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  /external/mesa3d/src/mesa/program/
program.c 34 #include "main/framebuffer.h"
  /external/mesa3d/src/mesa/state_tracker/
st_cb_clear.c 188 util_framebuffer_get_num_layers(&st->state.framebuffer);
  /external/mesa3d/src/mesa/swrast/
s_copypix.c 162 /* get from framebuffer */
s_points.c 25 #include "main/framebuffer.h"
  /external/skia/include/gpu/gl/
GrGLFunctions.h 24 typedef GrGLvoid (* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
  /external/skia/src/gpu/gl/
GrGLInterface.cpp 415 // ES 3.0 adds the framebuffer functions but not the others.
  /external/skqp/src/gpu/gl/
GrGLInterface.cpp 415 // ES 3.0 adds the framebuffer functions but not the others.
  /external/skqp/tools/flags/
SkCommonFlagsConfig.cpp 140 "\t Select framebuffer color format.\n"
  /external/swiftshader/include/GLES3/
gl3.h 387 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
466 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.cpp 25 #include "Main/FrameBuffer.hpp"
  /external/swiftshader/src/Renderer/
Surface.hpp 219 // Quad layout framebuffer
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
glext.h     [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Shell/
PVRShellImpl.h 438 FrameBuffer into the memory allocated by the user.
  /frameworks/base/libs/hwui/debug/
gles_stubs.in 13 void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) {
14 CALL_GL_API(glBindFramebuffer, target, framebuffer);
250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
251 CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
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  /frameworks/base/libs/hwui/font/
Font.cpp 291 render(paint, glyphs, numGlyphs, x, y, FRAMEBUFFER, nullptr, 0, 0, nullptr, positions);
  /frameworks/native/opengl/include/GLES3/
gl3.h 387 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
466 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
    [all...]
gl31.h 389 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
468 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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  /frameworks/native/services/surfaceflinger/DisplayHardware/
HWComposer_hwc1.h 124 // get the releaseFence file descriptor for a display's framebuffer layer.
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.cpp 290 // create a Framebuffer Object to render into
  /frameworks/native/vulkan/nulldrv/
null_driver_gen.h 112 VKAPI_ATTR void DestroyFramebuffer(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator);
  /frameworks/rs/
rs_hal.h 362 } framebuffer; member in struct:android::renderscript::__anon46734
  /hardware/libhardware/include/hardware/
gralloc.h 95 /* buffer will be used with the framebuffer device */
  /hardware/qcom/display/msm8084/libhwcomposer/
hwc_dump_layers.cpp 255 (layer->compositionType == HWC_FRAMEBUFFER)? "Framebuffer(GPU)":
  /hardware/qcom/display/msm8084/liboverlay/
overlay.h 142 /* Returns the framebuffer node backing up the display */
overlayUtils.cpp 337 ALOGE("isPanel3D Can't open framebuffer 0");

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