/external/mesa3d/src/mesa/program/ |
program.c | 34 #include "main/framebuffer.h"
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_clear.c | 188 util_framebuffer_get_num_layers(&st->state.framebuffer);
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/external/mesa3d/src/mesa/swrast/ |
s_copypix.c | 162 /* get from framebuffer */
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s_points.c | 25 #include "main/framebuffer.h"
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/external/skia/include/gpu/gl/ |
GrGLFunctions.h | 24 typedef GrGLvoid (* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
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/external/skia/src/gpu/gl/ |
GrGLInterface.cpp | 415 // ES 3.0 adds the framebuffer functions but not the others.
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/external/skqp/src/gpu/gl/ |
GrGLInterface.cpp | 415 // ES 3.0 adds the framebuffer functions but not the others.
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/external/skqp/tools/flags/ |
SkCommonFlagsConfig.cpp | 140 "\t Select framebuffer color format.\n"
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/external/swiftshader/include/GLES3/ |
gl3.h | 387 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 466 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.cpp | 25 #include "Main/FrameBuffer.hpp"
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/external/swiftshader/src/Renderer/ |
Surface.hpp | 219 // Quad layout framebuffer
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
glext.h | [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Shell/ |
PVRShellImpl.h | 438 FrameBuffer into the memory allocated by the user.
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/frameworks/base/libs/hwui/debug/ |
gles_stubs.in | 13 void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) { 14 CALL_GL_API(glBindFramebuffer, target, framebuffer); 250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) { 251 CALL_GL_API_RETURN(glIsFramebuffer, framebuffer); [all...] |
/frameworks/base/libs/hwui/font/ |
Font.cpp | 291 render(paint, glyphs, numGlyphs, x, y, FRAMEBUFFER, nullptr, 0, 0, nullptr, positions);
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/frameworks/native/opengl/include/GLES3/ |
gl3.h | 387 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 466 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); [all...] |
gl31.h | 389 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 468 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); [all...] |
/frameworks/native/services/surfaceflinger/DisplayHardware/ |
HWComposer_hwc1.h | 124 // get the releaseFence file descriptor for a display's framebuffer layer.
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES20RenderEngine.cpp | 290 // create a Framebuffer Object to render into
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/frameworks/native/vulkan/nulldrv/ |
null_driver_gen.h | 112 VKAPI_ATTR void DestroyFramebuffer(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator);
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/frameworks/rs/ |
rs_hal.h | 362 } framebuffer; member in struct:android::renderscript::__anon46734
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/hardware/libhardware/include/hardware/ |
gralloc.h | 95 /* buffer will be used with the framebuffer device */
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/hardware/qcom/display/msm8084/libhwcomposer/ |
hwc_dump_layers.cpp | 255 (layer->compositionType == HWC_FRAMEBUFFER)? "Framebuffer(GPU)":
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/hardware/qcom/display/msm8084/liboverlay/ |
overlay.h | 142 /* Returns the framebuffer node backing up the display */
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overlayUtils.cpp | 337 ALOGE("isPanel3D Can't open framebuffer 0");
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