/external/swiftshader/src/OpenGL/libGL/ |
Surface.cpp | 25 #include "Main/FrameBuffer.hpp" 39 frameBuffer = 0; 53 frameBuffer = 0; 72 ASSERT(!frameBuffer && !backBuffer && !mDepthStencil); 91 delete frameBuffer; 92 frameBuffer = 0; 122 frameBuffer = ::createFrameBuffer(mDisplay->getNativeDisplay(), mWindow, backBufferWidth, backBufferHeight); 124 if(!frameBuffer) 163 frameBuffer->flip(backBuffer);
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlTextureFrameBuffer.java | 33 * Helper class for handling OpenGL framebuffer with only color attachment and no depth or stencil 46 * Generate texture and framebuffer resources. An EGLContext must be bound on the current thread 47 * when calling this function. The framebuffer is not complete until setSize() is called. 64 // Create framebuffer object and bind it. 69 GlUtil.checkNoGLES2Error("Generate framebuffer"); 71 // Attach the texture to the framebuffer as color attachment. 74 GlUtil.checkNoGLES2Error("Attach texture to framebuffer"); 76 // Restore normal framebuffer. 83 * least once before using the framebuffer. May be called multiple times to change size. 95 // Bind our framebuffer [all...] |
/device/linaro/hikey/gralloc/ |
framebuffer_device.h | 21 // Create a framebuffer device 24 // Initialize the framebuffer (must keep module lock before calling
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/device/linaro/hikey/gralloc960/ |
framebuffer_device.h | 22 // Create a framebuffer device 25 // Initialize the framebuffer (must keep module lock before calling
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gralloc_vsync_s3cfb.cpp | 32 if(ioctl(m->framebuffer->fd, S3CFB_SET_VSYNC_INT, &interrupt) < 0) return -errno; 40 if(ioctl(m->framebuffer->fd, S3CFB_SET_VSYNC_INT, &interrupt) < 0) return -errno; 51 if(ioctl(m->framebuffer->fd, FBIO_WAITFORVSYNC, &crtc) < 0)
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/external/libvncserver/examples/ |
colourmaptest.c | 25 server->frameBuffer=(char*)malloc(256*256); 27 server->frameBuffer[i]=(i/256);
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simple15.c | 14 server->frameBuffer=(char*)malloc(400*300*2); 15 f=(uint16_t*)server->frameBuffer;
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fontsel.c | 47 s->frameBuffer=(char*)malloc(640*480*3); 52 s->frameBuffer[(j*640+i)*3+0]=j*256/480; 53 s->frameBuffer[(j*640+i)*3+1]=i*256/640; 54 s->frameBuffer[(j*640+i)*3+2]=(i+j)*256/(480+640); 71 free(s->frameBuffer);
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pnmshow24.c | 76 rfbScreen->frameBuffer = (char*)malloc(paddedWidth*3*height); 77 fread(rfbScreen->frameBuffer,width*3,height,in); 84 memmove(rfbScreen->frameBuffer+3*paddedWidth*j, 85 rfbScreen->frameBuffer+3*width*j, 87 memset(rfbScreen->frameBuffer+3*paddedWidth*(j+1)-padCount,
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pnmshow.c | 81 rfbScreen->frameBuffer = (char*)malloc(paddedWidth*bytesPerPixel*height); 82 fread(rfbScreen->frameBuffer,width*bitsPerPixelInFile/8,height,in); 100 rfbScreen->frameBuffer[(j*paddedWidth+i)*4+k]= 101 rfbScreen->frameBuffer[(j*width+i)*3+k]; 103 rfbScreen->frameBuffer[j*paddedWidth*4+i]=0; 112 l=(unsigned char)rfbScreen->frameBuffer[(j*width+i)/8]; 114 rfbScreen->frameBuffer[j*paddedWidth+i+7-k]=(l&(1<<k))?0:255;
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/external/autotest/client/cros/graphics/ |
gbm.py | 197 framebuffer = crtc.fb() 203 framebuffer.getFD(), framebuffer.width, 204 framebuffer.height, framebuffer.pitch, 206 map_void_p, stride_bytes = bo.map(0, 0, framebuffer.width, 207 framebuffer.height, 209 map_bytes = stride_bytes.value * framebuffer.height 219 # and is more likely to capture a consistent snapshot of the framebuffer 227 'RGB', (framebuffer.width, framebuffer.height), buffer_bytes [all...] |
/external/libvncserver/test/ |
copyrecttest.c | 13 server->frameBuffer[(j*server->width+i)*4+0]=i&0xff; 14 server->frameBuffer[(j*server->width+i)*4+1]=j&0xff; 15 server->frameBuffer[(j*server->width+i)*4+2]=(i*j)&0xff; 27 server->frameBuffer=(char*)malloc(width*height*4);
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/external/swiftshader/src/D3D9/ |
Direct3DSwapChain9.cpp | 31 frameBuffer = 0; 100 unsigned int *frameBuffer = (unsigned int*)lockBackBuffer(0); // FIXME: Don't assume A8R8G8B8 mode 114 frameBuffer[thread * stride + i] = 0x00000000; 117 unsigned int *buffer = frameBuffer; 137 frameBuffer[thread * stride + 100] = 0x00FFFFFF; 142 frameBuffer[thread * stride + i] = 0x00FFFFFF; 157 frameBuffer->setCursorPosition(point.x, point.y); 161 frameBuffer->flip(window, backBuffer[0]); 184 frameBuffer->blit(window, backBuffer[0], sourceRect ? &sRect : nullptr, destRect ? &dRect : nullptr); 204 frameBuffer->screenshot(buffer) [all...] |
/hardware/libhardware/modules/camera/3_4/arc/ |
image_processor.h | 37 const FrameBuffer& in_frame, FrameBuffer* out_frame); 43 static int Scale(const FrameBuffer& in_frame, FrameBuffer* out_frame);
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cached_frame.h | 17 // CachedFrame contains a source FrameBuffer and a cached, converted 18 // FrameBuffer. The incoming frames would be converted to YU12, the default 33 int SetSource(const FrameBuffer* frame, int rotate_degree); 56 int Convert(const android::CameraMetadata& metadata, FrameBuffer* out_frame, 70 const FrameBuffer* source_frame_;
