/frameworks/base/core/java/com/android/internal/graphics/palette/ |
ColorCutQuantizer.java | 460 private boolean shouldIgnoreColor(int rgb, float[] hsl) { 463 if (!mFilters[i].isAllowed(rgb, hsl)) {
|
/frameworks/support/palette/src/main/java/androidx/palette/graphics/ |
ColorCutQuantizer.java | 443 private boolean shouldIgnoreColor(int rgb, float[] hsl) { 446 if (!mFilters[i].isAllowed(rgb, hsl)) {
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ |
StatusBarIconView.java | 657 float[] hsl = new float[3]; local 658 ColorUtils.colorToHSL(mDrawableColor, hsl); 661 if (hsl[1] < 0.2f) {
|
/external/ImageMagick/ImageMagick/script/ |
color.html | 57 <p class="lead magick-description">A number of ImageMagick options and methods take a color as an argument. The color can then be given as a color name (there is a limited but large set of these; see below) or it can be given as a set of numbers (in decimal or hexadecimal), each corresponding to a channel in an RGB or RGBA color model. HSL, HSLA, HSB, HSBA, CMYK, or CMYKA color models may also be specified. These topics are briefly described in the sections below.</p> 77 <p>The sRGB, CMYK, HSL and HSB color models are used in numerical color specifications. These examples all specify the same red sRGB color:</p> 115 <p>The ImageMagick color model also supports hue-saturation-lightness (HSL) and hue-saturation-brightness (HSB) colors as a complement to numerical sRGB colors. HSL colors are encoding as a triple (hue, saturation, lightness). Likewise HSB colors are encoding as a triple (hue, saturation, brightness). HSL or HSB triples are either direct values (hue 0?360, saturation 0?255, ligthness or brightness 0?255) or as percentage values relative to these ranges.</p> 119 <p>The HSL color system is geometrically represented as a stacked double cone with one apex pointing downward and the other pointing upward. The widest ends of both cones are stacked together one on top of the other. Hue is measured around the perimeter. Saturation is measured from the axis outward. Lightness is measured from the bottom apex upward.</p> 121 <p>See <a href="http://en.wikipedia.org/wiki/HSL_and_HSV">http://en.wikipedia.org/wiki/HSL_and_HSV</a> for more details on HSL and HSB color systems.</p> 125 <p>Saturation is measure outward from the central axis of the cone(s) toward the perimeter of the cone(s). Saturation may be expressed as an integer or float in the range 0?255 or as an integer or float percentage in the range 0?100. Saturation may be thought of as the absence of any "white" mixed with the base color. Thus 255 or 100% is full saturation and corresponds to a point on the outside surface of the cone (HSB) or double cone (HSL). It will be the most "colorful" region. 0 or 0% is no saturation which results in some shade of gray. It occurs along the central axis of the cone or double cone with black at the bottom apex and white at the top.</p> 129 <p>The HSB color system is a little easier to understand than the HSL color system. In the HSB color system, black is at the bottom apex and white is at the top center of the cone on the central axis. The most colorful or saturated colors will then be at the outer edge of the top of the cone at the widest part. Thus at Saturation=100% and Brightness=100%</p> 140 <p>In the HSL color system, black is at the bottom apex and white is at the top apex. However, saturation is lar (…) [all...] |
fx.html | 151 <dd> srgb(), srgba(), rgb(), rgba(), cmyk(), cmyka(), hsl(), hsla(), etc.</dd> 248 <dt> <code>rgb(), rgba(), cmyk(), cmyka(), hsl(), hsla()</code></dt><dd> color functions</dd>
|
sitemap.html | 65 <li><a href="color.php">Color names</a>: how to specify a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA color.</li>
|
/external/ImageMagick/www/ |
color.html | 61 <p class="lead magick-description">A number of ImageMagick options and methods take a color as an argument. The color can then be given as a color name (there is a limited but large set of these; see below) or it can be given as a set of numbers (in decimal or hexadecimal), each corresponding to a channel in an RGB or RGBA color model. HSL, HSLA, HSB, HSBA, CMYK, or CMYKA color models may also be specified. These topics are briefly described in the sections below.</p> 81 <p>The sRGB, CMYK, HSL and HSB color models are used in numerical color specifications. These examples all specify the same red sRGB color:</p> 119 <p>The ImageMagick color model also supports hue-saturation-lightness (HSL) and hue-saturation-brightness (HSB) colors as a complement to numerical sRGB colors. HSL colors are encoding as a triple (hue, saturation, lightness). Likewise HSB colors are encoding as a triple (hue, saturation, brightness). HSL or HSB triples are either direct values (hue 0?360, saturation 0?255, ligthness or brightness 0?255) or as percentage values relative to these ranges.