HomeSort by relevance Sort by last modified time
    Searched full:framebuffer (Results 26 - 50 of 1668) sorted by null

12 3 4 5 6 7 8 91011>>

  /external/swiftshader/src/OpenGL/libGL/
Surface.cpp 25 #include "Main/FrameBuffer.hpp"
39 frameBuffer = 0;
53 frameBuffer = 0;
72 ASSERT(!frameBuffer && !backBuffer && !mDepthStencil);
91 delete frameBuffer;
92 frameBuffer = 0;
122 frameBuffer = ::createFrameBuffer(mDisplay->getNativeDisplay(), mWindow, backBufferWidth, backBufferHeight);
124 if(!frameBuffer)
163 frameBuffer->flip(backBuffer);
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlTextureFrameBuffer.java 33 * Helper class for handling OpenGL framebuffer with only color attachment and no depth or stencil
46 * Generate texture and framebuffer resources. An EGLContext must be bound on the current thread
47 * when calling this function. The framebuffer is not complete until setSize() is called.
64 // Create framebuffer object and bind it.
69 GlUtil.checkNoGLES2Error("Generate framebuffer");
71 // Attach the texture to the framebuffer as color attachment.
74 GlUtil.checkNoGLES2Error("Attach texture to framebuffer");
76 // Restore normal framebuffer.
83 * least once before using the framebuffer. May be called multiple times to change size.
95 // Bind our framebuffer
    [all...]
  /device/linaro/hikey/gralloc/
framebuffer_device.h 21 // Create a framebuffer device
24 // Initialize the framebuffer (must keep module lock before calling
  /device/linaro/hikey/gralloc960/
framebuffer_device.h 22 // Create a framebuffer device
25 // Initialize the framebuffer (must keep module lock before calling
gralloc_vsync_s3cfb.cpp 32 if(ioctl(m->framebuffer->fd, S3CFB_SET_VSYNC_INT, &interrupt) < 0) return -errno;
40 if(ioctl(m->framebuffer->fd, S3CFB_SET_VSYNC_INT, &interrupt) < 0) return -errno;
51 if(ioctl(m->framebuffer->fd, FBIO_WAITFORVSYNC, &crtc) < 0)
  /external/libvncserver/examples/
colourmaptest.c 25 server->frameBuffer=(char*)malloc(256*256);
27 server->frameBuffer[i]=(i/256);
simple15.c 14 server->frameBuffer=(char*)malloc(400*300*2);
15 f=(uint16_t*)server->frameBuffer;
fontsel.c 47 s->frameBuffer=(char*)malloc(640*480*3);
52 s->frameBuffer[(j*640+i)*3+0]=j*256/480;
53 s->frameBuffer[(j*640+i)*3+1]=i*256/640;
54 s->frameBuffer[(j*640+i)*3+2]=(i+j)*256/(480+640);
71 free(s->frameBuffer);
pnmshow24.c 76 rfbScreen->frameBuffer = (char*)malloc(paddedWidth*3*height);
77 fread(rfbScreen->frameBuffer,width*3,height,in);
84 memmove(rfbScreen->frameBuffer+3*paddedWidth*j,
85 rfbScreen->frameBuffer+3*width*j,
87 memset(rfbScreen->frameBuffer+3*paddedWidth*(j+1)-padCount,
pnmshow.c 81 rfbScreen->frameBuffer = (char*)malloc(paddedWidth*bytesPerPixel*height);
82 fread(rfbScreen->frameBuffer,width*bitsPerPixelInFile/8,height,in);
100 rfbScreen->frameBuffer[(j*paddedWidth+i)*4+k]=
101 rfbScreen->frameBuffer[(j*width+i)*3+k];
103 rfbScreen->frameBuffer[j*paddedWidth*4+i]=0;
112 l=(unsigned char)rfbScreen->frameBuffer[(j*width+i)/8];
114 rfbScreen->frameBuffer[j*paddedWidth+i+7-k]=(l&(1<<k))?0:255;
  /external/autotest/client/cros/graphics/
gbm.py 197 framebuffer = crtc.fb()
203 framebuffer.getFD(), framebuffer.width,
204 framebuffer.height, framebuffer.pitch,
206 map_void_p, stride_bytes = bo.map(0, 0, framebuffer.width,
207 framebuffer.height,
209 map_bytes = stride_bytes.value * framebuffer.height
219 # and is more likely to capture a consistent snapshot of the framebuffer
227 'RGB', (framebuffer.width, framebuffer.height), buffer_bytes
    [all...]
  /external/libvncserver/test/
copyrecttest.c 13 server->frameBuffer[(j*server->width+i)*4+0]=i&0xff;
14 server->frameBuffer[(j*server->width+i)*4+1]=j&0xff;
15 server->frameBuffer[(j*server->width+i)*4+2]=(i*j)&0xff;
27 server->frameBuffer=(char*)malloc(width*height*4);
  /external/swiftshader/src/D3D9/
Direct3DSwapChain9.cpp 31 frameBuffer = 0;
100 unsigned int *frameBuffer = (unsigned int*)lockBackBuffer(0); // FIXME: Don't assume A8R8G8B8 mode
114 frameBuffer[thread * stride + i] = 0x00000000;
117 unsigned int *buffer = frameBuffer;
137 frameBuffer[thread * stride + 100] = 0x00FFFFFF;
142 frameBuffer[thread * stride + i] = 0x00FFFFFF;
157 frameBuffer->setCursorPosition(point.x, point.y);
161 frameBuffer->flip(window, backBuffer[0]);
184 frameBuffer->blit(window, backBuffer[0], sourceRect ? &sRect : nullptr, destRect ? &dRect : nullptr);
204 frameBuffer->screenshot(buffer)
    [all...]
  /hardware/libhardware/modules/camera/3_4/arc/
image_processor.h 37 const FrameBuffer& in_frame, FrameBuffer* out_frame);
43 static int Scale(const FrameBuffer& in_frame, FrameBuffer* out_frame);
cached_frame.h 17 // CachedFrame contains a source FrameBuffer and a cached, converted
18 // FrameBuffer. The incoming frames would be converted to YU12, the default
33 int SetSource(const FrameBuffer* frame, int rotate_degree);
