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full:effects
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/prebuilts/clang/host/linux-x86/clang-4630689/include/llvm/IR/
IntrinsicsPowerPC.td
84
/// vector and returns one. These intrinsics have no side
effects
.
90
/// vectors and returns one. These intrinsics have no side
effects
.
97
/// vectors and returns one. These intrinsics have no side
effects
.
104
/// vectors and returns one. These intrinsics have no side
effects
.
111
/// vectors and returns one. These intrinsics have no side
effects
.
118
/// vectors and returns one. These intrinsics have no side
effects
.
125
/// vectors and returns one. These intrinsics have no side
effects
.
136
/// vectors and returns one. These intrinsics have no side
effects
.
143
/// vectors and returns one. These intrinsics have no side
effects
.
150
/// scalars and returns one. These intrinsics have no side
effects
[
all
...]
/prebuilts/clang/host/linux-x86/clang-4639204/include/llvm/IR/
IntrinsicsPowerPC.td
84
/// vector and returns one. These intrinsics have no side
effects
.
90
/// vectors and returns one. These intrinsics have no side
effects
.
97
/// vectors and returns one. These intrinsics have no side
effects
.
104
/// vectors and returns one. These intrinsics have no side
effects
.
111
/// vectors and returns one. These intrinsics have no side
effects
.
118
/// vectors and returns one. These intrinsics have no side
effects
.
125
/// vectors and returns one. These intrinsics have no side
effects
.
136
/// vectors and returns one. These intrinsics have no side
effects
.
143
/// vectors and returns one. These intrinsics have no side
effects
.
150
/// scalars and returns one. These intrinsics have no side
effects
[
all
...]
/prebuilts/clang/host/linux-x86/clang-4691093/include/llvm/IR/
IntrinsicsPowerPC.td
84
/// vector and returns one. These intrinsics have no side
effects
.
90
/// vectors and returns one. These intrinsics have no side
effects
.
97
/// vectors and returns one. These intrinsics have no side
effects
.
104
/// vectors and returns one. These intrinsics have no side
effects
.
111
/// vectors and returns one. These intrinsics have no side
effects
.
118
/// vectors and returns one. These intrinsics have no side
effects
.
125
/// vectors and returns one. These intrinsics have no side
effects
.
136
/// vectors and returns one. These intrinsics have no side
effects
.
143
/// vectors and returns one. These intrinsics have no side
effects
.
150
/// scalars and returns one. These intrinsics have no side
effects
[
all
...]
/external/sonivox/arm-wt-22k/host_src/
eas.h
62
/* enumerated
effects
module numbers for configuration */
184
* Side
Effects
:
207
* Side
Effects
:
230
* Side
Effects
:
253
* Side
Effects
:
275
* Side
Effects
:
294
* Side
Effects
:
315
* Side
Effects
:
334
* Side
Effects
:
356
* Side
Effects
[
all
...]
/art/compiler/optimizing/
load_store_analysis.h
112
// Assume this location's value cannot be killed by loop side
effects
165
// Value of this location may be killed by loop side
effects
168
// value may be killed by loop side
effects
.
475
// A singleton's location value may be killed by loop side
effects
if it's
482
// ref's location value may be killed by this loop's side
effects
.
485
// ref is defined inside this loop so this loop's side
effects
cannot
/external/ImageMagick/ImageMagick/script/
motion-picture.html
12
<meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special
effects
, or draw text, lines, polygons, ellipses and Bézier curves."/>
57
<p class="lead magick-description">DPX (SMPTE 268M-2003) - This format is used in Motion Picture and
Effects
industry that makes particular use of the extensive header information and the format's flexibility in being able to handle high dynamic range and logarithmic color values at a variety of bit depths using RGB or YCbCr pixel descriptions. It is based on, but largely supersedes, Kodak's Cineon format that has more a more film specific header.</p>
59
<p>One example of it's use includes scanning film for use in post production. Each frame is stored as an individual DPX file ranging from 2k (2048 pixels wide) to 8k (8192 pixels wide - for IMAX frames) at anything between 8 to 64 bits per color component. A sequence of these might then be processed using compositing software, altering the color or adding visual
effects
. Once complete they might then be recorded digitally to tape or projected back on to film.</p>
63
<p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an
effects
artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p>
67
<p>The header can contain Film and/or Television specific data related to a production. For example the television header can contain a SMPTE time code so that shots exported as a DPX sequence from a production's edit can be easily replaced once any
effects
have been added. The film header holds information about the reel of film the frames originated from and various camera settings that were used while filming. All these details usually stay with the images as they are passed between post-production companies.</p>
78
<p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an
effects
artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p>
/external/ImageMagick/www/
motion-picture.html
14
<meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special
effects
, or draw text, lines, polygons, ellipses and Bézier curves."/>
61
<p class="lead magick-description">DPX (SMPTE 268M-2003) - This format is used in Motion Picture and
Effects
industry that makes particular use of the extensive header information and the format's flexibility in being able to handle high dynamic range and logarithmic color values at a variety of bit depths using RGB or YCbCr pixel descriptions. It is based on, but largely supersedes, Kodak's Cineon format that has more a more film specific header.</p>
63
<p>One example of it's use includes scanning film for use in post production. Each frame is stored as an individual DPX file ranging from 2k (2048 pixels wide) to 8k (8192 pixels wide - for IMAX frames) at anything between 8 to 64 bits per color component. A sequence of these might then be processed using compositing software, altering the color or adding visual
effects
. Once complete they might then be recorded digitally to tape or projected back on to film.</p>
67
<p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an
effects
artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p>
71
<p>The header can contain Film and/or Television specific data related to a production. For example the television header can contain a SMPTE time code so that shots exported as a DPX sequence from a production's edit can be easily replaced once any
effects
have been added. The film header holds information about the reel of film the frames originated from and various camera settings that were used while filming. All these details usually stay with the images as they are passed between post-production companies.</p>
82
<p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an
effects
artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p>
/external/proguard/src/proguard/gui/
boilerplate.pro
94
# methods without side
effects
whose return values are not used.
