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  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
gles32-rotate-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles32-rotate-reverse-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles32-rotate-reverse-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles32-multisample.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
gles31-rotate-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
gles31-rotate-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles31-rotate-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
  /external/ltp/testcases/open_posix_testsuite/functional/mqueues/
coverage.txt 1 This file defines the coverage for Message Queue functional tests.
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles3-test-issues.txt 2 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.scalar
3 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec2
4 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec3
5 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec4
6 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.scalar
7 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec2
8 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec4
9 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.scalar
10 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec2
11 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec
    [all...]
gles31-driver-issues.txt 2 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
3 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2
4 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3
5 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4
6 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4
10 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
11 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
gles3-test-issues.txt 2 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.scalar
3 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec2
4 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec3
5 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec4
6 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.scalar
7 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec2
8 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec4
9 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.scalar
10 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec2
11 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec
    [all...]
gles31-driver-issues.txt 2 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
3 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2
4 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3
5 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4
6 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4
10 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
11 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/src/
gles3-test-issues.txt 2 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.scalar
3 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec2
4 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec3
5 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec4
6 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.scalar
7 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec2
8 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec4
9 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.scalar
10 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec2
11 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec
    [all...]
gles31-test-issues.txt 2 dEQP-GLES31.functional.image_load_store.*.atomic.comp_swap_*_return_value
5 dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec4
6 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
12 dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_framebuffer_attachment_parameteriv
15 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.consistency.*
16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.array_element.*
19 dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.mediump_
    [all...]
  /external/deqp/android/cts/mnc/src/
gles3-pixelformat-issues.txt 2 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_one_minus_dst_alpha
3 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_constant_alpha
4 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_src_alpha_saturate
5 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_zero
6 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_src_color
7 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_dst_color
8 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_dst_alpha
9 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_constant_color
10 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_constant_alpha
11 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_src_alpha_saturat
    [all...]
  /external/deqp/android/cts/master/src/
gles31-test-issues.txt 2 dEQP-GLES31.functional.image_load_store.*.atomic.comp_swap_*_return_value
5 dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec4
6 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
12 dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_framebuffer_attachment_parameteriv
15 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.consistency.*
16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.array_element.*
19 dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.mediump_
    [all...]

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