56 int Convert(const android::CameraMetadata& metadata, FrameBuffer* out_frame,
70 const FrameBuffer* source_frame_;
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 3 #include "FrameBuffer.h"
Renderer.h 3 #include "FrameBuffer.h"
20 bool SetupGraphics(FrameBuffer* buffer);
63 FrameBuffer *mFrameBuffer;
  /external/mesa3d/src/mesa/main/
fbobject.h 197 _mesa_IsFramebuffer(GLuint framebuffer);
200 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer);
203 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
218 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
238 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
246 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
255 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
263 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
268 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
272 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname
    [all...]
  /external/skia/src/gpu/vk/
GrVkFramebuffer.cpp 42 VkFramebuffer framebuffer; local
46 &framebuffer));
51 return new GrVkFramebuffer(framebuffer);
  /external/skqp/src/gpu/vk/
GrVkFramebuffer.cpp 42 VkFramebuffer framebuffer; local
46 &framebuffer));
51 return new GrVkFramebuffer(framebuffer);
  /external/skia/src/gpu/gl/
GrGLCreateNullInterface.cpp 156 class Framebuffer : public GLObject {
158 Framebuffer(int id) : INHERITED(id) {}
163 SK_ABORT("Invalid framebuffer attachment.");
300 Framebuffer* framebuffer = fFramebufferManager.create(); variable
301 framebuffers[i] = framebuffer->id();
305 GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override {
309 fCurrDrawFramebuffer = framebuffer;
312 fCurrReadFramebuffer = framebuffer;
326 Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]) variable
403 Framebuffer* framebuffer = fFramebufferManager.lookUp(id); variable
426 Framebuffer* framebuffer = fFramebufferManager.lookUp(id); variable
472 Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer); variable
    [all...]
  /external/skqp/src/gpu/gl/
GrGLCreateNullInterface.cpp 156 class Framebuffer : public GLObject {
158 Framebuffer(int id) : INHERITED(id) {}
163 SK_ABORT("Invalid framebuffer attachment.");
300 Framebuffer* framebuffer = fFramebufferManager.create(); variable
301 framebuffers[i] = framebuffer->id();
305 GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override {
309 fCurrDrawFramebuffer = framebuffer;
312 fCurrReadFramebuffer = framebuffer;
326 Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]) variable
403 Framebuffer* framebuffer = fFramebufferManager.lookUp(id); variable
426 Framebuffer* framebuffer = fFramebufferManager.lookUp(id); variable
472 Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer); variable
    [all...]
  /external/swiftshader/src/Main/
FrameBufferOSX.mm 25 : FrameBuffer(width, height, false, false), width(width), height(height),
75 framebuffer = buffer;
76 return framebuffer;
81 framebuffer = nullptr;
85 sw::FrameBuffer *createFrameBuffer(void *display, EGLNativeWindowType nativeWindow, int width, int height)
  /external/skia/tools/gpu/gl/debug/
DebugGLTestContext.cpp 226 GrFrameBufferObj *frameBuffer = FIND(frameBufferID, GrFrameBufferObj,
229 this->setFrameBuffer(frameBuffer);
264 GrFrameBufferObj *frameBuffer = this->getFrameBuffer();
268 if (frameBuffer->getColor() &&
269 textures[i] == frameBuffer->getColor()->getID()) {
270 frameBuffer->setColor(nullptr);
272 if (frameBuffer->getDepth() &&
273 textures[i] == frameBuffer->getDepth()->getID()) {
274 frameBuffer->setDepth(nullptr);
276 if (frameBuffer->getStencil() &
421 GrFrameBufferObj *framebuffer = this->getFrameBuffer(); variable
423 GrAlwaysAssert(framebuffer); variable
463 GrFrameBufferObj *framebuffer = this->getFrameBuffer(); variable
465 GrAlwaysAssert(framebuffer); variable
598 GrFrameBufferObj* framebuffer = this->getFrameBuffer(); variable
599 GrAlwaysAssert(framebuffer); variable
    [all...]
  /external/skqp/tools/gpu/gl/debug/
DebugGLTestContext.cpp 220 GrFrameBufferObj *frameBuffer = FIND(frameBufferID, GrFrameBufferObj,
223 this->setFrameBuffer(frameBuffer);
258 GrFrameBufferObj *frameBuffer = this->getFrameBuffer();
262 if (frameBuffer->getColor() &&
263 textures[i] == frameBuffer->getColor()->getID()) {
264 frameBuffer->setColor(nullptr);
266 if (frameBuffer->getDepth() &&
267 textures[i] == frameBuffer->getDepth()->getID()) {
268 frameBuffer->setDepth(nullptr);
270 if (frameBuffer->getStencil() &
415 GrFrameBufferObj *framebuffer = this->getFrameBuffer(); variable
417 GrAlwaysAssert(framebuffer); variable
457 GrFrameBufferObj *framebuffer = this->getFrameBuffer(); variable
459 GrAlwaysAssert(framebuffer); variable
592 GrFrameBufferObj* framebuffer = this->getFrameBuffer(); variable
593 GrAlwaysAssert(framebuffer); variable
    [all...]

Completed in 861 milliseconds

12 3 4 5 6 7 8 91011>>