108
# methods without side
effects
whose return values are not used.
157
# methods without side
effects
whose return values are not used.
274
# methods without side
effects
whose return values are not used.
331
# methods without side
effects
whose return values are not used.
347
# methods without side
effects
whose return values are not used.
default.pro
33
# methods without side
effects
whose return values are not used.
47
# methods without side
effects
whose return values are not used.
96
# methods without side
effects
whose return values are not used.
206
# methods without side
effects
whose return values are not used.
263
# methods without side
effects
whose return values are not used.
279
# methods without side
effects
whose return values are not used.
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTPFXParser.h
350
effects
in the application
353
effects
for this PFX in a given application and then outputs
410
@return Number of
effects
.
411
@brief Returns the number of
effects
referenced in the PFX.
441
@return Number of
effects
.
648
@brief Looks through all of the
effects
in the .pfx and determines
/external/tensorflow/tensorflow/python/framework/
subscribe.py
114
effects
.
221
reuse the existing identity op, appending the given side
effects
to the list
230
effects
or the given tensor, if it was already been subscribed.
301
effects
or the given tensor, if it was already been subscribed.
316
side
effects
applied. The supplied side effect graphs are specified
322
the side
effects
. Subscribe will construct the additions to your
/external/v8/src/crankshaft/
hydrogen-load-elimination.cc
435
// Support for HFlowEngine: collect store
effects
within loops.
442
return false; //
Effects
are _not_ disabled.
454
// Apply these
effects
to the given load elimination table.
469
// Kill non-agreeing fields for each store contained in these
effects
.
475
// Union these
effects
with the other
effects
.
/external/clang/include/clang/StaticAnalyzer/Checkers/
ObjCRetainCount.h
12
// by the static analyzer to summarize the retain/release
effects
of
215
/// Returns the argument
effects
for a call.
218
/// Returns the
effects
on the receiver.
/external/mesa3d/src/compiler/nir/
nir_opt_dead_cf.c
64
*
effects
and without any definitions that are used elsewhere. This case is a
144
* instructions after the loop, so consider them to have side
effects
176
* 1) It has no side
effects
(i.e. intrinsics which could possibly affect the
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_shader.h
114
* True if the instruction has side
effects
other than writing to
121
* True if the instruction might be affected by side
effects
of other
148
* any other side
effects
of the instruction.
/external/skia/src/gpu/
GrTextureProducer.cpp
14
#include "
effects
/GrBicubicEffect.h"
15
#include "
effects
/GrSimpleTextureEffect.h"
16
#include "
effects
/GrTextureDomain.h"
GrYUVProvider.cpp
20
#include "
effects
/GrNonlinearColorSpaceXformEffect.h"
21
#include "
effects
/GrSRGBEffect.h"
22
#include "
effects
/GrYUVtoRGBEffect.h"
/external/skqp/src/gpu/
GrTextureProducer.cpp
14
#include "
effects
/GrBicubicEffect.h"
15
#include "
effects
/GrSimpleTextureEffect.h"
16
#include "
effects
/GrTextureDomain.h"
/external/v8/src/compiler/
instruction-scheduler.cc
145
// Instructions with side
effects
and memory operations can't be
157
// Load operations can't be reordered with side
effects
instructions but
274
// must not be reordered with instruction with side
effects
.
instruction-scheduler.h
21
kHasSideEffect = 2, // The instruction has some side
effects
(memory
158
// Check whether the given instruction has side
effects
(e.g. function call,
210
//
effects
.
/prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/clang/include/clang/StaticAnalyzer/Checkers/
ObjCRetainCount.h
12
// by the static analyzer to summarize the retain/release
effects
of
211
/// Returns the argument
effects
for a call.
214
/// Returns the
effects
on the receiver.
/prebuilts/clang/host/darwin-x86/clang-4393122/include/clang/StaticAnalyzer/Checkers/
ObjCRetainCount.h
12
// by the static analyzer to summarize the retain/release
effects
of
211
/// Returns the argument
effects
for a call.
214
/// Returns the
effects
on the receiver.
/prebuilts/clang/host/darwin-x86/clang-4479392/include/clang/StaticAnalyzer/Checkers/
ObjCRetainCount.h
12
// by the static analyzer to summarize the retain/release
effects
of
211
/// Returns the argument
effects
for a call.
214
/// Returns the
effects
on the receiver.
/prebuilts/clang/host/darwin-x86/clang-4579689/include/clang/StaticAnalyzer/Checkers/
ObjCRetainCount.h
12
// by the static analyzer to summarize the retain/release
effects
of
213
/// Returns the argument
effects
for a call.
216
/// Returns the
effects
on the receiver.
/prebuilts/clang/host/darwin-x86/clang-4630689/include/clang/StaticAnalyzer/Checkers/
ObjCRetainCount.h
12
// by the static analyzer to summarize the retain/release
effects
of
213
/// Returns the argument
effects
for a call.
216
/// Returns the
effects
on the receiver.
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