.
111 /// vectors and returns one. These intrinsics have no side effects.
118 /// vectors and returns one. These intrinsics have no side effects.
125 /// vectors and returns one. These intrinsics have no side effects.
136 /// vectors and returns one. These intrinsics have no side effects.
143 /// vectors and returns one. These intrinsics have no side effects.
150 /// scalars and returns one. These intrinsics have no side effects
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4691093/include/llvm/IR/
IntrinsicsPowerPC.td 84 /// vector and returns one. These intrinsics have no side effects.
90 /// vectors and returns one. These intrinsics have no side effects.
97 /// vectors and returns one. These intrinsics have no side effects.
104 /// vectors and returns one. These intrinsics have no side effects.
111 /// vectors and returns one. These intrinsics have no side effects.
118 /// vectors and returns one. These intrinsics have no side effects.
125 /// vectors and returns one. These intrinsics have no side effects.
136 /// vectors and returns one. These intrinsics have no side effects.
143 /// vectors and returns one. These intrinsics have no side effects.
150 /// scalars and returns one. These intrinsics have no side effects
    [all...]
  /external/sonivox/arm-wt-22k/host_src/
eas.h 62 /* enumerated effects module numbers for configuration */
184 * Side Effects:
207 * Side Effects:
230 * Side Effects:
253 * Side Effects:
275 * Side Effects:
294 * Side Effects:
315 * Side Effects:
334 * Side Effects:
356 * Side Effects
    [all...]
  /art/compiler/optimizing/
load_store_analysis.h 112 // Assume this location's value cannot be killed by loop side effects
165 // Value of this location may be killed by loop side effects
168 // value may be killed by loop side effects.
475 // A singleton's location value may be killed by loop side effects if it's
482 // ref's location value may be killed by this loop's side effects.
485 // ref is defined inside this loop so this loop's side effects cannot
  /external/ImageMagick/ImageMagick/script/
motion-picture.html 12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
57 <p class="lead magick-description">DPX (SMPTE 268M-2003) - This format is used in Motion Picture and Effects industry that makes particular use of the extensive header information and the format's flexibility in being able to handle high dynamic range and logarithmic color values at a variety of bit depths using RGB or YCbCr pixel descriptions. It is based on, but largely supersedes, Kodak's Cineon format that has more a more film specific header.</p>
59 <p>One example of it's use includes scanning film for use in post production. Each frame is stored as an individual DPX file ranging from 2k (2048 pixels wide) to 8k (8192 pixels wide - for IMAX frames) at anything between 8 to 64 bits per color component. A sequence of these might then be processed using compositing software, altering the color or adding visual effects. Once complete they might then be recorded digitally to tape or projected back on to film.</p>
63 <p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an effects artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p>
67 <p>The header can contain Film and/or Television specific data related to a production. For example the television header can contain a SMPTE time code so that shots exported as a DPX sequence from a production's edit can be easily replaced once any effects have been added. The film header holds information about the reel of film the frames originated from and various camera settings that were used while filming. All these details usually stay with the images as they are passed between post-production companies.</p>
78 <p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an effects artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p>
  /external/ImageMagick/www/
motion-picture.html 14 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
61 <p class="lead magick-description">DPX (SMPTE 268M-2003) - This format is used in Motion Picture and Effects industry that makes particular use of the extensive header information and the format's flexibility in being able to handle high dynamic range and logarithmic color values at a variety of bit depths using RGB or YCbCr pixel descriptions. It is based on, but largely supersedes, Kodak's Cineon format that has more a more film specific header.</p>
63 <p>One example of it's use includes scanning film for use in post production. Each frame is stored as an individual DPX file ranging from 2k (2048 pixels wide) to 8k (8192 pixels wide - for IMAX frames) at anything between 8 to 64 bits per color component. A sequence of these might then be processed using compositing software, altering the color or adding visual effects. Once complete they might then be recorded digitally to tape or projected back on to film.</p>
67 <p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an effects artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p>
71 <p>The header can contain Film and/or Television specific data related to a production. For example the television header can contain a SMPTE time code so that shots exported as a DPX sequence from a production's edit can be easily replaced once any effects have been added. The film header holds information about the reel of film the frames originated from and various camera settings that were used while filming. All these details usually stay with the images as they are passed between post-production companies.</p>
82 <p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an effects artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p>
  /external/proguard/src/proguard/gui/
boilerplate.pro 94 # methods without side effects whose return values are not used.
108 # methods without side effects whose return values are not used.
157 # methods without side effects whose return values are not used.
274 # methods without side effects whose return values are not used.