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.h | 3 #include "FrameBuffer.h"
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Renderer.h | 3 #include "FrameBuffer.h" 20 bool SetupGraphics(FrameBuffer* buffer); 63 FrameBuffer *mFrameBuffer;
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/external/mesa3d/src/mesa/main/ |
fbobject.h | 197 _mesa_IsFramebuffer(GLuint framebuffer); 200 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer); 203 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer); 218 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target); 238 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, 246 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, 255 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, 263 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, 268 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, 272 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname [all...] |
/external/skia/src/gpu/vk/ |
GrVkFramebuffer.cpp | 42 VkFramebuffer framebuffer; local 46 &framebuffer)); 51 return new GrVkFramebuffer(framebuffer);
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/external/skqp/src/gpu/vk/ |
GrVkFramebuffer.cpp | 42 VkFramebuffer framebuffer; local 46 &framebuffer)); 51 return new GrVkFramebuffer(framebuffer);
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/external/skia/src/gpu/gl/ |
GrGLCreateNullInterface.cpp | 156 class Framebuffer : public GLObject { 158 Framebuffer(int id) : INHERITED(id) {} 163 SK_ABORT("Invalid framebuffer attachment."); 300 Framebuffer* framebuffer = fFramebufferManager.create(); variable 301 framebuffers[i] = framebuffer->id(); 305 GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override { 309 fCurrDrawFramebuffer = framebuffer; 312 fCurrReadFramebuffer = framebuffer; 326 Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]) variable 403 Framebuffer* framebuffer = fFramebufferManager.lookUp(id); variable 426 Framebuffer* framebuffer = fFramebufferManager.lookUp(id); variable 472 Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer); variable [all...] |
/external/skqp/src/gpu/gl/ |
GrGLCreateNullInterface.cpp | 156 class Framebuffer : public GLObject { 158 Framebuffer(int id) : INHERITED(id) {} 163 SK_ABORT("Invalid framebuffer attachment."); 300 Framebuffer* framebuffer = fFramebufferManager.create(); variable 301 framebuffers[i] = framebuffer->id(); 305 GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override { 309 fCurrDrawFramebuffer = framebuffer; 312 fCurrReadFramebuffer = framebuffer; 326 Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]) variable 403 Framebuffer* framebuffer = fFramebufferManager.lookUp(id); variable 426 Framebuffer* framebuffer = fFramebufferManager.lookUp(id); variable 472 Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer); variable [all...] |
/external/swiftshader/src/Main/ |
FrameBufferOSX.mm | 25 : FrameBuffer(width, height, false, false), width(width), height(height), 75 framebuffer = buffer; 76 return framebuffer; 81 framebuffer = nullptr; 85 sw::FrameBuffer *createFrameBuffer(void *display, EGLNativeWindowType nativeWindow, int width, int height)
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/external/skia/tools/gpu/gl/debug/ |
DebugGLTestContext.cpp | 226 GrFrameBufferObj *frameBuffer = FIND(frameBufferID, GrFrameBufferObj, 229 this->setFrameBuffer(frameBuffer); 264 GrFrameBufferObj *frameBuffer = this->getFrameBuffer(); 268 if (frameBuffer->getColor() && 269 textures[i] == frameBuffer->getColor()->getID()) { 270 frameBuffer->setColor(nullptr); 272 if (frameBuffer->getDepth() && 273 textures[i] == frameBuffer->getDepth()->getID()) { 274 frameBuffer->setDepth(nullptr); 276 if (frameBuffer->getStencil() & 421 GrFrameBufferObj *framebuffer = this->getFrameBuffer(); variable 423 GrAlwaysAssert(framebuffer); variable 463 GrFrameBufferObj *framebuffer = this->getFrameBuffer(); variable 465 GrAlwaysAssert(framebuffer); variable 598 GrFrameBufferObj* framebuffer = this->getFrameBuffer(); variable 599 GrAlwaysAssert(framebuffer); variable [all...] |
/external/skqp/tools/gpu/gl/debug/ |
DebugGLTestContext.cpp | 220 GrFrameBufferObj *frameBuffer = FIND(frameBufferID, GrFrameBufferObj, 223 this->setFrameBuffer(frameBuffer); 258 GrFrameBufferObj *frameBuffer = this->getFrameBuffer(); 262 if (frameBuffer->getColor() && 263 textures[i] == frameBuffer->getColor()->getID()) { 264 frameBuffer->setColor(nullptr); 266 if (frameBuffer->getDepth() && 267 textures[i] == frameBuffer->getDepth()->getID()) { 268 frameBuffer->setDepth(nullptr); 270 if (frameBuffer->getStencil() & 415 GrFrameBufferObj *framebuffer = this->getFrameBuffer(); variable 417 GrAlwaysAssert(framebuffer); variable 457 GrFrameBufferObj *framebuffer = this->getFrameBuffer(); variable 459 GrAlwaysAssert(framebuffer); variable 592 GrFrameBufferObj* framebuffer = this->getFrameBuffer(); variable 593 GrAlwaysAssert(framebuffer); variable [all...] |