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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.c     [all...]
  /external/ImageMagick/www/Magick++/
Drawable.html 254 <p class="western">Draw an ellipse using the <i>stroke</i> color and thickness, specified origin, x &amp; y radius, as well as specified start and end of arc in degrees. If a <i>fill</i> color is specified, then the object is filled.</p></td></tr>
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  /external/libpcap/
optimize.c     [all...]
  /external/opencv/cxcore/include/
cxcore.h     [all...]
  /external/ImageMagick/ImageMagick/api/
drawing-wand.html 508 <p>DrawEllipse() draws an ellipse on the image.</p>
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draw.html 289 <p>DrawPrimitive() draws a primitive (line, rectangle, ellipse) on the image.</p>
  /external/ImageMagick/www/api/
drawing-wand.html 512 <p>DrawEllipse() draws an ellipse on the image.</p>
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drawing-wand.php 508 <p>DrawEllipse() draws an ellipse on the image.</p>
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draw.html 293 <p>DrawPrimitive() draws a primitive (line, rectangle, ellipse) on the image.</p>
draw.php 289 <p>DrawPrimitive() draws a primitive (line, rectangle, ellipse) on the image.</p>
  /external/ImageMagick/MagickCore/
composite.c 821 Users input sigma now needs to be converted to the EWA ellipse size.
823 users input the ellipse size needs to be doubled.
829 Default the unrotated ellipse width and height axis vectors.
858 As the minimum ellipse radius of support*1.0 the EWA algorithm
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  /external/opencv/cv/include/
cv.hpp 349 enum { RECT=0, CROSS=1, ELLIPSE=2, CUSTOM=100, BINARY = 0, GRAYSCALE=256 };
  /external/skia/experimental/svg/model/
SkSVGDOM.cpp 357 { "ellipse" , []() -> sk_sp<SkSVGNode> { return SkSVGEllipse::Make(); }},
  /external/skia/tools/
sk_tool_utils.cpp 259 // compute the intersection point between the diagonal and the ellipse in the
  /external/skqp/experimental/svg/model/
SkSVGDOM.cpp 357 { "ellipse" , []() -> sk_sp<SkSVGNode> { return SkSVGEllipse::Make(); }},
  /frameworks/layoutlib/bridge/src/android/graphics/
RoundRectangle.java 61 * ellipse that corner is a quarter of.
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d2d1helper.h 85 D2D1FORCEINLINE D2D1_ELLIPSE Ellipse(const D2D1_POINT_2F &center, FLOAT radiusX, FLOAT radiusY) {
  /external/ImageMagick/ImageMagick/script/
magick-vector-graphics.html 414 <td><a id="ellipse"></a>ellipse <var>center<sub>x</sub></var>,<var>center<sub>y</sub></var> <var>radius<sub>x</sub></var>,<var>radius<sub>y</sub></var> <var>arc<sub>start</sub></var>,<var>arc<sub>stop</sub></var></td>
  /external/ImageMagick/www/
magick-vector-graphics.html 418 <td><a id="ellipse"></a>ellipse <var>center<sub>x</sub></var>,<var>center<sub>y</sub></var> <var>radius<sub>x</sub></var>,<var>radius<sub>y</sub></var> <var>arc<sub>start</sub></var>,<var>arc<sub>stop</sub></var></td>
  /external/libpng/contrib/tools/
genpng.c 31 * circle: an ellipse
457 * the corresponding ellipse as opposed to the rectangle.
  /external/opencv/cv/src/
cvmorph.cpp 405 if( element_shape != RECT && element_shape != CROSS && element_shape != ELLIPSE )
414 if( element_shape == ELLIPSE )
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  /external/skia/src/gpu/effects/
GrRRectEffect.cpp 510 // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
511 // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant
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  /external/skqp/src/gpu/effects/
GrRRectEffect.cpp 510 // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
511 // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant
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  /frameworks/base/core/java/com/android/internal/widget/
PointerLocationView.java 370 // Draw current touch ellipse.
375 // Draw current tool ellipse.
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  /external/skia/docs/
SkPath_Reference.bmh     [all...]

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