</p> 123 <p>The HSL color system is geometrically represented as a stacked double cone with one apex pointing downward and the other pointing upward. The widest ends of both cones are stacked together one on top of the other. Hue is measured around the perimeter. Saturation is measured from the axis outward. Lightness is measured from the bottom apex upward.</p> 125 <p>See <a href="http://en.wikipedia.org/wiki/HSL_and_HSV">http://en.wikipedia.org/wiki/HSL_and_HSV</a> for more details on HSL and HSB color systems.</p> 129 <p>Saturation is measure outward from the central axis of the cone(s) toward the perimeter of the cone(s). Saturation may be expressed as an integer or float in the range 0?255 or as an integer or float percentage in the range 0?100. Saturation may be thought of as the absence of any "white" mixed with the base color. Thus 255 or 100% is full saturation and corresponds to a point on the outside surface of the cone (HSB) or double cone (HSL). It will be the most "colorful" region. 0 or 0% is no saturation which results in some shade of gray. It occurs along the central axis of the cone or double cone with black at the bottom apex and white at the top.</p> 133 <p>The HSB color system is a little easier to understand than the HSL color system. In the HSB color system, black is at the bottom apex and white is at the top center of the cone on the central axis. The most colorful or saturated colors will then be at the outer edge of the top of the cone at the widest part. Thus at Saturation=100% and Brightness=100%</p> 144 <p>In the HSL color system, black is at the bottom apex and white is at the top apex. However, saturation is lar (…) [all...] |
fx.html | 155 <dd> srgb(), srgba(), rgb(), rgba(), cmyk(), cmyka(), hsl(), hsla(), etc.</dd> 252 <dt> <code>rgb(), rgba(), cmyk(), cmyka(), hsl(), hsla()</code></dt><dd> color functions</dd>
|
/development/vndk/tools/sourcedr/sourcedr/static/prism/css/ |
prism.css | 254 color: hsl(24, 20%, 95%);
|
/external/ImageMagick/tests/ |
validate.h | 111 "-colorspace HSL",
|
/external/ImageMagick/www/Magick++/ |
Color.html | 205 <p>Representation of a color in Hue/Saturation/Luminosity (HSL) colorspace.</p>
|
/external/skia/gn/ |
gm.gni | 165 "$_gm/hsl.cpp",
|
/external/skqp/gn/ |
gm.gni | 166 "$_gm/hsl.cpp",
|
/frameworks/base/core/res/res/xml/ |
color_extraction.xml | 19 <!-- List of material color palettes in HSL -->
|
/external/ImageMagick/MagickCore/ |
gem.c | 463 % component of the HSL color space. 478 Convert HSL to RGB colorspace. [all...] |
/external/freetype/src/base/ |
ftbitmap.c | 472 * https://accessibility.kde.org/hsl-adjusted.php
|
/external/neven/Embedded/common/src/b_BitFeatureEm/ |
Scanner.c | 219 uint32 wsL, hsL; /* size of summed area table (ringbuffer) */ 290 hsL = pwoL + 1; 292 bim_UInt32Image_size( cpA, &ptrA->satE, wsL, hsL ); 295 satSizeL = wsL * hsL; [all...] |
LocalScanner.c | 165 uint32 wsL, hsL; 210 hsL = pwoL + 1; 212 bim_UInt32Image_size( cpA, &ptrA->satE, wsL, hsL );
|
/external/deqp/modules/gles31/functional/ |
es31fAdvancedBlendTests.cpp | 540 // Compensate for more demanding HSL code by using fuzzy comparison.
|
/external/ImageMagick/ImageMagick/api/ |
pixel-wand.html | 642 <p>PixelGetHSL() returns the normalized HSL color of the pixel wand.</p> [all...] |
enhance.html | 612 <p>ModulateImage() lets you control the brightness, saturation, and hue of an image. Modulate represents the brightness, saturation, and hue as one parameter (e.g. 90,150,100). If the image colorspace is HSL, the modulation is lightness, saturation, and hue. For HWB, use blackness, whiteness, and hue. And for HCL, use chrome, luma, and hue.</p>
|
/external/ImageMagick/www/api/ |
pixel-wand.html | 646 <p>PixelGetHSL() returns the normalized HSL color of the pixel wand.</p> [all...] |
pixel-wand.php | 642 <p>PixelGetHSL() returns the normalized HSL color of the pixel wand.</p> [all...] |
enhance.html | 616 <p>ModulateImage() lets you control the brightness, saturation, and hue of an image. Modulate represents the brightness, saturation, and hue as one parameter (e.g. 90,150,100). If the image colorspace is HSL, the modulation is lightness, saturation, and hue. For HWB, use blackness, whiteness, and hue. And for HCL, use chrome, luma, and hue.</p>
|
/external/skia/ |
Android.bp | [all...] |