331 # methods without side effects whose return values are not used.
347 # methods without side effects whose return values are not used.
default.pro 33 # methods without side effects whose return values are not used.
47 # methods without side effects whose return values are not used.
96 # methods without side effects whose return values are not used.
206 # methods without side effects whose return values are not used.
263 # methods without side effects whose return values are not used.
279 # methods without side effects whose return values are not used.
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTPFXParser.h 350 effects in the application
353 effects for this PFX in a given application and then outputs
410 @return Number of effects.
411 @brief Returns the number of effects referenced in the PFX.
441 @return Number of effects.
648 @brief Looks through all of the effects in the .pfx and determines
  /external/tensorflow/tensorflow/python/framework/
subscribe.py 114 effects.
221 reuse the existing identity op, appending the given side effects to the list
230 effects or the given tensor, if it was already been subscribed.
301 effects or the given tensor, if it was already been subscribed.
316 side effects applied. The supplied side effect graphs are specified
322 the side effects. Subscribe will construct the additions to your
  /external/v8/src/crankshaft/
hydrogen-load-elimination.cc 435 // Support for HFlowEngine: collect store effects within loops.
442 return false; // Effects are _not_ disabled.
454 // Apply these effects to the given load elimination table.
469 // Kill non-agreeing fields for each store contained in these effects.
475 // Union these effects with the other effects.
  /external/clang/include/clang/StaticAnalyzer/Checkers/
ObjCRetainCount.h 12 // by the static analyzer to summarize the retain/release effects of
215 /// Returns the argument effects for a call.
218 /// Returns the effects on the receiver.
  /external/mesa3d/src/compiler/nir/
nir_opt_dead_cf.c 64 * effects and without any definitions that are used elsewhere. This case is a
144 * instructions after the loop, so consider them to have side effects
176 * 1) It has no side effects (i.e. intrinsics which could possibly affect the
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_shader.h 114 * True if the instruction has side effects other than writing to
121 * True if the instruction might be affected by side effects of other
148 * any other side effects of the instruction.
  /external/skia/src/gpu/
GrTextureProducer.cpp 14 #include "effects/GrBicubicEffect.h"
15 #include "effects/GrSimpleTextureEffect.h"
16 #include "effects/GrTextureDomain.h"
GrYUVProvider.cpp 20 #include "effects/GrNonlinearColorSpaceXformEffect.h"
21 #include "effects/GrSRGBEffect.h"
22 #include "effects/GrYUVtoRGBEffect.h"
  /external/skqp/src/gpu/
GrTextureProducer.cpp 14 #include "effects/GrBicubicEffect.h"
15 #include "effects/GrSimpleTextureEffect.h"
16 #include "effects/GrTextureDomain.h"
  /external/v8/src/compiler/
instruction-scheduler.cc 145 // Instructions with side effects and memory operations can't be
157 // Load operations can't be reordered with side effects instructions but
274 // must not be reordered with instruction with side effects.
instruction-scheduler.h 21 kHasSideEffect = 2, // The instruction has some side effects (memory
158 // Check whether the given instruction has side effects (e.g. function call,
210 // effects.
  /prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/clang/include/clang/StaticAnalyzer/Checkers/
ObjCRetainCount.h 12 // by the static analyzer to summarize the retain/release effects of
211 /// Returns the argument effects for a call.
214 /// Returns the effects on the receiver.
  /prebuilts/clang/host/darwin-x86/clang-4393122/include/clang/StaticAnalyzer/Checkers/
ObjCRetainCount.h 12 // by the static analyzer to summarize the retain/release effects of
211 /// Returns the argument effects for a call.
214 /// Returns the effects on the receiver.
  /prebuilts/clang/host/darwin-x86/clang-4479392/include/clang/StaticAnalyzer/Checkers/
ObjCRetainCount.h 12 // by the static analyzer to summarize the retain/release effects of
211 /// Returns the argument effects for a call.
214 /// Returns the effects on the receiver.
  /prebuilts/clang/host/darwin-x86/clang-4579689/include/clang/StaticAnalyzer/Checkers/
ObjCRetainCount.h 12 // by the static analyzer to summarize the retain/release effects of
213 /// Returns the argument effects for a call.
216 /// Returns the effects on the receiver.
  /prebuilts/clang/host/darwin-x86/clang-4630689/include/clang/StaticAnalyzer/Checkers/
ObjCRetainCount.h 12 // by the static analyzer to summarize the retain/release effects of
213 /// Returns the argument effects for a call.
216 /// Returns the effects on the receiver.

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